Prima Games eGuides Dragon Quest Builders eGuide

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Dragon Quest Builders eGuide Alefgard Adventure Chapter 2: Rimuldar

Rimuldar: The Swamps of Sickness

You arrive in a new land, but most of your possessions were left behind. Rubiss provides another Banner of Hope. The water is fouled. You take damage while submerged, and regular earth blocks placed into it become poisonous peat.

Available Materials

Icon
Raw Materials
Broken branch
Butterbeans
Cotton
Frogstool
Ivy
Medicinal leaf
Pink petals
Pumice pieces
Strong stalks
White petals
Yellow petals
Icon
Raw Materials (shovel required)
Bogwort
Branch
Coralily
Cotton plant
Daffodaisy
Grass
Medicinal shrub
Milkblossom
Water (requires bucket)
Witchgrass
Icon
Building Material and Decorations
Chalk
Clay
Dilapidated crate
Earth
Pebblestone
Poisonous peat
Sand

Wandering Enemies

IconNameHPDrops

Bewarewolf 40 Fur

Bodkin archer 20 Broken branch

Bodkin fletcher 30 Frogstool, healing cream

Chimaera 19 Chimaera feather, monster egg

Dracky 18 Coralily bud, grass seed

Drohl diabolist 20 Sticky liquid

Drohl drone 23 Sticky liquid, witchgrass seed

Fightgeist (night only) 56 Monster egg, chimaera feather

Ghost (night only) 30 Monster egg, chimaera feather

Hammerhood 28 Fur

She-slime 16 Orange oil, daffodaisy bud

Slime 12 Blue goo, milkblossom bud

Walking corpse 120 Gravestone, lemongrass seed

Preparing for What’s to Come

Since you begin with a giant mallet, you should harvest a few materials from the environment and local enemies. There aren’t any handy raw food items available, so quickly gather the materials to build a cookfire. There are already bonfires in the base, so all you need are five broken branches and three strong stalks.

Your first recruit, Elle, requests some healing cream. Go east of the base or build a bridge to the small island topped with green to gather white petals. Use the provided carpenter’s workstation inside the base to create the healing cream. Present it to Elle to receive broken branch (x10).

Elle’s subsequent request is for you to follow a set of blueprints and construct a sickroom. To get the necessary cotton and ivy, ascend the hills east of the base. Start with an empty room, add the two beds to get credit for building a fancy bedroom, and then add the remaining components for the sickroom. An overjoyed Elle rewards your efforts with broken branch (x10).

Next Up: Nosh

Elle marks the location of someone in need of assistance on your compass. Build a bridge with blocks to the nearby island, then construct another to reach the Q location. The weakened Nosh must be carried back to your base, which renders you defenseless unless you set him down.

You must drop off Nosh into a bed inside the sickroom before claiming your reward of strong stalks (x5) from Elle. Nosh’s injuries require a medicinal herb.

Climb the green hills east of the base to gather enough medicinal leaves to make one for Nosh and a few for your inventory. Administer the medicinal herb to Nosh to heal him, although he needs a night of rest to recover fully. Your reward is the now-familiar broken branch (x10).

New Recruit, New Room

If you have time before night falls, pick up Elle’s next quest. Place the base’s carpenter’s workstation into your inventory before you leave. If you wait until the next morning to depart, speak with Nosh at the Banner of Hope beforehand. He gratefully hands over a seed of life, and the extra health is welcome since your HP reset during the trip to Rimuldar.

The Q on your compass marks Gerontius, who mourns on top of a mountain. After you learn how to create a wooden memorial, drop the carpenter’s workstation and build one. Add it to the row of memorials to convince Gerontius to join your party. You can either retrace your steps back home or use a chimaera wing for a quick trip. However you get him to the base, Elle rewards you white petals (x5).

Speak with Gerontius, who joins the base. After you learn how to build an herbalist’s cauldron, Gerontius provides blueprints for you to follow. The room becomes an herbalist’s workshop. The reward for completing it is blue goo (x10). Check the chest inside this building regularly.

Casey Must Be Carried and Cured

Nosh mentioned the location of another survivor to Elle, who asks you to find her. Follow the Q on your compass to reach Casey, who is lying outside a damaged home. Casey is poisoned and too weak to walk. Pick up Casey, hurry back to your base, and lay her in a bed in the sickroom.

Feed her butterbeans, then speak with Gerontius. Casey needs a night’s sleep before she’s ready for the next treatment, which is an item you learn about after Gerontius’s quest. Gerontius asks for the heart of darkness and marks its location on your map.

The destination is a small island in a smaller lake south of the base, surrounded by more poisonous water, so be sure to come prepared with plenty of healing items. The island’s lone inhabitant, a drohl drifter, guards the heart of darkness.

The drohl drifter’s primary attack is a ranged volley of three poisonous blobs. The blobs inflict poison, which deals small amounts of damage over time until the effect fades. Fortunately, the attack begins with a significant charge-up time, providing you the opportunity to avoid it.

After the drohl drifter falls, it leaves behind the heart of darkness. Return to your base and trade the heart of darkness to Gerontius for medicinal herb (x5). As an added bonus, you also gain the ability to create antidotal herbs and the ring of immunity.

Get Your Base to Lv. 2 and Defend It

If possible, use an antidotal herb on Casey. If Casey isn’t ready yet, either sleep through the night or put the time to good use by speaking with Gerontius. Boost the base to lv. 2 and speak with Gerontius a second time to earn a seed of life.

After Casey is completely healed, get your chimaera wing (x5) from Elle and speak with Casey at the Banner of Hope for a seed of life. Speak to Elle again, then defend the base. The attackers are two trios of drohl drones, followed by a larger drohl drone. When the final enemy falls, you obtain the blue teleportal.