This is the list of rooms you can create by placing specific items as indicated in the following tables. Requirements listed between brackets ([Light source] for example) indicate that any item from the given category meets the requirement (see the Category Items table).
Chapter 1
| Room | Items |
|---|---|
| Stonemason’s smithy | Buttress, plant pot, equipment display stand |
| Blacksmith’s studio | Bathtub, clover carving |
| Treasury | Stone window, item display stand |
Chapter 2
| Room | Items |
|---|---|
| Carpenter’s workshop | Porched window |
| Carpenter’s studio | Hardwood tile, bathtub |
| Herbalist’s workshop | Bottles |
| Watering hole | Water jug |
Chapter 3
| Room | Items |
|---|---|
| Welder’s workshop | Grandfather clock |
| Miner’s refinery | Arched window |
| Miner’s smithy | Bathtub |
| Miner’s studio | Item display stand |
Chapter 4
| Room | Items |
|---|---|
| Stonemason’s workshop | Stone window, clover carving, bathtub |
| Stonemason’s smithy | Mini merlon |
| Blacksmith’s studio | Castle crenellation, stone window, equipment display stand, mini merlon |
Category Items
| Category | Items |
|---|---|
| Light source | Torch, bonfire, cookfire, all fancy light sources |
| Fancy light source | Brick barbecue, sconce, lantern, brazier, naughty night light, candlestick, candelabrum, fireplace, stove |
| Bed | Straw mattress, all fancy beds |
| Fancy bed | Simple bed, king-sized bed, princess-sized bed |
| Table | Stone table, small table, big table, round table, dining table, extravagant table, bar counter |
| Chair | Wooden stool, stone stool, comfy stool, chic chair, throne, Dragonlord’s throne |
| Decorative food | Bread basket, crockery, fish dish, meat fest, salad plate, tea service |
| Smithing station | Forge, furnace |
| Resident’s sign | Gentleman sign, lady sign |
| Crop | Butterbean sprout, heartfruit seed, holyhock seed, potato sprout, sugar cane seedling, wheat seed |
| Flower | Freezia, milkblossom, coralily, daffodaisy, holyhock, tingleweed, bigonia, pongsettia, pot plant |
| Plant | Grass, fibrous fern, bogwort, sandwort, witchgrass, lemongrass, stalwort, frogstool, cotton plant, medicinal shrub |
| Cactus | Cactus trunk, cactus crown, prickly peach cactus |
| Tree | (Seedlings also count as trees) plumberry, palm, cedar, cherry blossom |
| Stone | Small stones, pumice, big rock |
| Evil item | Huge horn, chains, vile tile, vile visage, draconic column, evil idol, Dragonlord’s throne, dragon bones |
| Blighted item | Broken barricade, broken brickwork, shadowgrass, infernal ivy, septic shrub, dilapidated crate, bones, tattered standard, frogstool, tainted tree, dead tree, twisted tree trunk, tattered tent |
| Display stand | Equipment display stand, item display stand |
| Memorial | Wooden cross, gravestone, metal memorial |
| Teleportal | Blue teleportal, green teleportal, red teleportal |
| Track | Curved track, sloped track, straight track |
Baths
| Name | Score | Requirements | Description | Notes |
|---|---|---|---|---|
| Public baths | 100 | Block of hot water (x12), [Light source] | A room replete with steaming spa water. | No effect. |
| Kol public baths | 200 | Block of hot water (x12), towel rail (x3), washtub (x2), [Light source] | A place to freshen up not only your body, but your clothes, too! | Residents will change into new clothes. |
| Bodybuilders’ baths | 600 | Block of hot water (x12), towel rail (x3), washtub (x2), ornamental swords (x2), armourer’s sign, [Light source] | A spa stocked with swords to really get the blood pumping. | Residents will change into new clothes and wield more powerful weapons. |
| Hela hot baths | 1000 | Block of hot water (x12), towel rail (x3), washtub (x2), ornamental swords (x2), Hela’s hammer sign, [Light source] | A bathroom where bodybuilders can bask in the might of that most magical of mallets. | Residents will change into new clothes and wield magical weapons. |
Bedrooms
| Name | Score | Requirements | Description | Notes |
|---|---|---|---|---|
| Basic bedroom | 100 | Straw mattress (x2), [Light source] | Sleeping quarters for two made from the most modest of materials. | Increases residents’ maximum HP by 10%. |
| Grotty guesthouse | 200 | Straw mattress (x4), inn sign, [Light source] | You might be sleeping on straw, but the sign makes it seem like a high-class hotel! | Increases residents’ maximum HP by 15%. |
| Inexpensive inn | 300 | Straw mattress (x6), inn sign, [Light source] | With six people sleeping side by side, this dorm stays warm all night. | Increases residents’ maximum HP by 20%. |
| Butch bedroom | 250 | [Bed] (x2), portrait of a lady, [Light source] | A place for buffed-up bodybuilders to sleep peacefully under Barbella’s ever-watchful eye. | Increases residents’ maximum HP by 20%. |
| Rugged guesthouse | 300 | [Bed] (x4), inn sign, portrait of a lady, [Light source] | If Barbella were to invent an inn, perhaps it would look a little like this. | Increases residents’ maximum HP by 25%. |
| Muscle inn | 350 | [Bed] (x6), inn sign, portrait of a lady, [Light source] | The perfect place for half a dozen dozing musclemen to snore in chorus. | Increases residents’ maximum HP by 30%. |
| Fancy bedroom | 250 | [Fancy bed] (x2), [Light source] | A tastefully decorated room for two. | Increases residents’ maximum HP by 15%. |
| Grand guesthouse | 350 | [Fancy bed] (x4), inn sign, [Light source] | A delightful dormitory where the sheets are always spotless. | Increases residents’ maximum HP by 20%. |
| Expensive inn | 400 | [Fancy bed] (x6), inn sign, [Light source] | Sleeping quarters for six, for those who choose to snooze sociably. | Increases residents’ maximum HP by 25%. |
| Holy hostel | 600 | Goddess statue, brick barbecue, chest, dining table, comfy stool (x2), [Fancy bed] (x6) | A divine dormitory blessed by benevolent Rubiss herself. | Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base. |
Changing Rooms
| Name | Score | Requirements | Description | Notes |
|---|---|---|---|---|
| Dressing room | 300 | Armoire, [Chair] (x2), [Light source] | A walk-in wardrobe packed with attractive outfits. | Residents will change into new clothes. |
| Sewing room | 300 | Sewing station, comfy stool (x2), [Light source] | A chamber tailor-made for making fancy outfits for your friends. | Residents will change into new clothes. |
| Armoury | 500 | Armoire, [Chair] (x2), ornamental swords, ornamental armour, [Light source] | Quickly, everyone—grab your weapons! The monsters are coming! The monsters are coming! | Residents will change into new clothes and wield more powerful weapons. |
Gardens
| Name | Score | Requirements | Description | Notes |
|---|---|---|---|---|
| Fountain foyer | 100 | Bench, block of water (x10), fountain, [Light source] | A room of rest and relaxation. Put some plants in the pool to make it even more perfect. | Increases automatic HP recovery by 1 point. |
| Grassy garden | 100 | Bench, [Plant] (x5), [Light source] | A garden overgrown with grasses. Add a load of stones to make the room really rock. | No effect. |
| Rockery | 200 | Bench, [Stone] (x10), [Plant] (x5), [Light source] | A tasteful tableau of stones and shrubs, designed for quiet contemplation. | Increases automatic HP recovery by 1 point. |
| Arboretum | 200 | Bench, [Tree] (x5), [Plant] (x5), ivy (x5), [Light source] | It’s just like being in a forest! Careful you don’t get lost! | Increases automatic HP recovery by 1 point. Makes healing items 15% more effective. |
| Cactus garden | 300 | Bench, [Cactus] (x10), sandwort (x5), dead tree, [Light source] | A desert diorama that conjures up images of the western wilds. | Increases automatic HP recovery by 2 points. |
| Flower garden | 100 | Bench, [Flower] (x5), [Light source] | A room filled with flowers. Plant even more plants to make your garden grow! | No effect. |
| Botanical garden | 200 | Bench, [Flower] (x10), [Plant] (x5), [Light source] | A room filled with flowers. But which one is your favourite? | Increases automatic HP recovery by 1 point. |
| Tropical garden | 300 | Bench, pongsettia, bigonia, cotton plant (x5), tingleweed (x5), [Light source] | A room filled with rainforest flora. Watch your step or you might get stung! | Increases automatic HP recovery by 2 points. |
| Cantlin garden | 3000 | Bench, [Flower] (x10), [Plant] (x5), block of water(x8), plumberry tree, brazier | A carefully cultivated water garden just like the one that once graced Cantlin’s courtyard. | Increases automatic HP recovery by 2 points. |
Hospitals
| Name | Score | Requirements | Description | Notes |
|---|---|---|---|---|
| Sickroom | 300 | Simple bed (x2), small table, pot plant, washtub, [Light source] | A ward where the ill and injured can rest and recover in peace. | Can be used to treat patients. |
| Infirmary | 400 | Simple bed (x4), small table, pot plant, washtub, [Light source] | A sizable sanatorium for the salvation of even more suffering souls. | Can be used to treat patients. |
Kitchens
| Name | Score | Requirements | Description | Notes |
|---|---|---|---|---|
| Crude kitchen | 150 | Cookfire, chest | A primitive kitchen for the preparation of unfussy fare. | Residents will cook food and put it in the chest. |
| Cafeteria | 200 | Cookfire, small table, chest, comfy stool (x2) | A basic break room where any culinarian can cook up nutritious treats. | Residents will cook food and put it in the chest. |
| Cookfire café | 300 | Cookfire, chest, [Table] (x2), [Chair] (x4), [Decorative food] | A relaxed restaurant where one can chew the fat with friends. | Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base. |
| Barbecue kitchen | 500 | Brick barbecue, chest | A coal-fired cookhouse for the preparation of mouth-watering meals. | Residents will cook food and put it in the chest. |
| Barbecue bistro | 700 | Brick barbecue, chest, [Table] (x2), [Chair] (x4), [Decorative food] | A first-rate restaurant with food so fine you’ll feel full for hours after eating. | Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base. |
| Comprehensive kitchen | 1000 | Brick barbecue, chest, stove, round table, [Chair] (x4), [Decorative food] | A traditional Cantlin cookhouse, stoutly built from stone. | Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base. |
| Flowery foodery | 1000 | Brick barbecue, chest, pot plant, extravagant table, [Chair] (x4), [Decorative food] | A classy café fancified with fresh flowers. | Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base. |
| Bodybuilders’ bar | 1000 | Brick barbecue, chest, beer barrel, bar counter, [Chair] (x4), [Decorative food] | The other kind of watering hole where musclemen are known to make merry. | Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base. |
Other Rooms
| Name | Score | Requirements | Description | Notes |
|---|---|---|---|---|
| Teleportarium | 100 | [Teleportal], [Light source] | An entranceway to an entirely new island. | No effect. |
| Twin teleportarium | 200 | [Teleportal] (x2), [Light source] | A travel portal with dual destinations. Where will you be travelling to today? | No effect. |
| Triple teleportarium | 300 | [Teleportal] (x3), [Light source] | A transports hub that can take you anywhere you want to go. | No effect. |
| Pot chamber | 200 | Pot (x5), chest, [Light source] | A room packed with pots. You can peek inside them…but there’s nothing there. | Residents will build pots and put them in the chest. |
| Marsh-room | 200 | Marshrooms (x3), frogstool (x3), chest, [Light source] | A room filled with fungi of every shape and size. | Residents will farm marshrooms and put them in the chest. |
| Torture chamber | 200 | Chains (x2), straw mattress (x2), bones, [Light source] | Is this the kind of place you’d end up in if you were caught by the monsters…? | No effect. |
| Freak-out room | 300 | Bench, [Evil item] (x5), [Blighted item] (x5), [Light source] | A garden engulfed by a certain sadness… | No effect. |
| Indoor allotment | 300 | [Crop] (x10), chest, [Light source] | An indoor allotment where your residents can reap what they sow! | Residents will build items and put them in the chest. |
| Doomed room | 500 | Wrecking ball, [Light source] | A room that’ll go out with a bang in 3…2…1… | No effect. |
| Treasure room | 100 | Treasure chest, [Light source] | The kind of place you might stumble upon at the bottom of a deep, dark dungeon. | No effect. |
| Treasure house | 200 | Treasure chest (x3), [Light source] | A room containing a trio of treasure chests. One of them is sure to be a mimic…but which one? | No effect. |
| Treasury | 600 | Colossal coffer, treasure chest (x3), chest, bold banner (x2), [Light source] | A finely furnished facsimile of Tantegel Castle’s royal repository. | Residents will build furniture and items and put them in the chest. |
Private Rooms
| Name | Score | Requirements | Description | Notes |
|---|---|---|---|---|
| Private bedroom | 200 | [Resident’s sign], pot, [Bed], [Light source] | A simple single bedroom where an individual can sleep in peace. | Can be assigned as a resident’s private room. |
| Shared room | 400 | [Resident’s sign] (x2), pot, [Bed] (x2), [Light source] | A twin room for two close friends to spend some special time together. | Can be assigned as a resident’s private room. |
| Bodybuilder’s boudoir | 450 | [Resident’s sign], pot, [Bed], portrait of a lady, dumb-bells, [Light source] | Being along with Barbella and a pair of dumb-bells is a bodybuilder’s dream come true! | Can be assigned as a resident’s private room. |
| Strongmen’s shared room | 550 | [Resident’s sign] (x2), pot, [Bed] (x2), portrait of a lady, dumb-bells (x2), [Light source] | A place where a pair of bodybuilding buddies can really feel the burn. | Can be assigned as a resident’s private room. |
| Princess’s bedroom | 500 | Lady sign, princess-sized bed, chic chair, [Flower], candelabrum | A beautiful bedchamber built for the Crown Princess of Alefgard. | Can be assigned as a resident’s private room. |
| Master bedroom | 300 | [Resident’s sign], pot, [Fancy bed], [Chair], [Fancy light source] | A boutique bedchamber just waiting to be given the personal touch. | Can be assigned as a resident’s private room. |
| Superior shared room | 500 | [Resident’s sign] (x2), pot, [Fancy bed] (x2), [Chair] (x2), [Fancy light source] | How should we decorate the room? You decide! No, you decide! | Can be assigned as a resident’s private room. |
| En-suite bedroom | 400 | [Resident’s sign], [Fancy bed], [Chair], bathtub, [Flower], [Fancy light source] | A swanky suite with free-growing flowers and its own private bath. | Can be assigned as a resident’s private room. |
| En-suite shared room | 600 | [Resident’s sign] (x2), [Fancy bed] (x2), [Chair] (x2), bathtub, [Flower], [Fancy light source] | A decadent double room that’ll make its inhabitants the talk of the town. And not only because they’re sharing a bath… | Can be assigned as a resident’s private room. |
Special Rooms
| Name | Score | Requirements | Description | Notes |
|---|---|---|---|---|
| Watering hole | 200 | Block of water (x10), chest, washtub, pot (x2), comfy stool, [Light source] | A chamber where water wells forth from the earth itself. | Residents will build water-related items and put them in the chest. |
| Purification pool | 300 | Block of water (x10), filter fountain, chest, washtub, comfy stool, [Light source] | A private pool filled with crystal clear water. | Residents will build water-related items and put them in the chest. |
| Museum | 300 | Bench, [Display stand] (x4), [Light source] | An exhibition hall to showcase your creations. If you’ve got it, flaunt it! | Increases automatic HP recovery by 1 point. |
| Library | 300 | Bench, bookcase (x4), book (x2), [Table], [Light source] | A room packed to the rafters with hundreds of hardback books. No talking allowed! | Increases automatic HP recovery by 1 point. |
| Illumination station | 300 | Bench, torch (x3), sconce (x3), brazier (x3), | A bright, burning hothouse filled with flickering flames. | Increases the brightness of hand-held torches. |
| Fun-and-games room | 300 | Bench, [Track] (x15), piston (x2), pressure plate, [Light source] | A room filled with mechanical amusements for playing tricks on your friends! | Increases automatic HP recovery by 1 point. |
| Graveyard | 300 | Bench, [Memorial] (x3), [Flower] (x3), [Light source] | A room of remembrance where flowers are laid on the graves of the dearly departed. | Increases automatic HP recovery by 1 point. |
| Bath room | 300 | Bench, bathtub (x3), washtub (x3), [Light source] | Last one in the bath’s a rotten egg! | Increases automatic HP recovery by 1 point. |
| Diviner’s den | 300 | Diviner’s altar, chest, candelabrum (x2) | O, Almighty Goddess! May thy light shine upon the brave Builder’s quest! | Residents will build divine items and put them in the chest. |
| Chill-out room | 400 | Bench, plant pot (x4), [Plant] (x2), [Flower] (x2), fireplace | A room where everyone can unwind in front of the fire after a hard day’s building. | Increases automatic HP recovery by 1 point. |
| Throne room | 600 | Throne (x2), big bold banner (x2), column (x2), candelabrum (x2) | A replica of the room where the King and Crown Princess of Alefgard once held court. | Increases automatic HP recovery by 1 point. Residents will wield more powerful weapons. |
Workshops
| Name | Score | Requirements | Description | Notes |
|---|---|---|---|---|
| Carpenter’s workshop | 200 | Carpenter’s workstation, chest, [Light source] | A well-equipped workroom where willing woodworkers can work wood. | Residents will build furniture and materials and put them in the chest. |
| Carpenter’s studio | 500 | Carpenter’s workstation, chest, leather sack, shop sign, [Fancy light source] | A stylish studio for the professional woodworker. | Residents will build furniture and put it in the chest. Makes equipment slightly more durable. |
| Herbalist’s workshop | 200 | Herbalist’s cauldron, chest, pot (x2), [Table], [Light source] | An apothecary shop for the manufacture of marvelous medicines. | Residents will make medicine and put it in the chest. Makes healing items 25% more effective. |
| Alchemist’s laboratory | 500 | Transmutation table, chest, pot (x2), [Table], [Light source] | An alchemical laboratory where one can even craft the elixir of life. | Residents will make medicine and put it in the chest. Makes healing items 50% more effective. |
| Welder’s workshop | 500 | Welder’s workbench, chest, bookcase (x4), book, [Table], [Fancy light source] | A book-lined laboratory where scientists can study the esoteric art of invention. | Residents will build novelty items and put them in the chest. |
| Stonemason’s workshop | 200 | Mason’s workstation, chest, [Light source] | A room built for building, that puts everyone in a masonic mood. | Residents will build furniture and materials and put them in the chest. |
| Stonemason’s smithy | 300 | Mason’s workstation, [Smithing station], chest, [Light source] | With this dual-purpose workshop, you can build two blocks with one stone! | Residents will build furniture and materials and put them in the chest. |
| Stonemason’s studio | 500 | Mason’s workstation, chest, leather sack, shop sign, [Fancy light source] | A workroom whose walls are adorned with many different decorations. | Residents will build furniture and put it in the chest. Makes equipment slightly more durable. |
| Blacksmith’s studio | 700 | Mason’s workstation, [Smithing station], chest, leather sack, shop sign, [Fancy light source] | A studio crammed with enough crafting stations to keep the whole town busy. | Residents will build furniture and put it in the chest. Makes equipment slightly more durable. |
| Miner’s refinery | 200 | Miner’s refiner, chest, [Light source] | A room for refining raw materials. It smells a little sweaty. | Residents will build furniture and put it in the chest. |
| Miner’s smithy | 300 | Miner’s refiner, [Smithing station], chest, [Light source] | A factory filled with the frenetic sounds of sifting and smithing. | Residents will build furniture and put it in the chest. |
| Miner’s studio | 500 | Miner’s refiner, chest, leather sack, shop sign, [Fancy light source] | A fine refinery that’s sure to fill you with the building bug. | Residents will build furniture and put it in the chest. Makes equipment slightly more durable. |
| Ironmonger’s studio | 700 | Miner’s refiner, [Smithing station], chest, leather sack, shop sign, [Fancy light source] | A fully stocked factory where you’re sure to work up a sweat. | Residents will build furniture and put it in the chest. Makes equipment more durable. |