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Contents

  • Builder Basics
    • Navigating Alefgard
    • Combat
    • Building
    • Building Your Base
    • Additional Activities
    • Characters
      • Cantlin
      • Rimuldar
      • Kol and Galenholm
      • Tantegel
  • Alefgard Adventure
    • Chapter 1: Cantlin
      • Overview
      • Cantlin: The Ravaged Realm
      • Cantlin: Hammerhood Heights
      • Cantlin: The Damdara Desert
      • Cantlin: Rockbomb Ravine
      • Challenges
    • Chapter 2: Rimuldar
      • Overview
      • Rimuldar: The Swamps of Sickness
      • Rimuldar: Prickly Wilds
      • Rimuldar: Ancient Palace
      • Rimuldar: Holy Sanctum
      • Challenges
    • Chapter 3: Kol and Galenholm
      • Overview
      • Kol: The Bleak and Burning Badlands
      • Kol: Island of Lava
      • Galenholm: Island of Ice
      • Galenholm: The Ruins
      • Challenges
    • Final Chapter: Tantegel
      • Overview
      • Tantegel: Land of Ash and Despair
      • Tantegel Moor: The Heart of The Darkness
      • Tantagel: A Patchwork Island
      • The Dragonlord’s Island
      • Challenges
  • Free Play
    • Overview
    • Recipes In Terra Incognita
    • Raw Materials—An Overview
    • Terra Incognita: The Land of Liberty
    • Terra Australis
    • Terra Orientalis
    • Terra Borealis
    • Terra Occidentalis
    • Terra Gladiatoria
    • Building and Using Battle Tickets
      • Tussle Ticket Battles
      • Trouble Ticket Battles
      • Trauma Ticket Battles
  • Appendices
    • Appendix I: Raw Materials
    • Appendix II: Building Blocks and Materials
    • Appendix III: Other Crafted Items
    • Appendix IV: Equipment
    • Appendix V: Rooms
    • Appendix VI: Enemies
    • Appendix VII: Fishing
      • Chapter 2: Rimuldar
      • Chapter 3: Kol and Galenholm
      • Chapter 4: Tantegel
      • Free Play
    • Appendix VIII: All Recipes
      • Recipe Items from Appendix I
      • Recipe Items from Appendix II
      • Recipe Items from Appendix III
      • All Recipes
  • Trophies and Bonus Items
    • Trophies
    • Day One Edition Bonus Items
    • DLC Bonus Items
  • About This Guide
    • Overview

Dragon Quest Builders Guide › Alefgard Adventure › Final Chapter: Tantegel

Tantegel: Land of Ash and Despair

Tantegel is blocked from the sight of Rubiss, and you begin without her guidance. It is an ashen land more dead than alive. Restoring it will be your toughest test.

Available Materials

Icon
Raw Materials
Broken branch
Coarse cloth
Dragon bones
Huge horn
Infernal ivy
Ivy
Plumberry seedling
Stone
White petals
Icon
Raw Materials (shovel required)
Blighted branch
Branch
Grass
Milkblossom
Shadowgrass
Stalwort
Water (bucket required)
Icon
Building Material and Decorations
Ash
Broken barricade
Chalk
Dilapidated crate
Earth
Grassy leaves
Leather sack
Pebblestone
Plumberry lumber
Seal of Erdrick
Tattered standard

Wandering Enemies

IconNameHPDrops

Dark skeleton 13 Coarse cloth, bones

Fightgeist (night only) 75 Monster egg, chimaera feather

Ghost (night only) 80 Monster egg, chimaera feather

Rockbomb (night only) 60 Rockbomb shard

Rocky box slime 11 Small stones, pumice

Skeleton 30 Coarse cloth, bones

Spitegeist (night only) 75 Monster egg, chimaera feather

Ash, Bones, and Bar-bells

You awaken in Tantegel with less equipment than ever, but at least Glutimus’s gift stayed with you. The land offers up little in the way of materials, so walk toward the bonfire in the distance. Speak with the man at the fire, who introduces himself as Myrlund.

Take the bonfire and follow him across the grey landscape. After each pause, speak with Myrlund to get him moving again. The final destination is a small patch of green around a tattered banner and a statue.

Speak with Myrlund again. Use the green naviglobe to mark the location, since it won’t appear on your compass otherwise. Shore up the walls of Myrlund’s room so you can use it to rest, if necessary. Food isn’t available, but Myrlund restores your hunger meter when you speak with him.

Myrlund’s first request is for you to create holy water. Inspiration strikes and you learn the recipe for a horn-rimmed bucket. Gather white petals from the green area and turn them into healing cream before you venture outside the base.

Exploring an Ashen World

Look for the rare sprout with green leaves outside the base. These branches yield the broken sticks you need. Take the branches, along with a giant horn, to the tree stump to build a bucket.

Go southwest to reach the spring marked by Myrlund. Scoop up pure water from next to the fountain (get a few scoops while you’re here). Note the seal of Erdrick in the pool. You can return here once your weapons have been improved and use it as a decoration in your base. Read the book next to the bonfire to move the quest marker to a new location.

New Threads

If any dark skeletons drop coarse cloth, return to Myrlund’s location and craft armour at the tree stump.

The marker guides you to an abandoned campsite. Read the letter on top of the crate. Go east and move up to the top of the mountain. Continue east until you discover a body. Inspect the body, which provides a hint.

Smash through the blocks directly ahead of the body to uncover a hidden hermitage. Descend the steps and fight off the dark skeletons. Evil idols are another hazard in the hermitage. They’re too strong for your current weapon.

Explore the area thoroughly to uncover all the treasure chests it holds. Follow the blue temple tiles, which lead you to a green dragon guarding a steel door.

While your equipment is meager, it’s up to the task. Whether it’s due to the conditions of the world, or the proximity of the diviner’s altar, the green dragon is severely weakened. Avoid its flame breath and spinning attacks and score hits between its attacks. When it falls, it leaves behind a seed of life.

Bonus: Broken Branches, Healing Cream, Seed of Life

There are three chests out in the open inside the hermitage. Open them all to get healing cream (x5), broken branch (x20), and a seed of life.

Bonus: Blue Goo, Coarse Cloth, Gold Ring

The three hidden chests are behind ash blocks, not far from the evil idol closest to the entrance of the hermitage. Get behind the evil idol, then look for an incomplete ash block wall between two sconces. The chest with coarse cloth (x3) is there by itself. Go farther west and smash through a solid ash wall to reach treasure chests holding a splat of blue goo (x10) and a gold ring.

The diviner’s altar is behind the doors, along with a final note. Add the diviner’s altar to your inventory. Hold off on making holy water since it will take up what little inventory space you have left.

Return to Myrlund and set down the diviner’s altar near the water. Use it to create holy water and talk to Myrlund, who rewards your efforts with a seed of life.

The Princess and Dark Skeletons

Use holy water on the statue to restore the Princess. Talk to the Princess and Myrlund, who senses great evil approaching. Before you initiate the upcoming battle, test out the holy water’s full capabilities. Move away from the base and use the holy water, which heals the surrounding land. The resources are limited here, but the next area is full of materials to uncover.

When you speak with Myrlund again, it begins a brief battle against three dark skeletons. Don’t expect any help during the battle; however, the dark skeletons approach individually, so you shouldn’t need help anyway. Driving off the attack earns you the blue teleportal. Sleep to experience a dream, then go through the blue teleportal.

Bonus: Cursed Items, Ring of Criticality

East and slightly south of Myrland’s camp is a door with a sign on it that reads “Tantegel Security.” You need improved weapons to break down the barrier to get inside.

After acquiring improved weapons, return to this location and descend the stairs. The skeletons in the area drop the keys you need to open the doors to reach the treasure chests. Smash through crumbled blocks to reach additional rooms. Knight enemies of different varieties are the final guards for the treasure chests.

The equipment found here (sword of ruin, Thanatos’ shield, and wailer’s mail) is cursed. If you wear it, you can only remove it with Sheen salts, which destroys the equipment. The ring of criticality is not cursed, and is found on the lowest level. Defeat the knight aberrant in the throne room to obtain the sword of ruin, which you need to complete a challenge.

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