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Dragon Quest Builders eGuide Appendices

Appendix VI: Enemies

The enemies you face during the adventure in Story mode are presented here. It’s important to note that many enemies appear in multiple areas and have wildly different stats. In some cases, the same enemy has lower stats than one you encountered in a previous chapter. Special abilities don’t change, but the effectiveness of those attacks does. The attack stat is a measure of an enemy’s ability to inflict damage, with a higher score indicating greater damage potential. An enemy’s resistance to the damage you inflict is measured by its defense stat, with a higher score indicating a greater resistance to damage.

The Rate columns reflect the likelihood of an enemy dropping a given item. A ««« rating means the enemy is more likely than not to drop the item when it’s defeated. A « rating indicates the item does not appear often.

bewarewolf

Don’t allow bewarewolves to howl and call for help. When they join assaults on your base, their powerful claw attacks are strong enough to tear down walls.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 27-66 15-20 0-12 Fur «««
3
Final

bloody hand

Bloody hands are restricted to patrolling areas of bloodstone. Take them down quickly, or they may call in reinforcements.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3
Final 51 22 4 Sludgestone «««

blue dragon

You won’t encounter the blue dragon wandering any map. The two blue dragons you meet guard specific locations. They use a spin attack and exhale a poisonous cloud to damage any creature foolish enough to disturb them.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 185 10 26 Dragon scale «««
3
Final 280 40 24

bodkin archer

Don’t assume every bodkin archer you find is eager to attack you. In many areas, they’re trying to live quiet lives and will reward you in exchange for acts of kindness.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 20 6 0 Broken branch «««
3
Final

bodkin bowyer

The lone bodkin bowyer you meet leads a base assault in Rimuldar, not long before you begin the final boss battle there. He shoots arrows capable of inflicting paralysis.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 356 30 18
3
Final

bodkin fletcher

The darts hurled by the bodkin fletchers of Rimuldar inflict poison. The bodkin fletchers in the final chapter are summoned during a specific battle and are not encountered otherwise.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 30 8 4 Frogstool ««« Healing cream 1s
3
Final 1 26 0 Broken branch ««« Healing cream 1s

boss troll

Large and in charge, boss trolls are always a special encounter. You’ll never bump into one outside of specific circumstances, such as completing a challenge in Kol and Galenholm, where each drops a different item. They’re ponderously slow but dangerously powerful. Do not disturb them until your equipment is top-of-the-line for a given land.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3 720-876 36-38 40 Vile visage, Evil idol «««
Final 300 34 35

brownie

The wide HP ranges for brownies is explained by a large variety of this hammer-toting enemy often appearing alongside those of regular size. The large brownies drop only leather sacks, but otherwise act the same as the smaller versions. Their special attack is an overhead hammer smash.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 20-40 11-16 6-7 Fur «««
2 30-38 14-16 4-6 Fur «««
3 16-24 10-19 2-7 Fur «««
Final 26-30 11-13 6-8 Fur «««

bunicorn

Docile creatures, bunicorns appear content to graze until disturbed. When stirred to fight, a bunicorn charges up, then dashes forward with its head lowered. If you set it up properly, its horn may become lodged in an object, leaving it vulnerable to your attacks.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 28 14 9 Meat ««
2
3 21 6 3 Meat «« Medicinal leaf ««
Final

cannibox

Able to disguise itself as a treasure chest, you won’t know you’re next to a cannibox until it snaps. Getting its treasure in Kol will make your trips through Galenholm during Chapter 3 much easier.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3 240-370 26-28 32 Ring of awakening «««
Final 370 26 32

chimaera

With a ranged attack (listen for them charging up) and a habit of hovering just out of your attack range while pecking away at you, chimaeras can make you work for the valuable drops they leave behind.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 12 12 2 Chimaera feather ««« Monster egg «««
2 19 12 0 Chimaera feather ««« Monster egg «««
3 20-82 12-22 3-4 Chimaera feather ««« Monster egg «««
Final 28 12 2 Chimaera feather ««« Monster egg «««

corpse corporal

Keep an eye open for the poison attack of this undead creature.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 72 25 13 Gravestone « Lemongrass seed «
3
Final

cosmic chimaera

The cosmic chimaera is more robust than the standard chimaera. The charged blast cosmic chimaeras use has a greater range and inflicts greater damage.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 68 30 33 Chimaera feather ««« Monster egg ««
2
3
Final 36 28 28 Chimaera feather ««« Monster egg ««

crabber dabber doo

You won’t have many crabber dabber doo encounters, but when you find one, be cautious of its powerful claw attack. It can snap you in half!

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 39 20 12 Crab claw «««
3
Final

crabid

Despite its hard shell, the crabid’s defense is surprisingly lacking. Its powerful claw delivers a painful snapping attack.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 28 18 8 Crab claw «
3
Final

dancing flame

Dancing flames go from dangerous to a joke as soon as you acquire Crack shot. They’re immune to all forms of damage, save magic-based. They become an easy target once you acquire weapons made from magic ingots.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3 1 14 0 Flame orb «««
Final

dark skeleton

These undead enemies pop up throughout Tantegel and steadily become more powerful. Watch out for the sword attack, especially when you’re first starting out and your equipment is minimal.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3
Final 13-84 8-36 3-33 Coarse cloth «« Bones «

death scorpion

Death scorpions roam the cursed landscape of Tantegel and aggressively pursue you once you’re detected, which can happen from a surprising distance. They employ the standard claw attack/spinning attack familiar to scorpions.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3
Final 92 29 32 Meaty bone «« Spike trap «

drackolyte

Found only in areas with tingleweeds, drackolytes use a body slam attack to punish anyone who disturbs their surroundings.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 24 11 0 Tingleweed bud «« Limegrass seed ««
3
Final

dracky

The dracky’s charge attack is a bite. They pose little threat when encountered.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 11 8 1 Coralily bud «« Grass seed ««
2 18 10 0 Coralily bud «« Grass seed ««
3 28 21 8 Coralily bud «« Grass seed ««
Final 25 10 1 Coralily bud «« Grass seed ««

drackyma

The drackymas that appear in Galenholm are worth the effort required to hunt them down. Dracky butter is a component of ice cream, a food item that refills both the hunger meter and your HP. Beyond their relatively high HP, you must be ready for their body blow attack.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3 141 26 16 Dracky butter «««
Final 39 28 32 Grass seed «« Limegrass seed ««

dread dragon

A host of dread dragons patrol the grounds outside the Dragonlord’s lair. They’re more mobile than the dragons you encounter elsewhere in Alefgard. They burn you with a flame breath attack, and spin when you are close to them.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3
Final 228 44 32 Meaty bone ««

drohl diabolist

Hiding behind a wall won’t stop you being hit by the poison spit of a drohl diabolist. They lob the attack, which allows it to go over lower barriers.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 20 12 0 Sticky liquid ««
3
Final

drohl drone

These shelled enemies will inflict poison with venomous spit. The drohl drones that assault the base are more powerful than the individuals encountered wandering the swamps.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 23-90 10-18 0-6 Sticky liquid «« Witchgrass seed ««
3
Final 55 34 32 Witchgrass seed ««

fightgeist

Fightgeists are undead enemies that appear only at night. They use a magic attack from a distance, and punch up close. Don’t think you can escape them easily, as they can also teleport.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 56 24 16 Monster egg « Chimaera feather «
2 56 22 8 Monster egg « Chimaera feather «
3 70 25 12 Monster egg « Chimaera feather «
Final 75 42 20 Monster egg « Chimaera feather «

firn fiend’s hand

The firn fiend’s hand leads an attack on your base before popping up again during the boss fight that ends your time in Kol and Galenholm.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3 50-1449 34-40 0-30 Seed of life «««
Final

frostburn

Just as with dancing flames, frostburns becomes much easier to handle when you gain access to Sizz shot and magic weapons.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3 1 26 0 Frost orb ««« Snow cone «
Final

gargoyle

In addition to the charging attack it shares with the hawk man, the gargoyle is able to inflict sleep. Watch for a blue circle to appear on the ground. Move outside of the circle to avoid being put to sleep.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3 130 31 32 Celestial skein «
Final

ghost

These creatures are the first in a family of undead enemies that appear only at night. They use a punch attack up close, and hurl a magic blast from a distance.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 40 16 0 Monster egg « Chimaera feather «
2 30 12 0 Monster egg « Chimaera feather «
3 24-72 14-16 2-5 Monster egg « Chimaera feather «
Final 80 34 17 Monster egg « Chimaera feather «

ghoul

There’s only one place to encounter this undead monster in Alefgard—the holy sanctum of Rimuldar. Ghouls use a poison attack, which is launched upward. They also summon help. One powerful individual carries a strength ring.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 70-415 20-42 8-24 Gravestone « Lemongrass seed «
3
Final

gigantes

Giganteses appear only in special encounters. Two are part of a challenge for Chapter 3 (each drops a different item), and another leads an assault on your base in Kol. Both of their attacks, a foot stomp and an overhead smash with their clubs, are slow and powerful enough to radiate damage outward from their point of impact.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3 950-1729 36-40 30-45 Draconic column, Draconic standard «««
Final 636 38 40 Meaty bone «««

gold golem

The gold golem patrols a tiny area of the desert south of the holy sanctum. As you might expect from a creature made of gold, it drops gold when destroyed. Its only attack is the big punch familiar from other golems.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 84 28 32 Gold «««
3
Final

green dragon

Green dragons are part of a challenge in Cantlin (each green dragon drops a different item), and guard important items in Kol and Galenholm, and in Tantegel (though the Tantegel dragon is weakened). You never encounter them wandering. They use a spin attack and flame breath, both of which require charging before use.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 550-602 33-36 40-43 Comfy sofa, Dragon scale, Fireplace «««
2
3 634 27 45 Dragon scale «««
Final 59 8 0 Seed of life «««

grillerpillar

Surviving the harsh conditions of Tantegel has toughened up the grillerpillar. Avoid its rolled-up charge attack, or your health will suffer greatly.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3
Final 58 27 32 Coal ««

hammerhood

Like the similar brownie, hammerhoods appear both in regular and large sizes. Large hammerhoods only drop leather sacks, so disregard the drops listed below for them. The hammerhood charge attack is an overhead mallet smash.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 18-88 12-26 4-8 Fur ««« Whopping needle «
2 28-84 13-26 0-10 Fur «««
3 16-100 11-26 5-16 Fur ««« Whopping needle «
Final 25-65 11-35 3-17 Fur «««

handsome crab

Handsome crabs travel slowly, turning their bodies at an angle before walking. Use your superior speed to move around them and attack from behind.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3 40 22 11 Crab claw «««
Final 64 30 19 Crab claw «««

hawk man

The hovering hawk man puts his sword to use with a dash attack. Try to get the hawk man to crash into a solid object so that his sword becomes stuck. Keep attacking a hawk man until he falls, since they are able to heal.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3 111 26 13 Bottles « Bones «
Final

hocus chimaera

As the name suggestions, hocus chimaeras have a few magical tricks at their disposal. Watch for blue circles under your feet, which will put you to sleep if you don’t move quickly enough. They’ll also heal themselves if left alone after taking damage.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 41 21 4 Chimaera feather ««« Monster egg ««
3 80 29 12 Chimaera feather ««« Monster egg ««
Final

hunter mech

The hunter mech fires a bow to launch an energy blast when it detects you at a distance. Being in close isn’t any safer. It charges up and spins, cutting through everything inside the radius of its swords. Until you have improved equipment, either approach these enemies with caution or bring friends to the fight.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3 180-200 25-30 24-32 Mechrochip «««
Final

illerpillar

When illerpillars tighten up into a ball, move out of the way they’re facing.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 70 20 0 Cord ««« Medicinal herb «
3
Final

iron scorpion

Large iron scorpions sometimes appear in Kol alongside the standard-sized monsters. They snap their claws as an attack, and their spinning attack is so powerful that you are encouraged to copy it!

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 45 21 20 Scorpion horn «« Healing cream «
2
3 50-106 16-23 8-20 Scorpion horn «
Final

killerpillar

Like the other monsters they resemble, killerpillars employ a rolling attack. What sets them apart is a paralysis attack.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 26-32 10-17 4-8 Paralystinger ««« Tingleweed bud ««
3
Final 1 28 0

killing machine

Killing machines use a ranged bow attack that fires off three energy bolts in a tight spread. When they leap into the air, you want to be far away or in close. If you’re caught by the scanning laser, you are driven back and suffer big damage from the follow-up explosion.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3 250 30 32 Mechrochip «««
Final

King of Darkness

The King of Darkness is the final guard before you reach the Dragonlord. You don’t encounter him anywhere else.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3
Final 1120 48 52

king slime

You won’t have many encounters against the king slime. His primary attack is a big body slam.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 200 32 40
2 200 24 28 Crown goowels «««
3
Final 498 36 33

knight aberrant

In Cantlin and Tantegel, knights aberrant are never encountered randomly. They act as guards (that may drop keys) or join attacks on your base. They use an overhead sword attack and will sometimes hide behind their shield, which grants them immunity. If you see one begin to charge an attack, try to guide it into a sturdy wall or other item. It becomes briefly dazed and vulnerable to attack.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 80-771 23-36 20-38 Healing cream «
2
3 197 24 20 Face guard fragment « Healing cream «
Final 295 40 45

knight abhorrent

The most powerful of the knight enemies, knights abhorrent possess the same sword and charge attacks, and add one more ability to their arsenal. Sometimes when one charges, it leaps into the air instead of dashing in a straight line. If you lose track of one during a fight, it may land on your head.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3
Final 135-338 30-46 0-62 Chains « Cell door «

knight errant

This is the first in the line of knight enemies that you encounter during the adventure. Watch out for an overhead sword swing, which comes with no warning. When it begins to charge, move so that its rush attack ends with striking an object, which dazes the monster briefly. When it raises its shield, nothing can hurt it.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 65 25 26 Iron ingot « Healing cream «
2
3 107 22 16 Face guard fragment « Healing cream «
Final 219 42 40

legerdeman

Watch legerdemen carefully during fights. Their typical approach to battle is to move to the edge of their spell range and let fly with either a direct fire blast, or a lobbed fire bomb. They will sometimes vanish and reappear a short distance away.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 100 16 255 Coarse cloth ««
2
3 65 15 4 Coarse cloth ««
Final 57 30 32 Shot silk «««

lunatick

A stationary lunatick guards the Farmer Sutra inside the ancient palace on Rimuldar. It fires off a spread of three energy balls when fighting. The ones encountered on Tantegel act the same, but do move around.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 200 28 12 Seed of life «««
3
Final 52 28 34 Healing cream «

magmalice’s hand

Dominating the island of lava between Kol and Galenholm, the magmalice’s fiery hand is the target of an attack devised by Barbella. Its primary attack is a swipe that swats anyone standing where its arm emerges from the lava.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3 50-431 25-36 0-20 Seed of life «««
Final

metal slime

Low health isn’t a concern when you have defense as high as a metal slime. They’re also incredibly elusive. When you spot one, try to corner it so it can’t escape. They’re completely immune to magic damage.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 5 20 255 Silvery sludge «««
2 5 10 255 Silvery sludge «««
3 5 14 255 Silvery sludge «««
Final 5 10 255 Silvery sludge «««

mimic

The two mimics you encounter both appear in Tantegel. Disguised as treasure chests, mimics rely on surprise and big teeth to damage their foes.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3
Final 100-370 26-40 4-32 Seed of life «««

muddy box slime

In addition to the standard-sized muddy box slime, you may encounter large muddy box slimes that drop bottles and crockery instead of the drops listed in the table below.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 26-32 10-13 4-8 Mossy earth «« Pot «
3 21-24 12-14 4-8 Mossy earth «« Pot «
Final

muddy hand

Aim for the palms of the muddy hand to do damage. Take them down quickly, or any other muddy hands in the area join in to help the one you’re fighting.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3 30 12 4 Lichen limb « Cedar seedling «
Final

powie yowie

The abominable powie yowie uses its tongue for a slimy attack. Its special ability is to apply slow to its targets, reducing their movement speed.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3 81 28 26 Powie yowie fur ««« Tea service «
Final

prestidigitator

First encountered as the leader of an assault on your base in Cantlin, the prestidigitator tries to avoid melee combat and relies on two ranged magic attacks. One is a lob, and the other is a direct blast.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 100 14 255 Coarse cloth ««
2 35 16 4 Sapphire «
3
Final

raving lunatick

Raving lunaticks are the bigger, meaner cousins of the lunatick. They have the same abilities and attacks, but hit harder with them.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3
Final 105 31 38 Medicinal herb «

rockbomb

Their bruising roll attack is the least of your worries. When their health dips below a certain point, they begin a self-destruct sequence that obliterates everything nearby. That includes blocks of earth, castle walls, and you.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 160 28 43 Rockbomb shard «««
2
3
Final 60-100 28-35 34-45 Rockbomb shard «««

rocky slime box

Rocky box slimes sometimes topple over after flattening themselves to increase their attack range. There are also large rocky box slimes that drop bathtubs or big rocks instead of what’s listed here.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 14-24 8-10 8-12 Small stones « Pumice «
2 27-32 10-12 4-8 Small stones « Pumice «
3 35-42 19-22 6-11 Small stones « Pumice «
Final 11-23 22-26 2-4 Small stones «« Pumice ««

scarewolf

Scarewolf attacks will sometimes confuse their targets, causing your directional controls to work in reverse. The item that removes the status, Defuddle drops, can only be made with confusing claw. Confusing claws come only from scarewolves.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 30 14 7 Fur ««« Confusing claw ««
3
Final 73 30 21 Fur «««

scorpion

Except when driven to attack your base, scorpions stick to sandy deserts. They use their claws as their primary attack. When they begin to charge (surrounding themselves with a red glow), they’re about to spin in place.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 44 16 12 Chains « Medicinal herb «
2
3 28-95 11-14 0-8 Chains « Healing cream «
Final

she-slime

Slimes and she-slimes are the least aggressive of the Dragonlord’s army, but they will swarm if you attack one of their kind.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 12 6 4 Orange oil ««« Daffodaisy bud «
2 16 8 0 Orange oil ««« Daffodaisy bud «
3 15 8 0 Orange oil ««« Daffodaisy bud «
Final 11 9 1 Orange oil ««« Daffodaisy bud «

skeleton

The skeleton is the base form for a line of undead enemies. They carry a sword and swing it, but lack any other abilities.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 23-28 14-16 6-8 Coarse cloth «« Bones «
2
3
Final 30 13 12 Coarse cloth «« Bones «

skeleton scrapper

Another undead enemy, skeleton scrappers become your primary source of metal in the vein-poor Rimuldar. They carry a sword that they swing deliberately, allowing you time to dodge.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 55 18-25 12 Coarse cloth «« Bones «
2 47 22 8 Rusty nuggets ««« Bones «
3
Final 65 31 35 Coarse cloth ««« Bones «

skeleton soldier

Skeleton soldiers are undead enemies that carry a sword but lack any special ability. In Tantegel, these enemies guard the underground maze that holds cursed weapons. They are a source of keys that you need to unlock chests.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 75 29 16 Coarse cloth «« Bones «
2 60-72 24 9 Rusty nuggets ««« Bones «
3
Final 172 38 35 Key «««

slime

Try to find a slime early in every chapter. They’re the best source of blue goo, a necessary component of the bonfire you need to make a cookfire.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 7 4 0 Blue goo ««« Milkblossom bud «
2 12 6 0 Blue goo ««« Milkblossom bud «
3 14 8 3 Blue goo ««« Milkblossom bud «
Final 9 8 0 Blue goo ««« Milkblossom bud «

spiked hare

Spiked hares are more aggressive than their bunicorn cousins. They use the same head-down charge attack that can leave them stuck if you set them up properly. Larger spiked hares appear in Kol and may drop hareloin steaks instead of finest fur.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 70 28 24 Finest fur ««« Meat ««
2
3 36-68 12-24 6-12 Finest fur, Hareloin steak ««« Meat ««
Final 54 31 33 Finest fur «««

spitegeist

The final member of the ghost class of undead monsters that appear only at night, the spitegeist teleports in addition to its punch and blast attacks.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3
Final 75 47 22 Monster egg « Orange oil «

stone golem

Stone golems come in two sizes but share the same attack: a punch with a big windup. Large stone golems in Cantlin drop golemite when destroyed with a wrecking ball.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 79-100 20-27 28-255 Round table « Bathtub «
2
3 238 26 22 Round table « Bathtub «
Final

tearwolf

When a tearwolf is surrounded in red energy, it’s charging a strong claw attack. They lunge forward as part of the attack, so move to one side to avoid it.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 80 22 20 Bewarewolf pelt ««« Medicinal herb «
3
Final

treeface

In addition to its regular attacks, treefaces will drain your hunger meter. Large treefaces may drop a chest of drawers or extravagant table instead of what is listed in the table.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 56-62 22-26 5-12 Plumberry ««« Dead tree «
3
Final

treevil

Treevils stick to poisoned swamp areas, except for when an unusually powerful one is tabbed to lead an assault on your base in Rimuldar. Their special ability drains your hunger meter.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1 60 11 3 Tainted tree «« Twisted tree trunk «
2 423 36 11 Plumberry ««« Dead tree «
3
Final 106 36 40 Tainted tree «« Twisted tree trunk «

troll

The trolls you encounter in Kol and Galenholm are parts of special events. The most powerful one is part of an attack on your base, and may destroy large portions of it during the assault. Their primary attack is an overhead smash that’s easy to see coming but hard to avoid once it gets started.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3 288-1350 28-36 12-24
Final 160 35 43 Float-o-chopper ««

vis mager

Another mage who prefers to fight at a safe distance with spells instead of staying in close. On top of their two fire spells, they can teleport a short distance.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2
3
Final 105 38 32 Newt «««

walking corpse

These undead monsters first appear as awkward humans, unable to hold up their heads. First contact with them reveals their true nature and allows you to attack them.

ChapterHPAttackDEFDrop 1RateDrop 2Rate
1
2 100-120 22-32 0-14 Gravestone « Lemongrass seed «
3
Final