Prima Games eGuides
primagames.com Browse Redeem a code Help
Dragon Quest Builders eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Builder Basics
    • Navigating Alefgard
    • Combat
    • Building
    • Building Your Base
    • Additional Activities
    • Characters
      • Cantlin
      • Rimuldar
      • Kol and Galenholm
      • Tantegel
  • Alefgard Adventure
    • Chapter 1: Cantlin
      • Overview
      • Cantlin: The Ravaged Realm
      • Cantlin: Hammerhood Heights
      • Cantlin: The Damdara Desert
      • Cantlin: Rockbomb Ravine
      • Challenges
    • Chapter 2: Rimuldar
      • Overview
      • Rimuldar: The Swamps of Sickness
      • Rimuldar: Prickly Wilds
      • Rimuldar: Ancient Palace
      • Rimuldar: Holy Sanctum
      • Challenges
    • Chapter 3: Kol and Galenholm
      • Overview
      • Kol: The Bleak and Burning Badlands
      • Kol: Island of Lava
      • Galenholm: Island of Ice
      • Galenholm: The Ruins
      • Challenges
    • Final Chapter: Tantegel
      • Overview
      • Tantegel: Land of Ash and Despair
      • Tantegel Moor: The Heart of The Darkness
      • Tantagel: A Patchwork Island
      • The Dragonlord’s Island
      • Challenges
  • Free Play
    • Overview
    • Recipes In Terra Incognita
    • Raw Materials—An Overview
    • Terra Incognita: The Land of Liberty
    • Terra Australis
    • Terra Orientalis
    • Terra Borealis
    • Terra Occidentalis
    • Terra Gladiatoria
    • Building and Using Battle Tickets
      • Tussle Ticket Battles
      • Trouble Ticket Battles
      • Trauma Ticket Battles
  • Appendices
    • Appendix I: Raw Materials
    • Appendix II: Building Blocks and Materials
    • Appendix III: Other Crafted Items
    • Appendix IV: Equipment
    • Appendix V: Rooms
    • Appendix VI: Enemies
    • Appendix VII: Fishing
      • Chapter 2: Rimuldar
      • Chapter 3: Kol and Galenholm
      • Chapter 4: Tantegel
      • Free Play
    • Appendix VIII: All Recipes
      • Recipe Items from Appendix I
      • Recipe Items from Appendix II
      • Recipe Items from Appendix III
      • All Recipes
  • Trophies and Bonus Items
    • Trophies
    • Day One Edition Bonus Items
    • DLC Bonus Items
  • About This Guide
    • Overview

Dragon Quest Builders Guide › Builder Basics

Additional Activities

Completing Challenges

Each chapter of Story Mode includes five challenges that unlock additional recipes and items for Free Play. Three of the five challenges are unique to each chapter. The first two challenges are the same: complete the chapter within a given number of in-game days, and improve your base to maximum level.

Completing Chapters Quickly

This challenge requires familiarity with each chapter, because there’s no time to waste hunting for materials or enemies. That means you should act like this challenge doesn’t exist the first time you play a chapter. Focus on completing the remaining challenges so they won’t become a distraction for your speed run.

First, do everything possible to cut down the amount of time you need to travel. Carry crafting stations, or keep them in a colossal coffer so you can pull them out wherever they’re needed. Use chimaera wings instead of running back to your base. Gather the materials you’ll need in the future when you’re out completing other quests.

Second, save often. Use the Status sub-menu to check how many days have elapsed. If a task took too long to complete (for example, you lose all your health far from the base, or monsters are being stingy with an item you need), reload and try again.

Finally, ignore everything that isn’t essential to advancing the story. Rooms that provide bonuses are great, but your only concern is building a base that reaches lv. 4. Placing a tea service in a bedroom, for example, is worth more points than upgrading a barbecue kitchen to a barbecue bistro, and takes far less time.

Creating a Max-Level Base

The easiest way to boost your score is to always upgrade your walls and floors from earth to blocks that have value. Stone, wood, brick, and even straw provide points, while earth does not. If you already built with earth, use cladding and flooring to change the earth into something more valuable.

Refer to Appendix V often. Build what decorations you can, and gather interesting objects while you’re exploring and questing. The items you find don’t belong to anyone else, so you should put them to use in your base. The materials you find in this way are often things you can’t build and allow you to construct rooms that are otherwise unavailable in the current chapter.

Farming

Farming is introduced during Chapter 2: Rimuldar and returns for Free Play on Terra Incognita. There are three requirements for farming: crops, a transmutation table, and a rake. Farming can only be done inside your base.

Tree Farming

When wood resources are scarce, you should become a tree farmer. After harvesting a tree, attack the stump to acquire a seedling. Take the seeding to your base and place it anywhere. Seedlings turn into saplings after one night, and full-grown trees after two nights. Harvest and replant the seedling to begin the process again.

Use a rake on earth blocks to prepare them for planting. For heartfruit, the earth blocks must be underwater. Next, take one of the six plants you can grow (butterbeans, heartfruit, holyhock, potato, sugar cane, or wheat) to a transmutation table to create seeds and sprouts. Plant the seeds and sprouts in the prepared earth blocks. Attacking sprouts destroys them, except for holyhock sprouts. If you hit freshly planted holyhock, your seed is returned to you.

What you must do next depends on whether you’re in Rimuldar or Terra Incognita. In Rimuldar, the plants grow for two days. The first day after planting, you can harvest a single item. For the second day and beyond, harvesting the plant yields five items. In Terra Incognita, time doesn’t factor into farming. Instead, stand in the middle of the planted crops and use faerie fertiliser. The plants touched by fertiliser mature instantly.

Fishing

Fishing is introduced in Chapter 2: Rimuldar. Fishing requires a fishing rod (an item with a different recipe in almost every chapter) and enough water to cast a line into.

Watch your line where it touches the water. It periodically bobs, but as soon as you see a small splash, press the Use X button to reel in whatever is on the line. Sometimes you catch an item, such as fish, and other times you reel in a monster that attacks you. Turn to Appendix VII to learn what you can catch, and where you can catch it.

Keep reading with a free account

The first 3 sections of Dragon Quest Builders are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousBuilding Your Base NextCantlin