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Dragon Quest Builders eGuide
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Contents

  • Builder Basics
    • Navigating Alefgard
    • Combat
    • Building
    • Building Your Base
    • Additional Activities
    • Characters
      • Cantlin
      • Rimuldar
      • Kol and Galenholm
      • Tantegel
  • Alefgard Adventure
    • Chapter 1: Cantlin
      • Overview
      • Cantlin: The Ravaged Realm
      • Cantlin: Hammerhood Heights
      • Cantlin: The Damdara Desert
      • Cantlin: Rockbomb Ravine
      • Challenges
    • Chapter 2: Rimuldar
      • Overview
      • Rimuldar: The Swamps of Sickness
      • Rimuldar: Prickly Wilds
      • Rimuldar: Ancient Palace
      • Rimuldar: Holy Sanctum
      • Challenges
    • Chapter 3: Kol and Galenholm
      • Overview
      • Kol: The Bleak and Burning Badlands
      • Kol: Island of Lava
      • Galenholm: Island of Ice
      • Galenholm: The Ruins
      • Challenges
    • Final Chapter: Tantegel
      • Overview
      • Tantegel: Land of Ash and Despair
      • Tantegel Moor: The Heart of The Darkness
      • Tantagel: A Patchwork Island
      • The Dragonlord’s Island
      • Challenges
  • Free Play
    • Overview
    • Recipes In Terra Incognita
    • Raw Materials—An Overview
    • Terra Incognita: The Land of Liberty
    • Terra Australis
    • Terra Orientalis
    • Terra Borealis
    • Terra Occidentalis
    • Terra Gladiatoria
    • Building and Using Battle Tickets
      • Tussle Ticket Battles
      • Trouble Ticket Battles
      • Trauma Ticket Battles
  • Appendices
    • Appendix I: Raw Materials
    • Appendix II: Building Blocks and Materials
    • Appendix III: Other Crafted Items
    • Appendix IV: Equipment
    • Appendix V: Rooms
    • Appendix VI: Enemies
    • Appendix VII: Fishing
      • Chapter 2: Rimuldar
      • Chapter 3: Kol and Galenholm
      • Chapter 4: Tantegel
      • Free Play
    • Appendix VIII: All Recipes
      • Recipe Items from Appendix I
      • Recipe Items from Appendix II
      • Recipe Items from Appendix III
      • All Recipes
  • Trophies and Bonus Items
    • Trophies
    • Day One Edition Bonus Items
    • DLC Bonus Items
  • About This Guide
    • Overview

Dragon Quest Builders Guide › Alefgard Adventure › Chapter 3: Kol and Galenholm

Challenges

Complete within 30 days

Terra Incognita Reward: can build talaria

Raise base level to 5

Terra Incognita Reward: can build hardwood and timbered blocks

Defeat all boss trolls and giganteses

Terra Incognita Reward: can build forbidden furniture

Wait to tackle these four enormous enemies until you’ve filled all of your equipment and accessory slots with solid choices. Set up cannons and evil idols to improve your chances of victory.

Enemy
Drop
Location
Boss troll Vile visage South of the base, in the desert.
Boss troll Evil idol Through the blue teleportal. Head southwest near the fort, behind a stone gate.
Gigantes Draconic column Through the red teleportal. Northwest over the mountains.
Gigantes Dragonlord’s standard Through the green teleportal. Southeast over the mountains.

Build the spectacular spa

Terra Incognita Reward: can build hot water crystals

To obtain the blueprint, go through the green teleportal and travel south. The chest is inside a tunnel filled with precious metal veins. Numerous materials are required to complete the blueprint.

Jump through the blue teleportal and travel far to the north, where a troll is spying on a woman in a hot spring. Block the troll’s view with a block to learn how to make fierce fountains.

Obtain the recipe for the lyre of slime immemorial

Terra Incognita Reward: can build lyres of slime immemorial in every region (including Story Mode chapters)

Go through the red teleportal, then travel north to a cave entrance not far from the gigantes in the snowy field. The empty block shape in the bronze floor must be filled in with the blue blocks learned while making the Lyre of Ire. Block the evil idol’s flames by placing a few blocks.

When the shape is filled with blue blocks, the way ahead becomes clear. Go through the door and follow the blue temple tiles. Deal with the killing machine and hunter mech guards on your way to a room with a chest. Open the chest to learn the secret to making the lyre of slime immemorial, which can now be built everywhere.

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