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Dissidia Final Fantasy NT eGuide
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Contents

  • Changelog
    • Updates
  • A Closer Look
    • Art Gallery and Developer Interviews
    • Ace
    • Bartz
    • Cecil Paladin
    • Cecil Dark Knight
    • Cloud
    • Cloud of Darkness
    • Emperor
    • Exdeath
    • Firion
    • Garland
    • Golbez
    • Jecht
    • Kain
    • Kefka
    • Kuja
    • Lightning
    • Materia
    • Noctis
    • Onion Knight
    • Ramza
    • Sephiroth
    • Shantotto
    • Spiritus
    • Squall
    • Terra
    • Tidus
    • Ultimecia
    • Vaan
    • Warrior of Light
    • Y’shtola
    • Zidane
  • Mechanics
    • Overview
    • Controls
    • Basic Actions
    • Combat Actions and Battle System
    • Game Modes and Rule Sets
    • The Head-Up Display (HUD)
  • Common EX Skills
    • Overview
    • Buff EX Skills
    • Debuff EX Skills
  • Stages
    • Overview
    • Cornelia
    • Pandaemonium
    • The Floating Continent
    • Lunar Subterrane
    • Interdimensional Rift
    • Narshe Outskirts
    • Midgar
    • The Promised Meadow
    • Alexandria
    • Besaid Island
    • Stellar Fulcrum
    • Royal City of Rabanastre
    • Eden
    • Porta Decumana
  • Summons
    • Overview
    • Ifrit
    • Shiva
    • Ramuh
    • Odin
    • Leviathan
    • Alexander
    • Bahamut
  • Characters
    • Ace
    • Bartz Klauser
    • Cecil Harvey
    • Cloud of Darkness
    • Cloud Strife
    • Emperor
    • Exdeath
    • Firion
    • Garland
    • Golbez
    • Jecht
    • Kain Highwind
    • Kefka Palazzo
    • Kuja
    • Lightning
    • Noctis Lucis Caelum
    • Onion Knight
    • Ramza Beoulve
    • Sephiroth
    • Shantotto
    • Squall Leonhart
    • Terra Branford
    • Tidus
    • Ultimecia
    • Vaan
    • Warrior of Light
    • Y’shtola
    • Zidane Tribal
  • One-Player Modes
    • Overview
    • Sparring & Gauntlet Modes
    • Story Mode
      • Overview
      • Prologue
      • First Path: Bartz, Cloud
      • Second Path: Firion, Tidus, Shantotto, Jecht
      • Third Path: Onion Knight, Y’shtola, Vaan
      • Fourth Path: Warrior of Light, Cecil, Noctis, Garland
      • Fifth Path: Zidane, Squall, Terra, Lightning, Kuja
      • Paths Converge
  • Trophies
    • Overview
    • Story Trophies
    • Looking For Treasure
    • Gauntlet Trophies
    • Online Ranked Trophies
    • Capstone Trophy

Dissidia Final Fantasy NT Guide › Summons

Ramuh

Ramuh has an uncanny intellect, a pointed glare, and a shroud of lightning. His gift governs the use of ally-buffing EX Skills.

Pre-Summoning Effect: High Voltage

Increases buff skill gauge gain.

Post-Summoning Effect: Catalyzing Spark

Increases buff skill gauge gain and effect durations.

Summary

Ramuh’s party-wide effects focus around common buffing EX Skills such as HP Regen, Mighty Strikes, Mighty Guard, and Bravery Regen. His pre-summoning effect increases the amount of EX Skill gauge gained from landing attacks, while his post-summoning effect increases their buff duration by 15% (e.g., Mighty Strikes lasts for 17 seconds, up from 15). Ramuh is an excellent summon choice if your team selects buff-type skills, especially ones like HP Regen and Mighty Strikes.

Ramuh’s field attacks are direct-type column attacks with distinct electrical telegraphs that force enemy movement. While both attacks are virtually identical, one iteration of the attack targets all three opponents (with three lightning rings each), while the second iteration targets a single opponent (with eight lightning rings). The lightning strikes come out relatively fast, launching enemies into the air on hit.

Before he leaves the arena, Ramuh performs his signature Judgment Bolt attack, creating four lightning beams around each target that converge into a huge electrical burst. Like his normal field attacks, Judgment Bolt isolates enemies, forcing them to maneuver away from the pillars and the resulting blast.

Field Attacks

Thunderclap

Ramuh calls down three lightning rings around each enemy, telegraphing his incoming lightning strike. After a brief period, thunder bolts rain down from the sky, damaging foes who fail to escape the rings.
Bravery Damage Attack Type and Trajectory Description

1040

Three columns around each target

Ramuh conjures a formation of three electrical fields around each target, jolting each with a lightning bolt.

Thunderstorm

Ramuh singles out one target and surrounds them with eight electrified rings, striking them all with lightning and shocking foes in the vicinity.
Bravery Damage Attack Type and Trajectory Description

1040

Eight columns around a single target

Eight lightning rings surround a single foe. Lightning bolts rain down from the sky after a short time.

SIGNATURE ATTACK: JUDGMENT BOLT

Ramuh surrounds each foe with a set of four pillars of lightning that converge into a central point. When the lightning beams meet in a focal point, a massive blast of energy erupts, dealing damage over a large area.
Bravery Damage Attack Type and Trajectory Description

160, 1760

Four pillars around each enemy

Four lightning beams around each foe converge to deliver a an explosive bolt of electricity upon each target.

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