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Dissidia Final Fantasy NT eGuide
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Contents

  • Changelog
    • Updates
  • A Closer Look
    • Art Gallery and Developer Interviews
    • Ace
    • Bartz
    • Cecil Paladin
    • Cecil Dark Knight
    • Cloud
    • Cloud of Darkness
    • Emperor
    • Exdeath
    • Firion
    • Garland
    • Golbez
    • Jecht
    • Kain
    • Kefka
    • Kuja
    • Lightning
    • Materia
    • Noctis
    • Onion Knight
    • Ramza
    • Sephiroth
    • Shantotto
    • Spiritus
    • Squall
    • Terra
    • Tidus
    • Ultimecia
    • Vaan
    • Warrior of Light
    • Y’shtola
    • Zidane
  • Mechanics
    • Overview
    • Controls
    • Basic Actions
    • Combat Actions and Battle System
    • Game Modes and Rule Sets
    • The Head-Up Display (HUD)
  • Common EX Skills
    • Overview
    • Buff EX Skills
    • Debuff EX Skills
  • Stages
    • Overview
    • Cornelia
    • Pandaemonium
    • The Floating Continent
    • Lunar Subterrane
    • Interdimensional Rift
    • Narshe Outskirts
    • Midgar
    • The Promised Meadow
    • Alexandria
    • Besaid Island
    • Stellar Fulcrum
    • Royal City of Rabanastre
    • Eden
    • Porta Decumana
  • Summons
    • Overview
    • Ifrit
    • Shiva
    • Ramuh
    • Odin
    • Leviathan
    • Alexander
    • Bahamut
  • Characters
    • Ace
    • Bartz Klauser
    • Cecil Harvey
    • Cloud of Darkness
    • Cloud Strife
    • Emperor
    • Exdeath
    • Firion
    • Garland
    • Golbez
    • Jecht
    • Kain Highwind
    • Kefka Palazzo
    • Kuja
    • Lightning
    • Noctis Lucis Caelum
    • Onion Knight
    • Ramza Beoulve
    • Sephiroth
    • Shantotto
    • Squall Leonhart
    • Terra Branford
    • Tidus
    • Ultimecia
    • Vaan
    • Warrior of Light
    • Y’shtola
    • Zidane Tribal
  • One-Player Modes
    • Overview
    • Sparring & Gauntlet Modes
    • Story Mode
      • Overview
      • Prologue
      • First Path: Bartz, Cloud
      • Second Path: Firion, Tidus, Shantotto, Jecht
      • Third Path: Onion Knight, Y’shtola, Vaan
      • Fourth Path: Warrior of Light, Cecil, Noctis, Garland
      • Fifth Path: Zidane, Squall, Terra, Lightning, Kuja
      • Paths Converge
  • Trophies
    • Overview
    • Story Trophies
    • Looking For Treasure
    • Gauntlet Trophies
    • Online Ranked Trophies
    • Capstone Trophy

Dissidia Final Fantasy NT Guide › Summons

Ifrit

Strong of both limb and will, swathed in flames and possessed of keen fangs, this beast rampages about, invigorating its masters while enhancing Bravery Attacks.

Pre-Summoning Effect: Warcry

Reduces foes’ guard stamina more quickly.

Post-Summoning Effect: Meteor Strike

Reduces foes’ guard stamina more quickly and raises Bravery Attack power.

Summary

While Ifrit’s pre-summoning effect bonus isn’t particularly exciting, it limits the amount of guarding your enemies can do, as your attacks deal twice as much guard damage, making it much easier to guard-break opponents. Ifrit’s post-summoning effect is much more impactful, increasing your team’s Bravery damage by roughly 25%.

Ifrit’s main strengths are his field attacks. The speed and range of his attacks can help your team decimate your foes as they’re left scrambling in the infernal chaos. His dashing attack covers a massive horizontal range, forcing enemies to dash out of the way. On hit, it pops enemies into the air, allowing for a potential follow-up combo from you and your allies. His dive-bomb attack can catch opponents by surprise as he descends from the sky, dealing damage in a large area around him.

Field Attacks

Back Draft

Ifrit telegraphs this attack with a linear embers effect, aimed at an enemy. Foes in his path as he charges through the battlefield are launched into the air.
Bravery Damage Attack Type and Trajectory Description

1040

Linear across battlefield

Ifrit selects an enemy at random and swiftly dashes across the battlefield, incinerating anyone in his path.

Inferno

Ifrit telegraphs this attack on a random foe with a column of embers. He quickly descends and deals Bravery damage over a large area.
Bravery Damage Attack Type and Trajectory Description

160, 960

Column, direct dive attack

Ifrit appears above an enemy and performs a dive-bomb attack, crushing his victim with a ground-pound.

SIGNATURE ATTACK: HELLFIRE

Ifrit spawns three pools of lava beneath each enemy and begins charging up his special Hellfire attack. Upon release, the lava pools erupt and deal damage to foes in range of the lava eruptions.
Bravery Damage Attack Type and Trajectory Description

1920

Direct eruption beneath all targets

Ifrit spawns several lava pits beneath all foes that erupt and deal massive damage.

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