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Contents

  • Builder Basics
    • Navigating Alefgard
    • Combat
    • Building
    • Building Your Base
    • Additional Activities
    • Characters
      • Cantlin
      • Rimuldar
      • Kol and Galenholm
      • Tantegel
  • Alefgard Adventure
    • Chapter 1: Cantlin
      • Overview
      • Cantlin: The Ravaged Realm
      • Cantlin: Hammerhood Heights
      • Cantlin: The Damdara Desert
      • Cantlin: Rockbomb Ravine
      • Challenges
    • Chapter 2: Rimuldar
      • Overview
      • Rimuldar: The Swamps of Sickness
      • Rimuldar: Prickly Wilds
      • Rimuldar: Ancient Palace
      • Rimuldar: Holy Sanctum
      • Challenges
    • Chapter 3: Kol and Galenholm
      • Overview
      • Kol: The Bleak and Burning Badlands
      • Kol: Island of Lava
      • Galenholm: Island of Ice
      • Galenholm: The Ruins
      • Challenges
    • Final Chapter: Tantegel
      • Overview
      • Tantegel: Land of Ash and Despair
      • Tantegel Moor: The Heart of The Darkness
      • Tantagel: A Patchwork Island
      • The Dragonlord’s Island
      • Challenges
  • Free Play
    • Overview
    • Recipes In Terra Incognita
    • Raw Materials—An Overview
    • Terra Incognita: The Land of Liberty
    • Terra Australis
    • Terra Orientalis
    • Terra Borealis
    • Terra Occidentalis
    • Terra Gladiatoria
    • Building and Using Battle Tickets
      • Tussle Ticket Battles
      • Trouble Ticket Battles
      • Trauma Ticket Battles
  • Appendices
    • Appendix I: Raw Materials
    • Appendix II: Building Blocks and Materials
    • Appendix III: Other Crafted Items
    • Appendix IV: Equipment
    • Appendix V: Rooms
    • Appendix VI: Enemies
    • Appendix VII: Fishing
      • Chapter 2: Rimuldar
      • Chapter 3: Kol and Galenholm
      • Chapter 4: Tantegel
      • Free Play
    • Appendix VIII: All Recipes
      • Recipe Items from Appendix I
      • Recipe Items from Appendix II
      • Recipe Items from Appendix III
      • All Recipes
  • Trophies and Bonus Items
    • Trophies
    • Day One Edition Bonus Items
    • DLC Bonus Items
  • About This Guide
    • Overview

Dragon Quest Builders Guide › Alefgard Adventure › Final Chapter: Tantegel

Tantegel Moor: The Heart of The Darkness

The land through the blue portal is Tantegel Moor. It’s named the Heart of the Darkness, but with your resolve and the power of holy water, you can begin to restore its lush beauty.

Available Materials

Icon
Raw Materials
Broken branch
Coarse cloth
Dragon bones
Gold
Grassy leaves
Huge horn
Infernal ivy
Iron
Ivy
Marshroom
Medicinal leaf
Plumberry seedling
Silver
Stone
White petals
Icon
Raw Materials (shovel required)
Blighted branch
Branch
Grass
Medicinal shrub
Milkblossom
Shadowgrass
Stalwort
Water (bucket required)
Icon
Building Material and Decorations
Ash
Bloodstone
Bonestone
Broken barricade
Chalk
Clay
Dilapidated crate
Earth
Metal memorial
Obsidian
Pebblestone
Plumberry lumber

Wandering Enemies

IconNameHPDrops

Bloody hand 51 Sludgestone

Brownie 26 Fur

Brownie (large) 30 Leather sack

Chimaera 28 Chimaera feather, monster egg

Cosmic chimaera 36 Monster egg, chimaera feather

Dark skeleton 66 Coarse cloth, bones

Dracky 25 Coralily bud, grass seed

Fightgeist (night only) 75 Monster egg, chimaera feather

Ghost (night only) 80 Monster egg, chimaera feather

Hammerhood 25 Fur

Legerdeman 57 Shot silk

Metal slime 5 Silvery sludge

Rockbomb (night only) 60 Rockbomb shard

Rocky box slime 11 Small stones, pumice

She-slime 11 Orange oil, daffodaisy bud

Slime 9 Blue goo, milkblossom bud

Spitegeist (night only) 75 Monster egg, chimaera feather

Invasion Preparation

The castle ruins are west of the blue teleportal. Use holy water to restore the land as you travel. Inside the ruins are two chests next to a bed that should be a welcome sight. Make room in your inventory, then visit the mason’s workstation.

Make a giant mallet, which allows for more raw material gathering, then a stone sword to boost your attack, and a cookfire. You can return to Myrlund to replenish your hunger meter but it’s more convenient to carry your own food, which will be mostly fried frogstool and frogs from fishing.

Bonus: World Map

A treasure chest on the west wall inside the castle has the world map.

Holy Water Conversions

When used, holy water restores the surrounding land to its original state. Use the following images to see what cursed items and blocks become after being exposed to holy water.

The Banner of Hope is in the stronghold to the south, but you won’t get to it while swinging a stick or club and wearing cloth. Scour the land for coal and iron. Search the caves lining the north shore of Tantegel Moor, where you can find veins of gold and silver.

Bonus: Seed of Life, Shrooms-on-a-Stick

Caves and crevices dot the mountains dominating the northern coastline of Tantegel Moor. Treasure chests will be in two of these spots (the location is random). One has shrooms-on-a-stick (x10) and the other is a mimic that drops a seed of life when destroyed.

Bonus: Fried Frog Meat

West from the castle, on the western shore of Tantegel Moor, climb the ash and bloodstone tower to reach a treasure chest, with fried frog meat (x5) inside, at the top.

Attack monsters for the remaining raw materials you need. Build a colossal coffer as soon as possible, so you aren’t running back and forth to empty your inventory. With some time and patience, you should be clad in steel from head to toe. To test out your new gear, investigate the nearby monster camps.

Bonus: Rocks

Go south from the castle to an enemy camp. Defeat the two dark skeletons and a legerdeman to open the treasure chest, which holds rock (x20).

Bonus: Seed of Life

The camp northwest of the castle has a knight abhorrent guard. When it’s defeated, the treasure chest unlocks. Get the seed of life from inside.

Bonus: Gold

A knight abhorrent and two legerdemen garrison the camp far to the southwest. Eliminating them opens the treasure chest inside the camp. Claim the gold (x3) for your own.

Working Through the Night

Until you get the Banner of Hope, your nights should be clear of ghostly attackers. However, once the Banner of Hope is in place, rockbombs join the ghosts and geists. One exploding rockbomb can devastate a large portion of your castle. If you see a rockbomb approaching, pull it a safe distance away from your home.

Reclaim the Banner of Hope

When you’re confident in your equipment, head south to the stronghold, which the monsters brazenly named New Tantegel Castle. Ignore the warnings and head inside. Never rush ahead when there are still enemies around. You can engage a single enemy, while leaving behind others, if you carefully creep just into its line of sight and duck back quickly.

In order to obtain the Banner of Hope, you must defeat eleven total enemies (tracked by a counter on the screen). Three dark skeletons guard the first floor. The second floor has additional dark skeletons and a single knight abhorrent.

A pair of knights abhorrent guard the treasure chests on the third floor, but the chests won’t open until after every enemy is down. The toughest battle takes place on the roof where two legerdemen support a troll.

Despite the troll’s power, its attacks won’t shatter the roof, so you don’t need to worry about the terrain changing suddenly. Focus first on the legerdemen since they’ll drop much faster than the troll and their attacks come much quicker than the ponderous green monster.

When the final enemy falls, the chests below unlock. Get the Banner of Hope, but don’t be in a rush to leave the stronghold. Take a minute to gather lifetime supplies of magic doors and treasure chests. It’s not like there are any monsters left to complain about larceny.

Bonus: Stronghold Treasure Chests

The treasure chest on the first floor near the three dark skeletons has iron ingot (x10). The chest in the room lined with draconic columns holds a bench.

The second-floor treasure chest contains fur (x10). Ascend to the third floor, then go outside for a chest with healing cream (x5) in it. This chest is above the castle’s entrance. The chest next to the Banner of Hope contains steel sabatons.

Rebuild Tantegel Castle

Return to the real Tantegel Castle and place the Banner of Hope. Two familiar faces appear, along with a newcomer named Launce. Speak with each of them and they join the base. The Princess does the others one better by handing over a strength ring.

Track down everyone again to learn their first requests for the castle. Myrlund provides a blueprint for a room that will be used to produce the holy water needed to restore the land. The Princess presents blueprints for a throne room that will restore the grandeur of the castle and serve as an inspiration for the people of Tantegel. Launce wants a treasury, to show off cool stuff.

A treasury requires a chest, treasure chests, a colossal coffer, and banners. A colossal coffer should already be in place. Use treasure chests from the monster’s castle, then make banners with shot silk obtained from legerdemen. When the room is complete, Launce rewards you with stone (x10).

Place Myrlund’s blueprint in the indicated area. If you want to push your base to the edge of the Banner of Hope’s range, knock down the existing foundation and wall blocks first. Myrlund’s reward is chimaera wing (x5).

The throne is the most involved of the rooms that must be built. You need enough gold and shot silk to build thrones and big bold banners. Legerdemen, the only source of shot silk, usually appear near the monster’s stronghold, and to the west of it. Construction of the throne room nets you a seed of life. Completion of these rooms should be enough to satisfy Myrlund’s next quest, which is to raise the base to lv. 2. You get another seed of life afterward.

A New Arrival Heralds an Attack

Speak with the freshly arrived Trystian at the Banner of Hope. He shares his tale before joining Launce in guarding the castle. Speak with Myrlund to begin your first defensive action in the castle.

The initial phase is eight bloody hands, followed by a pair of vis magers. Before the second phase begins, the Dragonlord displays his power by removing your access to items temporarily. He then sends two knights abhorrent to attack. When the knights fall, you’re rewarded with the red teleportal.

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