Your base is the center of activity in each chapter of Story Mode. Your base for Free Play is the starting island, Terra Incognita. Raising your base’s level is a milestone in every Story Mode chapter. Getting your base to max level is a challenge for every chapter. Check the Main menu screen to see your base’s level and the score required to reach the next level.
The center of your base is the Banner of Hope. Walk away from the Banner of Hope until you hear a chime. The chime indicates you have crossed a boundary of the base. Keep the rooms you build inside the boundary of your base. You also learn how to build fortifications (spiked floors, cannons, etc.) that can be built outside the boundary of your base since they don’t count toward your base’s score.
Residents
Residents appear first at the Banner of Hope. When residents join your base, they offer quests, rewards, and blueprints that teach you how to build rooms. They also assist in the base’s defense. In Chapter 3 and Terra Incognita, you can recruit residents to join your party and travel outside the base with you. Residents are always available for conversation. When icons appear over their heads, it means they have a story-related event for you to undertake.
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These characters are new to the base and must be greeted before they’ll join. |
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There is a quest for you to undertake. Sometimes multiple characters will offer quests at the same time. |
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You have a quest for this character but haven’t completed it yet. Talk to the character for additional information if you’re stuck. |
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You have met all the requirements for this character’s quest. It’s time to claim your reward. |
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Use the proper item from your inventory on this character. |
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Talking to the character initiates a base defense battle. |
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Talking to the character initiates the battle against the chapter’s main boss. |
Building Rooms
While you can use blocks to create bridges over rivers, or steps to ascend to the tops of mountains, the primary use for blocks is building rooms. Rooms can be built anywhere, but if they’re outside your base, their only value is providing a place to sleep. Rooms built inside the boundary of your base provide a great deal more.
First, rooms add points to your base’s score, which is the only way to increase its level. Second, some rooms boost the attributes and equipment of the residents. Finally, certain rooms inspire the residents of your base to create items and leave them inside a chest for you.
By meeting certain requirements, an empty room becomes an improved room. A complete list of rooms, and the requirements for each, is included in Appendix V. In general, building baths and changing rooms improves the equipment used by the base’s residents. Bedrooms increase maximum HP, while gardens and many special rooms increase automatic HP recovery rates. With kitchens and other rooms available, residents create food and items for you to use.
Storage Inside Your Base
Your inventory is limited to 15 spaces, but you can build chests that allow you to store additional items. You must be at a chest to move items into or out of it; however, items inside chests within the boundary of your base are available when you’re building at crafting stations. There is also a limitation on how many chests can be placed; keep that in mind before spending the resources on crafting too many.
The ultimate storage solutions are the colossal coffer (in Story Mode) and the colossal closet (in Free Play). They have multiple tabs that offer greater storage than a chest. When the coffer or closet is set up inside your base, you can access it from anywhere in the world. If your inventory is full, items collected automatically transfer to the coffer or closet.
