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Dragon Quest Builders eGuide
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Contents

  • Builder Basics
    • Navigating Alefgard
    • Combat
    • Building
    • Building Your Base
    • Additional Activities
    • Characters
      • Cantlin
      • Rimuldar
      • Kol and Galenholm
      • Tantegel
  • Alefgard Adventure
    • Chapter 1: Cantlin
      • Overview
      • Cantlin: The Ravaged Realm
      • Cantlin: Hammerhood Heights
      • Cantlin: The Damdara Desert
      • Cantlin: Rockbomb Ravine
      • Challenges
    • Chapter 2: Rimuldar
      • Overview
      • Rimuldar: The Swamps of Sickness
      • Rimuldar: Prickly Wilds
      • Rimuldar: Ancient Palace
      • Rimuldar: Holy Sanctum
      • Challenges
    • Chapter 3: Kol and Galenholm
      • Overview
      • Kol: The Bleak and Burning Badlands
      • Kol: Island of Lava
      • Galenholm: Island of Ice
      • Galenholm: The Ruins
      • Challenges
    • Final Chapter: Tantegel
      • Overview
      • Tantegel: Land of Ash and Despair
      • Tantegel Moor: The Heart of The Darkness
      • Tantagel: A Patchwork Island
      • The Dragonlord’s Island
      • Challenges
  • Free Play
    • Overview
    • Recipes In Terra Incognita
    • Raw Materials—An Overview
    • Terra Incognita: The Land of Liberty
    • Terra Australis
    • Terra Orientalis
    • Terra Borealis
    • Terra Occidentalis
    • Terra Gladiatoria
    • Building and Using Battle Tickets
      • Tussle Ticket Battles
      • Trouble Ticket Battles
      • Trauma Ticket Battles
  • Appendices
    • Appendix I: Raw Materials
    • Appendix II: Building Blocks and Materials
    • Appendix III: Other Crafted Items
    • Appendix IV: Equipment
    • Appendix V: Rooms
    • Appendix VI: Enemies
    • Appendix VII: Fishing
      • Chapter 2: Rimuldar
      • Chapter 3: Kol and Galenholm
      • Chapter 4: Tantegel
      • Free Play
    • Appendix VIII: All Recipes
      • Recipe Items from Appendix I
      • Recipe Items from Appendix II
      • Recipe Items from Appendix III
      • All Recipes
  • Trophies and Bonus Items
    • Trophies
    • Day One Edition Bonus Items
    • DLC Bonus Items
  • About This Guide
    • Overview

Dragon Quest Builders Guide › Builder Basics

Navigating Alefgard

During the opening of the game, Rubiss provides basic knowledge about playing the game, from moving your character to building your first items, to using the environment to overcome obstacles. If you need any reminders, the informative windows (the ones that pop up when new topics are presented) are available for viewing at any time through the Main menu, Misc. sub-menu, under How to Play.

Moving and Looking Around

The Left stick controls movement, and the Right stick controls your view of the surrounding area. If you hold the Left stick up (to move your character forward), moving the Right stick allows you to change directions while keeping the camera oriented behind your character’s head.

Eye in the Sky

Press Option or Start to get an overhead view of the immediate area. Use either the Left or Right stick to look around and scout the nearby area. Any icons active on your compass will also appear during this overhead view.

The Compass

The compass serves two purposes. First, the icons that appear in the compass in the corner of the screen act as a navigational aid. Second, the compass tracks the passage of time.

Compass Icons
icon Description

The white flag always leads back to the Banner of Hope.

A Q guides you to a quest objective.

Blue, green, and red diamond shapes direct you to the naviglobe of that color.

A white face indicates the location of a character in need of assistance.

The star appears when you complete a chapter in Story Mode and you’re ready to move on to the next.

Passing Time

The moving white line on the compass indicates the time of day. The compass is divided into daytime (light blue), dusk (orange), and night (dark blue). You know dusk has arrived, and night is close, when shadows stretch on the ground.

The Hunger Meter

Hunger becomes a factor as time passes. The hunger meter appears as five loaves of bread. Each loaf represents 20% of the meter. When the loaves all flash red, you begin taking damage until you eat again.

Eating food items restores the meter. Read the descriptions of each food item (they’re included in Appendix III) to see how much of the meter they restore, and if they provide any additional benefits.

Green Things Growing

When time becomes active in the game, it allows growth for trees and crops, but only inside the confines of your base. There’s more information under the Farming section later in this chapter.

Enemy Activity at Night

Nightfall changes how many enemies are active. Some enemies sleep through the night, but others appear only at night. In particular, ghosts of many types harass you every time the sun sets. They throw fireballs and can teleport, but always vanish when the sun rises. You can avoid them completely by sleeping in a bed before the sun sets. For more information about enemies, check out Appendix VI.

NextCombat