The enemies you face during the adventure in Story mode are presented here. It’s important to note that many enemies appear in multiple areas and have wildly different stats. In some cases, the same enemy has lower stats than one you encountered in a previous chapter. Special abilities don’t change, but the effectiveness of those attacks does. The attack stat is a measure of an enemy’s ability to inflict damage, with a higher score indicating greater damage potential. An enemy’s resistance to the damage you inflict is measured by its defense stat, with a higher score indicating a greater resistance to damage.
The Rate columns reflect the likelihood of an enemy dropping a given item. A ««« rating means the enemy is more likely than not to drop the item when it’s defeated. A « rating indicates the item does not appear often.
bewarewolf
Don’t allow bewarewolves to howl and call for help. When they join assaults on your base, their powerful claw attacks are strong enough to tear down walls.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 27-66 | 15-20 | 0-12 | Fur | ««« | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | — | — | — | — | — | — | — |
bloody hand
Bloody hands are restricted to patrolling areas of bloodstone. Take them down quickly, or they may call in reinforcements.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | 51 | 22 | 4 | Sludgestone | ««« | — | — |
blue dragon
You won’t encounter the blue dragon wandering any map. The two blue dragons you meet guard specific locations. They use a spin attack and exhale a poisonous cloud to damage any creature foolish enough to disturb them.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 185 | 10 | 26 | Dragon scale | ««« | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | 280 | 40 | 24 | — | — | — | — |
bodkin archer
Don’t assume every bodkin archer you find is eager to attack you. In many areas, they’re trying to live quiet lives and will reward you in exchange for acts of kindness.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 20 | 6 | 0 | Broken branch | ««« | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | — | — | — | — | — | — | — |
bodkin bowyer
The lone bodkin bowyer you meet leads a base assault in Rimuldar, not long before you begin the final boss battle there. He shoots arrows capable of inflicting paralysis.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 356 | 30 | 18 | — | — | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | — | — | — | — | — | — | — |
bodkin fletcher
The darts hurled by the bodkin fletchers of Rimuldar inflict poison. The bodkin fletchers in the final chapter are summoned during a specific battle and are not encountered otherwise.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 30 | 8 | 4 | Frogstool | ««« | Healing cream | 1s |
| 3 | — | — | — | — | — | — | — |
| Final | 1 | 26 | 0 | Broken branch | ««« | Healing cream | 1s |
boss troll
Large and in charge, boss trolls are always a special encounter. You’ll never bump into one outside of specific circumstances, such as completing a challenge in Kol and Galenholm, where each drops a different item. They’re ponderously slow but dangerously powerful. Do not disturb them until your equipment is top-of-the-line for a given land.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | 720-876 | 36-38 | 40 | Vile visage, Evil idol | ««« | — | — |
| Final | 300 | 34 | 35 | — | — | — | — |
brownie
The wide HP ranges for brownies is explained by a large variety of this hammer-toting enemy often appearing alongside those of regular size. The large brownies drop only leather sacks, but otherwise act the same as the smaller versions. Their special attack is an overhead hammer smash.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 20-40 | 11-16 | 6-7 | Fur | ««« | — | — |
| 2 | 30-38 | 14-16 | 4-6 | Fur | ««« | — | — |
| 3 | 16-24 | 10-19 | 2-7 | Fur | ««« | — | — |
| Final | 26-30 | 11-13 | 6-8 | Fur | ««« | — | — |
bunicorn
Docile creatures, bunicorns appear content to graze until disturbed. When stirred to fight, a bunicorn charges up, then dashes forward with its head lowered. If you set it up properly, its horn may become lodged in an object, leaving it vulnerable to your attacks.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 28 | 14 | 9 | Meat | «« | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | 21 | 6 | 3 | Meat | «« | Medicinal leaf | «« |
| Final | — | — | — | — | — | — | — |
cannibox
Able to disguise itself as a treasure chest, you won’t know you’re next to a cannibox until it snaps. Getting its treasure in Kol will make your trips through Galenholm during Chapter 3 much easier.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | 240-370 | 26-28 | 32 | Ring of awakening | ««« | — | — |
| Final | 370 | 26 | 32 | — | — | — | — |
chimaera
With a ranged attack (listen for them charging up) and a habit of hovering just out of your attack range while pecking away at you, chimaeras can make you work for the valuable drops they leave behind.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 12 | 12 | 2 | Chimaera feather | ««« | Monster egg | ««« |
| 2 | 19 | 12 | 0 | Chimaera feather | ««« | Monster egg | ««« |
| 3 | 20-82 | 12-22 | 3-4 | Chimaera feather | ««« | Monster egg | ««« |
| Final | 28 | 12 | 2 | Chimaera feather | ««« | Monster egg | ««« |
corpse corporal
Keep an eye open for the poison attack of this undead creature.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 72 | 25 | 13 | Gravestone | « | Lemongrass seed | « |
| 3 | — | — | — | — | — | — | — |
| Final | — | — | — | — | — | — | — |
cosmic chimaera
The cosmic chimaera is more robust than the standard chimaera. The charged blast cosmic chimaeras use has a greater range and inflicts greater damage.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 68 | 30 | 33 | Chimaera feather | ««« | Monster egg | «« |
| 2 | — | — | — | — | — | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | 36 | 28 | 28 | Chimaera feather | ««« | Monster egg | «« |
crabber dabber doo
You won’t have many crabber dabber doo encounters, but when you find one, be cautious of its powerful claw attack. It can snap you in half!
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 39 | 20 | 12 | Crab claw | ««« | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | — | — | — | — | — | — | — |
crabid
Despite its hard shell, the crabid’s defense is surprisingly lacking. Its powerful claw delivers a painful snapping attack.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 28 | 18 | 8 | Crab claw | « | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | — | — | — | — | — | — | — |
dancing flame
Dancing flames go from dangerous to a joke as soon as you acquire Crack shot. They’re immune to all forms of damage, save magic-based. They become an easy target once you acquire weapons made from magic ingots.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | 1 | 14 | 0 | Flame orb | ««« | — | — |
| Final | — | — | — | — | — | — | — |
dark skeleton
These undead enemies pop up throughout Tantegel and steadily become more powerful. Watch out for the sword attack, especially when you’re first starting out and your equipment is minimal.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | 13-84 | 8-36 | 3-33 | Coarse cloth | «« | Bones | « |
death scorpion
Death scorpions roam the cursed landscape of Tantegel and aggressively pursue you once you’re detected, which can happen from a surprising distance. They employ the standard claw attack/spinning attack familiar to scorpions.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | 92 | 29 | 32 | Meaty bone | «« | Spike trap | « |
drackolyte
Found only in areas with tingleweeds, drackolytes use a body slam attack to punish anyone who disturbs their surroundings.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 24 | 11 | 0 | Tingleweed bud | «« | Limegrass seed | «« |
| 3 | — | — | — | — | — | — | — |
| Final | — | — | — | — | — | — | — |
dracky
The dracky’s charge attack is a bite. They pose little threat when encountered.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 11 | 8 | 1 | Coralily bud | «« | Grass seed | «« |
| 2 | 18 | 10 | 0 | Coralily bud | «« | Grass seed | «« |
| 3 | 28 | 21 | 8 | Coralily bud | «« | Grass seed | «« |
| Final | 25 | 10 | 1 | Coralily bud | «« | Grass seed | «« |
drackyma
The drackymas that appear in Galenholm are worth the effort required to hunt them down. Dracky butter is a component of ice cream, a food item that refills both the hunger meter and your HP. Beyond their relatively high HP, you must be ready for their body blow attack.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | 141 | 26 | 16 | Dracky butter | ««« | — | — |
| Final | 39 | 28 | 32 | Grass seed | «« | Limegrass seed | «« |
dread dragon
A host of dread dragons patrol the grounds outside the Dragonlord’s lair. They’re more mobile than the dragons you encounter elsewhere in Alefgard. They burn you with a flame breath attack, and spin when you are close to them.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | 228 | 44 | 32 | Meaty bone | «« | — | — |
drohl diabolist
Hiding behind a wall won’t stop you being hit by the poison spit of a drohl diabolist. They lob the attack, which allows it to go over lower barriers.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 20 | 12 | 0 | Sticky liquid | «« | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | — | — | — | — | — | — | — |
drohl drone
These shelled enemies will inflict poison with venomous spit. The drohl drones that assault the base are more powerful than the individuals encountered wandering the swamps.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 23-90 | 10-18 | 0-6 | Sticky liquid | «« | Witchgrass seed | «« |
| 3 | — | — | — | — | — | — | — |
| Final | 55 | 34 | 32 | Witchgrass seed | «« | — | — |
fightgeist
Fightgeists are undead enemies that appear only at night. They use a magic attack from a distance, and punch up close. Don’t think you can escape them easily, as they can also teleport.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 56 | 24 | 16 | Monster egg | « | Chimaera feather | « |
| 2 | 56 | 22 | 8 | Monster egg | « | Chimaera feather | « |
| 3 | 70 | 25 | 12 | Monster egg | « | Chimaera feather | « |
| Final | 75 | 42 | 20 | Monster egg | « | Chimaera feather | « |
firn fiend’s hand
The firn fiend’s hand leads an attack on your base before popping up again during the boss fight that ends your time in Kol and Galenholm.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | 50-1449 | 34-40 | 0-30 | Seed of life | ««« | — | — |
| Final | — | — | — | — | — | — | — |
frostburn
Just as with dancing flames, frostburns becomes much easier to handle when you gain access to Sizz shot and magic weapons.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | 1 | 26 | 0 | Frost orb | ««« | Snow cone | « |
| Final | — | — | — | — | — | — | — |
gargoyle
In addition to the charging attack it shares with the hawk man, the gargoyle is able to inflict sleep. Watch for a blue circle to appear on the ground. Move outside of the circle to avoid being put to sleep.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | 130 | 31 | 32 | Celestial skein | « | — | — |
| Final | — | — | — | — | — | — | — |
ghost
These creatures are the first in a family of undead enemies that appear only at night. They use a punch attack up close, and hurl a magic blast from a distance.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 40 | 16 | 0 | Monster egg | « | Chimaera feather | « |
| 2 | 30 | 12 | 0 | Monster egg | « | Chimaera feather | « |
| 3 | 24-72 | 14-16 | 2-5 | Monster egg | « | Chimaera feather | « |
| Final | 80 | 34 | 17 | Monster egg | « | Chimaera feather | « |
ghoul
There’s only one place to encounter this undead monster in Alefgard—the holy sanctum of Rimuldar. Ghouls use a poison attack, which is launched upward. They also summon help. One powerful individual carries a strength ring.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 70-415 | 20-42 | 8-24 | Gravestone | « | Lemongrass seed | « |
| 3 | — | — | — | — | — | — | — |
| Final | — | — | — | — | — | — | — |
gigantes
Giganteses appear only in special encounters. Two are part of a challenge for Chapter 3 (each drops a different item), and another leads an assault on your base in Kol. Both of their attacks, a foot stomp and an overhead smash with their clubs, are slow and powerful enough to radiate damage outward from their point of impact.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | 950-1729 | 36-40 | 30-45 | Draconic column, Draconic standard | ««« | — | — |
| Final | 636 | 38 | 40 | Meaty bone | ««« | — | — |
gold golem
The gold golem patrols a tiny area of the desert south of the holy sanctum. As you might expect from a creature made of gold, it drops gold when destroyed. Its only attack is the big punch familiar from other golems.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 84 | 28 | 32 | Gold | ««« | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | — | — | — | — | — | — | — |
green dragon
Green dragons are part of a challenge in Cantlin (each green dragon drops a different item), and guard important items in Kol and Galenholm, and in Tantegel (though the Tantegel dragon is weakened). You never encounter them wandering. They use a spin attack and flame breath, both of which require charging before use.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 550-602 | 33-36 | 40-43 | Comfy sofa, Dragon scale, Fireplace | ««« | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | 634 | 27 | 45 | Dragon scale | ««« | — | — |
| Final | 59 | 8 | 0 | Seed of life | ««« | — | — |
grillerpillar
Surviving the harsh conditions of Tantegel has toughened up the grillerpillar. Avoid its rolled-up charge attack, or your health will suffer greatly.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | 58 | 27 | 32 | Coal | «« | — | — |
hammerhood
Like the similar brownie, hammerhoods appear both in regular and large sizes. Large hammerhoods only drop leather sacks, so disregard the drops listed below for them. The hammerhood charge attack is an overhead mallet smash.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 18-88 | 12-26 | 4-8 | Fur | ««« | Whopping needle | « |
| 2 | 28-84 | 13-26 | 0-10 | Fur | ««« | — | — |
| 3 | 16-100 | 11-26 | 5-16 | Fur | ««« | Whopping needle | « |
| Final | 25-65 | 11-35 | 3-17 | Fur | ««« | — | — |
handsome crab
Handsome crabs travel slowly, turning their bodies at an angle before walking. Use your superior speed to move around them and attack from behind.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | 40 | 22 | 11 | Crab claw | ««« | — | — |
| Final | 64 | 30 | 19 | Crab claw | ««« | — | — |
hawk man
The hovering hawk man puts his sword to use with a dash attack. Try to get the hawk man to crash into a solid object so that his sword becomes stuck. Keep attacking a hawk man until he falls, since they are able to heal.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | 111 | 26 | 13 | Bottles | « | Bones | « |
| Final | — | — | — | — | — | — | — |
hocus chimaera
As the name suggestions, hocus chimaeras have a few magical tricks at their disposal. Watch for blue circles under your feet, which will put you to sleep if you don’t move quickly enough. They’ll also heal themselves if left alone after taking damage.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 41 | 21 | 4 | Chimaera feather | ««« | Monster egg | «« |
| 3 | 80 | 29 | 12 | Chimaera feather | ««« | Monster egg | «« |
| Final | — | — | — | — | — | — | — |
hunter mech
The hunter mech fires a bow to launch an energy blast when it detects you at a distance. Being in close isn’t any safer. It charges up and spins, cutting through everything inside the radius of its swords. Until you have improved equipment, either approach these enemies with caution or bring friends to the fight.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | 180-200 | 25-30 | 24-32 | Mechrochip | ««« | — | — |
| Final | — | — | — | — | — | — | — |
illerpillar
When illerpillars tighten up into a ball, move out of the way they’re facing.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 70 | 20 | 0 | Cord | ««« | Medicinal herb | « |
| 3 | — | — | — | — | — | — | — |
| Final | — | — | — | — | — | — | — |
iron scorpion
Large iron scorpions sometimes appear in Kol alongside the standard-sized monsters. They snap their claws as an attack, and their spinning attack is so powerful that you are encouraged to copy it!
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 45 | 21 | 20 | Scorpion horn | «« | Healing cream | « |
| 2 | — | — | — | — | — | — | — |
| 3 | 50-106 | 16-23 | 8-20 | Scorpion horn | « | — | — |
| Final | — | — | — | — | — | — | — |
killerpillar
Like the other monsters they resemble, killerpillars employ a rolling attack. What sets them apart is a paralysis attack.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 26-32 | 10-17 | 4-8 | Paralystinger | ««« | Tingleweed bud | «« |
| 3 | — | — | — | — | — | — | — |
| Final | 1 | 28 | 0 | — | — | — | — |
killing machine
Killing machines use a ranged bow attack that fires off three energy bolts in a tight spread. When they leap into the air, you want to be far away or in close. If you’re caught by the scanning laser, you are driven back and suffer big damage from the follow-up explosion.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | 250 | 30 | 32 | Mechrochip | ««« | — | — |
| Final | — | — | — | — | — | — | — |
King of Darkness
The King of Darkness is the final guard before you reach the Dragonlord. You don’t encounter him anywhere else.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | 1120 | 48 | 52 | — | — | — | — |
king slime
You won’t have many encounters against the king slime. His primary attack is a big body slam.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 200 | 32 | 40 | — | — | — | — |
| 2 | 200 | 24 | 28 | Crown goowels | ««« | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | 498 | 36 | 33 | — | — | — | — |
knight aberrant
In Cantlin and Tantegel, knights aberrant are never encountered randomly. They act as guards (that may drop keys) or join attacks on your base. They use an overhead sword attack and will sometimes hide behind their shield, which grants them immunity. If you see one begin to charge an attack, try to guide it into a sturdy wall or other item. It becomes briefly dazed and vulnerable to attack.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 80-771 | 23-36 | 20-38 | Healing cream | « | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | 197 | 24 | 20 | Face guard fragment | « | Healing cream | « |
| Final | 295 | 40 | 45 | — | — | — | — |
knight abhorrent
The most powerful of the knight enemies, knights abhorrent possess the same sword and charge attacks, and add one more ability to their arsenal. Sometimes when one charges, it leaps into the air instead of dashing in a straight line. If you lose track of one during a fight, it may land on your head.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | 135-338 | 30-46 | 0-62 | Chains | « | Cell door | « |
knight errant
This is the first in the line of knight enemies that you encounter during the adventure. Watch out for an overhead sword swing, which comes with no warning. When it begins to charge, move so that its rush attack ends with striking an object, which dazes the monster briefly. When it raises its shield, nothing can hurt it.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 65 | 25 | 26 | Iron ingot | « | Healing cream | « |
| 2 | — | — | — | — | — | — | — |
| 3 | 107 | 22 | 16 | Face guard fragment | « | Healing cream | « |
| Final | 219 | 42 | 40 | — | — | — | — |
legerdeman
Watch legerdemen carefully during fights. Their typical approach to battle is to move to the edge of their spell range and let fly with either a direct fire blast, or a lobbed fire bomb. They will sometimes vanish and reappear a short distance away.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 100 | 16 | 255 | Coarse cloth | «« | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | 65 | 15 | 4 | Coarse cloth | «« | — | — |
| Final | 57 | 30 | 32 | Shot silk | ««« | — | — |
lunatick
A stationary lunatick guards the Farmer Sutra inside the ancient palace on Rimuldar. It fires off a spread of three energy balls when fighting. The ones encountered on Tantegel act the same, but do move around.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 200 | 28 | 12 | Seed of life | ««« | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | 52 | 28 | 34 | Healing cream | « | — | — |
magmalice’s hand
Dominating the island of lava between Kol and Galenholm, the magmalice’s fiery hand is the target of an attack devised by Barbella. Its primary attack is a swipe that swats anyone standing where its arm emerges from the lava.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | 50-431 | 25-36 | 0-20 | Seed of life | ««« | — | — |
| Final | — | — | — | — | — | — | — |
metal slime
Low health isn’t a concern when you have defense as high as a metal slime. They’re also incredibly elusive. When you spot one, try to corner it so it can’t escape. They’re completely immune to magic damage.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 20 | 255 | Silvery sludge | ««« | — | — |
| 2 | 5 | 10 | 255 | Silvery sludge | ««« | — | — |
| 3 | 5 | 14 | 255 | Silvery sludge | ««« | — | — |
| Final | 5 | 10 | 255 | Silvery sludge | ««« | — | — |
mimic
The two mimics you encounter both appear in Tantegel. Disguised as treasure chests, mimics rely on surprise and big teeth to damage their foes.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | 100-370 | 26-40 | 4-32 | Seed of life | ««« | — | — |
muddy box slime
In addition to the standard-sized muddy box slime, you may encounter large muddy box slimes that drop bottles and crockery instead of the drops listed in the table below.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 26-32 | 10-13 | 4-8 | Mossy earth | «« | Pot | « |
| 3 | 21-24 | 12-14 | 4-8 | Mossy earth | «« | Pot | « |
| Final | — | — | — | — | — | — | — |
muddy hand
Aim for the palms of the muddy hand to do damage. Take them down quickly, or any other muddy hands in the area join in to help the one you’re fighting.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | 30 | 12 | 4 | Lichen limb | « | Cedar seedling | « |
| Final | — | — | — | — | — | — | — |
powie yowie
The abominable powie yowie uses its tongue for a slimy attack. Its special ability is to apply slow to its targets, reducing their movement speed.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | 81 | 28 | 26 | Powie yowie fur | ««« | Tea service | « |
| Final | — | — | — | — | — | — | — |
prestidigitator
First encountered as the leader of an assault on your base in Cantlin, the prestidigitator tries to avoid melee combat and relies on two ranged magic attacks. One is a lob, and the other is a direct blast.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 100 | 14 | 255 | Coarse cloth | «« | — | — |
| 2 | 35 | 16 | 4 | Sapphire | « | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | — | — | — | — | — | — | — |
raving lunatick
Raving lunaticks are the bigger, meaner cousins of the lunatick. They have the same abilities and attacks, but hit harder with them.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | 105 | 31 | 38 | Medicinal herb | « | — | — |
rockbomb
Their bruising roll attack is the least of your worries. When their health dips below a certain point, they begin a self-destruct sequence that obliterates everything nearby. That includes blocks of earth, castle walls, and you.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 160 | 28 | 43 | Rockbomb shard | ««« | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | 60-100 | 28-35 | 34-45 | Rockbomb shard | ««« | — | — |
rocky slime box
Rocky box slimes sometimes topple over after flattening themselves to increase their attack range. There are also large rocky box slimes that drop bathtubs or big rocks instead of what’s listed here.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 14-24 | 8-10 | 8-12 | Small stones | « | Pumice | « |
| 2 | 27-32 | 10-12 | 4-8 | Small stones | « | Pumice | « |
| 3 | 35-42 | 19-22 | 6-11 | Small stones | « | Pumice | « |
| Final | 11-23 | 22-26 | 2-4 | Small stones | «« | Pumice | «« |
scarewolf
Scarewolf attacks will sometimes confuse their targets, causing your directional controls to work in reverse. The item that removes the status, Defuddle drops, can only be made with confusing claw. Confusing claws come only from scarewolves.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 30 | 14 | 7 | Fur | ««« | Confusing claw | «« |
| 3 | — | — | — | — | — | — | — |
| Final | 73 | 30 | 21 | Fur | ««« | — | — |
scorpion
Except when driven to attack your base, scorpions stick to sandy deserts. They use their claws as their primary attack. When they begin to charge (surrounding themselves with a red glow), they’re about to spin in place.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 44 | 16 | 12 | Chains | « | Medicinal herb | « |
| 2 | — | — | — | — | — | — | — |
| 3 | 28-95 | 11-14 | 0-8 | Chains | « | Healing cream | « |
| Final | — | — | — | — | — | — | — |
she-slime
Slimes and she-slimes are the least aggressive of the Dragonlord’s army, but they will swarm if you attack one of their kind.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 12 | 6 | 4 | Orange oil | ««« | Daffodaisy bud | « |
| 2 | 16 | 8 | 0 | Orange oil | ««« | Daffodaisy bud | « |
| 3 | 15 | 8 | 0 | Orange oil | ««« | Daffodaisy bud | « |
| Final | 11 | 9 | 1 | Orange oil | ««« | Daffodaisy bud | « |
skeleton
The skeleton is the base form for a line of undead enemies. They carry a sword and swing it, but lack any other abilities.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 23-28 | 14-16 | 6-8 | Coarse cloth | «« | Bones | « |
| 2 | — | — | — | — | — | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | 30 | 13 | 12 | Coarse cloth | «« | Bones | « |
skeleton scrapper
Another undead enemy, skeleton scrappers become your primary source of metal in the vein-poor Rimuldar. They carry a sword that they swing deliberately, allowing you time to dodge.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 55 | 18-25 | 12 | Coarse cloth | «« | Bones | « |
| 2 | 47 | 22 | 8 | Rusty nuggets | ««« | Bones | « |
| 3 | — | — | — | — | — | — | — |
| Final | 65 | 31 | 35 | Coarse cloth | ««« | Bones | « |
skeleton soldier
Skeleton soldiers are undead enemies that carry a sword but lack any special ability. In Tantegel, these enemies guard the underground maze that holds cursed weapons. They are a source of keys that you need to unlock chests.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 75 | 29 | 16 | Coarse cloth | «« | Bones | « |
| 2 | 60-72 | 24 | 9 | Rusty nuggets | ««« | Bones | « |
| 3 | — | — | — | — | — | — | — |
| Final | 172 | 38 | 35 | Key | ««« | — | — |
slime
Try to find a slime early in every chapter. They’re the best source of blue goo, a necessary component of the bonfire you need to make a cookfire.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 4 | 0 | Blue goo | ««« | Milkblossom bud | « |
| 2 | 12 | 6 | 0 | Blue goo | ««« | Milkblossom bud | « |
| 3 | 14 | 8 | 3 | Blue goo | ««« | Milkblossom bud | « |
| Final | 9 | 8 | 0 | Blue goo | ««« | Milkblossom bud | « |
spiked hare
Spiked hares are more aggressive than their bunicorn cousins. They use the same head-down charge attack that can leave them stuck if you set them up properly. Larger spiked hares appear in Kol and may drop hareloin steaks instead of finest fur.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 70 | 28 | 24 | Finest fur | ««« | Meat | «« |
| 2 | — | — | — | — | — | — | — |
| 3 | 36-68 | 12-24 | 6-12 | Finest fur, Hareloin steak | ««« | Meat | «« |
| Final | 54 | 31 | 33 | Finest fur | ««« | — | — |
spitegeist
The final member of the ghost class of undead monsters that appear only at night, the spitegeist teleports in addition to its punch and blast attacks.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | 75 | 47 | 22 | Monster egg | « | Orange oil | « |
stone golem
Stone golems come in two sizes but share the same attack: a punch with a big windup. Large stone golems in Cantlin drop golemite when destroyed with a wrecking ball.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 79-100 | 20-27 | 28-255 | Round table | « | Bathtub | « |
| 2 | — | — | — | — | — | — | — |
| 3 | 238 | 26 | 22 | Round table | « | Bathtub | « |
| Final | — | — | — | — | — | — | — |
tearwolf
When a tearwolf is surrounded in red energy, it’s charging a strong claw attack. They lunge forward as part of the attack, so move to one side to avoid it.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 80 | 22 | 20 | Bewarewolf pelt | ««« | Medicinal herb | « |
| 3 | — | — | — | — | — | — | — |
| Final | — | — | — | — | — | — | — |
treeface
In addition to its regular attacks, treefaces will drain your hunger meter. Large treefaces may drop a chest of drawers or extravagant table instead of what is listed in the table.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 56-62 | 22-26 | 5-12 | Plumberry | ««« | Dead tree | « |
| 3 | — | — | — | — | — | — | — |
| Final | — | — | — | — | — | — | — |
treevil
Treevils stick to poisoned swamp areas, except for when an unusually powerful one is tabbed to lead an assault on your base in Rimuldar. Their special ability drains your hunger meter.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | 60 | 11 | 3 | Tainted tree | «« | Twisted tree trunk | « |
| 2 | 423 | 36 | 11 | Plumberry | ««« | Dead tree | « |
| 3 | — | — | — | — | — | — | — |
| Final | 106 | 36 | 40 | Tainted tree | «« | Twisted tree trunk | « |
troll
The trolls you encounter in Kol and Galenholm are parts of special events. The most powerful one is part of an attack on your base, and may destroy large portions of it during the assault. Their primary attack is an overhead smash that’s easy to see coming but hard to avoid once it gets started.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | 288-1350 | 28-36 | 12-24 | — | — | — | — |
| Final | 160 | 35 | 43 | Float-o-chopper | «« | — | — |
vis mager
Another mage who prefers to fight at a safe distance with spells instead of staying in close. On top of their two fire spells, they can teleport a short distance.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | — | — | — | — | — | — | — |
| 3 | — | — | — | — | — | — | — |
| Final | 105 | 38 | 32 | Newt | ««« | — | — |
walking corpse
These undead monsters first appear as awkward humans, unable to hold up their heads. First contact with them reveals their true nature and allows you to attack them.
| Chapter | HP | Attack | DEF | Drop 1 | Rate | Drop 2 | Rate |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | — | — | — | — |
| 2 | 100-120 | 22-32 | 0-14 | Gravestone | « | Lemongrass seed | « |
| 3 | — | — | — | — | — | — | — |
| Final | — | — | — | — | — | — | — |