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Dragon Quest Builders eGuide Appendices

Appendix V: Rooms

This is the list of rooms you can create by placing specific items as indicated in the following tables. Requirements listed between brackets ([Light source] for example) indicate that any item from the given category meets the requirement (see the Category Items table).

Chapter 1
RoomItems
Stonemason’s smithy Buttress, plant pot, equipment display stand
Blacksmith’s studio Bathtub, clover carving
Treasury Stone window, item display stand
Chapter 2
RoomItems
Carpenter’s workshop Porched window
Carpenter’s studio Hardwood tile, bathtub
Herbalist’s workshop Bottles
Watering hole Water jug
Chapter 3
RoomItems
Welder’s workshop Grandfather clock
Miner’s refinery Arched window
Miner’s smithy Bathtub
Miner’s studio Item display stand
Chapter 4
RoomItems
Stonemason’s workshop Stone window, clover carving, bathtub
Stonemason’s smithy Mini merlon
Blacksmith’s studio Castle crenellation, stone window, equipment display stand, mini merlon
Category Items
CategoryItems
Light source Torch, bonfire, cookfire, all fancy light sources
Fancy light source Brick barbecue, sconce, lantern, brazier, naughty night light, candlestick, candelabrum, fireplace, stove
Bed Straw mattress, all fancy beds
Fancy bed Simple bed, king-sized bed, princess-sized bed
Table Stone table, small table, big table, round table, dining table, extravagant table, bar counter
Chair Wooden stool, stone stool, comfy stool, chic chair, throne, Dragonlord’s throne
Decorative food Bread basket, crockery, fish dish, meat fest, salad plate, tea service
Smithing station Forge, furnace
Resident’s sign Gentleman sign, lady sign
Crop Butterbean sprout, heartfruit seed, holyhock seed, potato sprout, sugar cane seedling, wheat seed
Flower Freezia, milkblossom, coralily, daffodaisy, holyhock, tingleweed, bigonia, pongsettia, pot plant
Plant Grass, fibrous fern, bogwort, sandwort, witchgrass, lemongrass, stalwort, frogstool, cotton plant, medicinal shrub
Cactus Cactus trunk, cactus crown, prickly peach cactus
Tree (Seedlings also count as trees) plumberry, palm, cedar, cherry blossom
Stone Small stones, pumice, big rock
Evil item Huge horn, chains, vile tile, vile visage, draconic column, evil idol, Dragonlord’s throne, dragon bones
Blighted item Broken barricade, broken brickwork, shadowgrass, infernal ivy, septic shrub, dilapidated crate, bones, tattered standard, frogstool, tainted tree, dead tree, twisted tree trunk, tattered tent
Display stand Equipment display stand, item display stand
Memorial Wooden cross, gravestone, metal memorial
Teleportal Blue teleportal, green teleportal, red teleportal
Track Curved track, sloped track, straight track

Baths

NameScoreRequirementsDescriptionNotes
Public baths 100 Block of hot water (x12), [Light source] A room replete with steaming spa water. No effect.
Kol public baths 200 Block of hot water (x12), towel rail (x3), washtub (x2), [Light source] A place to freshen up not only your body, but your clothes, too! Residents will change into new clothes.
Bodybuilders’ baths 600 Block of hot water (x12), towel rail (x3), washtub (x2), ornamental swords (x2), armourer’s sign, [Light source] A spa stocked with swords to really get the blood pumping. Residents will change into new clothes and wield more powerful weapons.
Hela hot baths 1000 Block of hot water (x12), towel rail (x3), washtub (x2), ornamental swords (x2), Hela’s hammer sign, [Light source] A bathroom where bodybuilders can bask in the might of that most magical of mallets. Residents will change into new clothes and wield magical weapons.

Bedrooms

NameScoreRequirementsDescriptionNotes
Basic bedroom 100 Straw mattress (x2), [Light source] Sleeping quarters for two made from the most modest of materials. Increases residents’ maximum HP by 10%.
Grotty guesthouse 200 Straw mattress (x4), inn sign, [Light source] You might be sleeping on straw, but the sign makes it seem like a high-class hotel! Increases residents’ maximum HP by 15%.
Inexpensive inn 300 Straw mattress (x6), inn sign, [Light source] With six people sleeping side by side, this dorm stays warm all night. Increases residents’ maximum HP by 20%.
Butch bedroom 250 [Bed] (x2), portrait of a lady, [Light source] A place for buffed-up bodybuilders to sleep peacefully under Barbella’s ever-watchful eye. Increases residents’ maximum HP by 20%.
Rugged guesthouse 300 [Bed] (x4), inn sign, portrait of a lady, [Light source] If Barbella were to invent an inn, perhaps it would look a little like this. Increases residents’ maximum HP by 25%.
Muscle inn 350 [Bed] (x6), inn sign, portrait of a lady, [Light source] The perfect place for half a dozen dozing musclemen to snore in chorus. Increases residents’ maximum HP by 30%.
Fancy bedroom 250 [Fancy bed] (x2), [Light source] A tastefully decorated room for two. Increases residents’ maximum HP by 15%.
Grand guesthouse 350 [Fancy bed] (x4), inn sign, [Light source] A delightful dormitory where the sheets are always spotless. Increases residents’ maximum HP by 20%.
Expensive inn 400 [Fancy bed] (x6), inn sign, [Light source] Sleeping quarters for six, for those who choose to snooze sociably. Increases residents’ maximum HP by 25%.
Holy hostel 600 Goddess statue, brick barbecue, chest, dining table, comfy stool (x2), [Fancy bed] (x6) A divine dormitory blessed by benevolent Rubiss herself. Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base.

Changing Rooms

NameScoreRequirementsDescriptionNotes
Dressing room 300 Armoire, [Chair] (x2), [Light source] A walk-in wardrobe packed with attractive outfits. Residents will change into new clothes.
Sewing room 300 Sewing station, comfy stool (x2), [Light source] A chamber tailor-made for making fancy outfits for your friends. Residents will change into new clothes.
Armoury 500 Armoire, [Chair] (x2), ornamental swords, ornamental armour, [Light source] Quickly, everyone—grab your weapons! The monsters are coming! The monsters are coming! Residents will change into new clothes and wield more powerful weapons.

Gardens

NameScoreRequirementsDescriptionNotes
Fountain foyer 100 Bench, block of water (x10), fountain, [Light source] A room of rest and relaxation. Put some plants in the pool to make it even more perfect. Increases automatic HP recovery by 1 point.
Grassy garden 100 Bench, [Plant] (x5), [Light source] A garden overgrown with grasses. Add a load of stones to make the room really rock. No effect.
Rockery 200 Bench, [Stone] (x10), [Plant] (x5), [Light source] A tasteful tableau of stones and shrubs, designed for quiet contemplation. Increases automatic HP recovery by 1 point.
Arboretum 200 Bench, [Tree] (x5), [Plant] (x5), ivy (x5), [Light source] It’s just like being in a forest! Careful you don’t get lost! Increases automatic HP recovery by 1 point. Makes healing items 15% more effective.
Cactus garden 300 Bench, [Cactus] (x10), sandwort (x5), dead tree, [Light source] A desert diorama that conjures up images of the western wilds. Increases automatic HP recovery by 2 points.
Flower garden 100 Bench, [Flower] (x5), [Light source] A room filled with flowers. Plant even more plants to make your garden grow! No effect.
Botanical garden 200 Bench, [Flower] (x10), [Plant] (x5), [Light source] A room filled with flowers. But which one is your favourite? Increases automatic HP recovery by 1 point.
Tropical garden 300 Bench, pongsettia, bigonia, cotton plant (x5), tingleweed (x5), [Light source] A room filled with rainforest flora. Watch your step or you might get stung! Increases automatic HP recovery by 2 points.
Cantlin garden 3000 Bench, [Flower] (x10), [Plant] (x5), block of water(x8), plumberry tree, brazier A carefully cultivated water garden just like the one that once graced Cantlin’s courtyard. Increases automatic HP recovery by 2 points.

Hospitals

NameScoreRequirementsDescriptionNotes
Sickroom 300 Simple bed (x2), small table, pot plant, washtub, [Light source] A ward where the ill and injured can rest and recover in peace. Can be used to treat patients.
Infirmary 400 Simple bed (x4), small table, pot plant, washtub, [Light source] A sizable sanatorium for the salvation of even more suffering souls. Can be used to treat patients.

Kitchens

NameScoreRequirementsDescriptionNotes
Crude kitchen 150 Cookfire, chest A primitive kitchen for the preparation of unfussy fare. Residents will cook food and put it in the chest.
Cafeteria 200 Cookfire, small table, chest, comfy stool (x2) A basic break room where any culinarian can cook up nutritious treats. Residents will cook food and put it in the chest.
Cookfire café 300 Cookfire, chest, [Table] (x2), [Chair] (x4), [Decorative food] A relaxed restaurant where one can chew the fat with friends. Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base.
Barbecue kitchen 500 Brick barbecue, chest A coal-fired cookhouse for the preparation of mouth-watering meals. Residents will cook food and put it in the chest.
Barbecue bistro 700 Brick barbecue, chest, [Table] (x2), [Chair] (x4), [Decorative food] A first-rate restaurant with food so fine you’ll feel full for hours after eating. Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base.
Comprehensive kitchen 1000 Brick barbecue, chest, stove, round table, [Chair] (x4), [Decorative food] A traditional Cantlin cookhouse, stoutly built from stone. Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base.
Flowery foodery 1000 Brick barbecue, chest, pot plant, extravagant table, [Chair] (x4), [Decorative food] A classy café fancified with fresh flowers. Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base.
Bodybuilders’ bar 1000 Brick barbecue, chest, beer barrel, bar counter, [Chair] (x4), [Decorative food] The other kind of watering hole where musclemen are known to make merry. Residents will cook food and put it in the chest. Prevents your hunger meter from falling inside your base.

Other Rooms

NameScoreRequirementsDescriptionNotes
Teleportarium 100 [Teleportal], [Light source] An entranceway to an entirely new island. No effect.
Twin teleportarium 200 [Teleportal] (x2), [Light source] A travel portal with dual destinations. Where will you be travelling to today? No effect.
Triple teleportarium 300 [Teleportal] (x3), [Light source] A transports hub that can take you anywhere you want to go. No effect.
Pot chamber 200 Pot (x5), chest, [Light source] A room packed with pots. You can peek inside them…but there’s nothing there. Residents will build pots and put them in the chest.
Marsh-room 200 Marshrooms (x3), frogstool (x3), chest, [Light source] A room filled with fungi of every shape and size. Residents will farm marshrooms and put them in the chest.
Torture chamber 200 Chains (x2), straw mattress (x2), bones, [Light source] Is this the kind of place you’d end up in if you were caught by the monsters…? No effect.
Freak-out room 300 Bench, [Evil item] (x5), [Blighted item] (x5), [Light source] A garden engulfed by a certain sadness… No effect.
Indoor allotment 300 [Crop] (x10), chest, [Light source] An indoor allotment where your residents can reap what they sow! Residents will build items and put them in the chest.
Doomed room 500 Wrecking ball, [Light source] A room that’ll go out with a bang in 3…2…1… No effect.
Treasure room 100 Treasure chest, [Light source] The kind of place you might stumble upon at the bottom of a deep, dark dungeon. No effect.
Treasure house 200 Treasure chest (x3), [Light source] A room containing a trio of treasure chests. One of them is sure to be a mimic…but which one? No effect.
Treasury 600 Colossal coffer, treasure chest (x3), chest, bold banner (x2), [Light source] A finely furnished facsimile of Tantegel Castle’s royal repository. Residents will build furniture and items and put them in the chest.

Private Rooms

NameScoreRequirementsDescriptionNotes
Private bedroom 200 [Resident’s sign], pot, [Bed], [Light source] A simple single bedroom where an individual can sleep in peace. Can be assigned as a resident’s private room.
Shared room 400 [Resident’s sign] (x2), pot, [Bed] (x2), [Light source] A twin room for two close friends to spend some special time together. Can be assigned as a resident’s private room.
Bodybuilder’s boudoir 450 [Resident’s sign], pot, [Bed], portrait of a lady, dumb-bells, [Light source] Being along with Barbella and a pair of dumb-bells is a bodybuilder’s dream come true! Can be assigned as a resident’s private room.
Strongmen’s shared room 550 [Resident’s sign] (x2), pot, [Bed] (x2), portrait of a lady, dumb-bells (x2), [Light source] A place where a pair of bodybuilding buddies can really feel the burn. Can be assigned as a resident’s private room.
Princess’s bedroom 500 Lady sign, princess-sized bed, chic chair, [Flower], candelabrum A beautiful bedchamber built for the Crown Princess of Alefgard. Can be assigned as a resident’s private room.
Master bedroom 300 [Resident’s sign], pot, [Fancy bed], [Chair], [Fancy light source] A boutique bedchamber just waiting to be given the personal touch. Can be assigned as a resident’s private room.
Superior shared room 500 [Resident’s sign] (x2), pot, [Fancy bed] (x2), [Chair] (x2), [Fancy light source] How should we decorate the room? You decide! No, you decide! Can be assigned as a resident’s private room.
En-suite bedroom 400 [Resident’s sign], [Fancy bed], [Chair], bathtub, [Flower], [Fancy light source] A swanky suite with free-growing flowers and its own private bath. Can be assigned as a resident’s private room.
En-suite shared room 600 [Resident’s sign] (x2), [Fancy bed] (x2), [Chair] (x2), bathtub, [Flower], [Fancy light source] A decadent double room that’ll make its inhabitants the talk of the town. And not only because they’re sharing a bath… Can be assigned as a resident’s private room.

Special Rooms

NameScoreRequirementsDescriptionNotes
Watering hole 200 Block of water (x10), chest, washtub, pot (x2), comfy stool, [Light source] A chamber where water wells forth from the earth itself. Residents will build water-related items and put them in the chest.
Purification pool 300 Block of water (x10), filter fountain, chest, washtub, comfy stool, [Light source] A private pool filled with crystal clear water. Residents will build water-related items and put them in the chest.
Museum 300 Bench, [Display stand] (x4), [Light source] An exhibition hall to showcase your creations. If you’ve got it, flaunt it! Increases automatic HP recovery by 1 point.
Library 300 Bench, bookcase (x4), book (x2), [Table], [Light source] A room packed to the rafters with hundreds of hardback books. No talking allowed! Increases automatic HP recovery by 1 point.
Illumination station 300 Bench, torch (x3), sconce (x3), brazier (x3), A bright, burning hothouse filled with flickering flames. Increases the brightness of hand-held torches.
Fun-and-games room 300 Bench, [Track] (x15), piston (x2), pressure plate, [Light source] A room filled with mechanical amusements for playing tricks on your friends! Increases automatic HP recovery by 1 point.
Graveyard 300 Bench, [Memorial] (x3), [Flower] (x3), [Light source] A room of remembrance where flowers are laid on the graves of the dearly departed. Increases automatic HP recovery by 1 point.
Bath room 300 Bench, bathtub (x3), washtub (x3), [Light source] Last one in the bath’s a rotten egg! Increases automatic HP recovery by 1 point.
Diviner’s den 300 Diviner’s altar, chest, candelabrum (x2) O, Almighty Goddess! May thy light shine upon the brave Builder’s quest! Residents will build divine items and put them in the chest.
Chill-out room 400 Bench, plant pot (x4), [Plant] (x2), [Flower] (x2), fireplace A room where everyone can unwind in front of the fire after a hard day’s building. Increases automatic HP recovery by 1 point.
Throne room 600 Throne (x2), big bold banner (x2), column (x2), candelabrum (x2) A replica of the room where the King and Crown Princess of Alefgard once held court. Increases automatic HP recovery by 1 point. Residents will wield more powerful weapons.

Workshops

NameScoreRequirementsDescriptionNotes
Carpenter’s workshop 200 Carpenter’s workstation, chest, [Light source] A well-equipped workroom where willing woodworkers can work wood. Residents will build furniture and materials and put them in the chest.
Carpenter’s studio 500 Carpenter’s workstation, chest, leather sack, shop sign, [Fancy light source] A stylish studio for the professional woodworker. Residents will build furniture and put it in the chest. Makes equipment slightly more durable.
Herbalist’s workshop 200 Herbalist’s cauldron, chest, pot (x2), [Table], [Light source] An apothecary shop for the manufacture of marvelous medicines. Residents will make medicine and put it in the chest. Makes healing items 25% more effective.
Alchemist’s laboratory 500 Transmutation table, chest, pot (x2), [Table], [Light source] An alchemical laboratory where one can even craft the elixir of life. Residents will make medicine and put it in the chest. Makes healing items 50% more effective.
Welder’s workshop 500 Welder’s workbench, chest, bookcase (x4), book, [Table], [Fancy light source] A book-lined laboratory where scientists can study the esoteric art of invention. Residents will build novelty items and put them in the chest.
Stonemason’s workshop 200 Mason’s workstation, chest, [Light source] A room built for building, that puts everyone in a masonic mood. Residents will build furniture and materials and put them in the chest.
Stonemason’s smithy 300 Mason’s workstation, [Smithing station], chest, [Light source] With this dual-purpose workshop, you can build two blocks with one stone! Residents will build furniture and materials and put them in the chest.
Stonemason’s studio 500 Mason’s workstation, chest, leather sack, shop sign, [Fancy light source] A workroom whose walls are adorned with many different decorations. Residents will build furniture and put it in the chest. Makes equipment slightly more durable.
Blacksmith’s studio 700 Mason’s workstation, [Smithing station], chest, leather sack, shop sign, [Fancy light source] A studio crammed with enough crafting stations to keep the whole town busy. Residents will build furniture and put it in the chest. Makes equipment slightly more durable.
Miner’s refinery 200 Miner’s refiner, chest, [Light source] A room for refining raw materials. It smells a little sweaty. Residents will build furniture and put it in the chest.
Miner’s smithy 300 Miner’s refiner, [Smithing station], chest, [Light source] A factory filled with the frenetic sounds of sifting and smithing. Residents will build furniture and put it in the chest.
Miner’s studio 500 Miner’s refiner, chest, leather sack, shop sign, [Fancy light source] A fine refinery that’s sure to fill you with the building bug. Residents will build furniture and put it in the chest. Makes equipment slightly more durable.
Ironmonger’s studio 700 Miner’s refiner, [Smithing station], chest, leather sack, shop sign, [Fancy light source] A fully stocked factory where you’re sure to work up a sweat. Residents will build furniture and put it in the chest. Makes equipment more durable.