Total memoria cost: 3
Memories Given Form
Cost: 1 memoria Type: battle (Silver)
Available champions:Y’shtola, Vaan, Onion KnightOpponents: Mirage of a Conjurer (manikin Y’shtola), Twilight Prince (manikin Noctis), Simulacrum of a Believer (manikin Firion)Location: AlexandriaReward: 600 Gil
Y’shtola has little time to ponder the gateways’ inner workings, as she and the others are soon assailed by replicas of themselves.
At the End of the Aether
Cost: — Type: cutscene
The three explorers are fascinated with the dimension to which they are transported.
Y’shtola, while impressed that worlds can coalesce from people’s memories, fears this ability may be used for evil. The other two, however, seem oblivious to this possibility.
A Madcap’s Machinations
Cost: 1 memoria Type: cutscene
After traveling through a few gateways, the trio arrives at a memory of Vaan’s hometown: Rabanastre.
For Kefka, the current conflict is as exciting as watching paint dry. To alleviate his boredom, he decides to try painting the royal city red with explorer blood.
You’ll Eat Those Words
Cost: — Type: battle (Platinum)
Available champions: Y’shtola, Vaan, Onion KnightOpponents: Kefka, Reaper’s Caprice (manikin Kuja), Fey Maiden (manikin Terra)Location: Royal City of RabanastreReward: 1000 Gil
Kefka’s provocations light a fire not only in Vaan’s gut, but in Y’shtola’s and Onion Knight’s as well.
DEVOURERS of Dimensions
Cost: — Type: cutscene
Not even a sticky situation will wipe the smirk from Kefka’s powdered face.
The energy from their battle attracts the planesgorger. Its minions swarm the battlefield in such numbers that it is all the trio can do just to retreat.
Challenging Ifrit
Cost: 1 memoria Type: battle (Boss)
Available champions: Y’shtola, Vaan, Onion KnightOpponents: IfritLocation: Proving GroundsReward: 2 Treasures
The summons will submit only to those who have proven themselves worthy. Show this beast the most ardent of fires burns within you.
The god of fire is agile and aggressive, attacking quickly and often. Keep moving away from right in front of him, being especially wary of his pouncing and charging attacks. Engage only immediately after you’ve evaded his swings, or when his attention is focused on teammates.
Y’shtola has a much easier time than her companions with this fight, as she can stand at a distance and fire projectiles from safety. Both Conflagration and Blazing Embers have relatively short reach, so she is safe from all threats to her HP. Make sure to apply your debuffs on Ifrit to keep him slow and his Bravery low. When the second phase begins, don’t be alarmed by the fires that now surround the battlefield, as they are merely aesthetic. However, watch out for Hellfire as it can be difficult to discern in a sea of red.
Onion Knight has the option of playing at range, but if you want to play in melee range along with Vaan, you need to be constantly aware of Conflagration as it has a wide area of effect and you can still get hit after sidestepping. As a melee combatant, you will need to be very patient with your hit-and-run tactics because Ifrit is unrelenting in his close-range attacks.
Ifrit’s Arsenal
| Type | Name | Description |
|---|---|---|
|
Bravery |
Gash |
A triple-swiping right-left-right combo. |
|
Bravery |
Rend |
Powered-up Gash. Ifrit slashes six times in a row instead of three. |
|
Bravery |
Back Draft |
Ifrit charges straight ahead across the whole arena. |
|
Bravery |
Razing Rush |
Ifrit charges straight ahead, twice in a row. |
|
Bravery |
Igneous Slam |
A leaping attack that slaps the ground with both hands. |
|
Bravery |
Pyroclastic Pound |
Two Igneous Slam-style pounce attacks in a row. |
|
HP |
Conflagration |
Ifrit pounds the ground to make pillars of flame erupt, covering his front and flanks. |
|
HP |
Blazing Embers |
Ifrit throws a huge fireball from his right hand. |
|
HP |
Hellfire |
Ifrit rises up to summon an enormous flaming prominence before him. |
|
EX |
Fan the Flames |
At half HP, Ifrit’s rage ignites the arena and he redoubles his attack. |
|
EX |
Repulsive Roar |
Ifrit blows all enemies out to the edge of the arena. No damage inflicted. |