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Dissidia Final Fantasy NT eGuide
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Contents

  • Changelog
    • Updates
  • A Closer Look
    • Art Gallery and Developer Interviews
    • Ace
    • Bartz
    • Cecil Paladin
    • Cecil Dark Knight
    • Cloud
    • Cloud of Darkness
    • Emperor
    • Exdeath
    • Firion
    • Garland
    • Golbez
    • Jecht
    • Kain
    • Kefka
    • Kuja
    • Lightning
    • Materia
    • Noctis
    • Onion Knight
    • Ramza
    • Sephiroth
    • Shantotto
    • Spiritus
    • Squall
    • Terra
    • Tidus
    • Ultimecia
    • Vaan
    • Warrior of Light
    • Y’shtola
    • Zidane
  • Mechanics
    • Overview
    • Controls
    • Basic Actions
    • Combat Actions and Battle System
    • Game Modes and Rule Sets
    • The Head-Up Display (HUD)
  • Common EX Skills
    • Overview
    • Buff EX Skills
    • Debuff EX Skills
  • Stages
    • Overview
    • Cornelia
    • Pandaemonium
    • The Floating Continent
    • Lunar Subterrane
    • Interdimensional Rift
    • Narshe Outskirts
    • Midgar
    • The Promised Meadow
    • Alexandria
    • Besaid Island
    • Stellar Fulcrum
    • Royal City of Rabanastre
    • Eden
    • Porta Decumana
  • Summons
    • Overview
    • Ifrit
    • Shiva
    • Ramuh
    • Odin
    • Leviathan
    • Alexander
    • Bahamut
  • Characters
    • Ace
    • Bartz Klauser
    • Cecil Harvey
    • Cloud of Darkness
    • Cloud Strife
    • Emperor
    • Exdeath
    • Firion
    • Garland
    • Golbez
    • Jecht
    • Kain Highwind
    • Kefka Palazzo
    • Kuja
    • Lightning
    • Noctis Lucis Caelum
    • Onion Knight
    • Ramza Beoulve
    • Sephiroth
    • Shantotto
    • Squall Leonhart
    • Terra Branford
    • Tidus
    • Ultimecia
    • Vaan
    • Warrior of Light
    • Y’shtola
    • Zidane Tribal
  • One-Player Modes
    • Overview
    • Sparring & Gauntlet Modes
    • Story Mode
      • Overview
      • Prologue
      • First Path: Bartz, Cloud
      • Second Path: Firion, Tidus, Shantotto, Jecht
      • Third Path: Onion Knight, Y’shtola, Vaan
      • Fourth Path: Warrior of Light, Cecil, Noctis, Garland
      • Fifth Path: Zidane, Squall, Terra, Lightning, Kuja
      • Paths Converge
  • Trophies
    • Overview
    • Story Trophies
    • Looking For Treasure
    • Gauntlet Trophies
    • Online Ranked Trophies
    • Capstone Trophy

Dissidia Final Fantasy NT Guide › Summons

Bahamut

This prodigious dragon’s shrewd mind is almost as impressive as the searing fire he breathes. That, and how his presence enhances allies’ unique EX Skills.

Pre-Summoning Effect: Frenzied Bellow

Increases unique EX Skill gauge gain.

Post-Summoning Effect: Drakenscourge

Increases unique EX Skill gauge gain and effect durations.

Summary

Bahamut’s pre-summoning and post-summoning effects are similar to Ramuh’s and Leviathan’s, except they only affect unique EX Skills. The incremental gauge gains from scoring attacks are increased by 50%. After summoning Bahamut, your unique EX Skill’s duration is increased by around 7.5%. Note that this only applies to the duration of buff and debuff-type EX Skills and does not affect the duration of attack-based ones like the Emperor’s Starfall attack. Characters like Cloud (with Limit Break) and Sephiroth (with Jenova) can benefit from this post-summoning effect, although the boost is relatively minor compared to some of the other post-summoning boosts.

Bahamut’s Flare Breath is a linear-type sweep attack with limited coverage. However, it can be difficult for the enemy to see coming if they aren’t aware of Bahamut’s positioning, since the attack is projected from a set amount of distance away from him. Impulse is a powerful projectile attack that targets all enemies. If you can land a hit on an enemy or force them to guard briefly, Impulse is sure to hit them because of its release speed.

Bahamut’s greatest strength is his final signature attack, Megaflare. For a whole six seconds, each opponent is pelted with a focused beam that tracks their movement. If they stop at any point, they take damage, potentially resulting in eating the final Megaflare blast at the end of the attack.

Field Attacks

Flare Breath

Bahamut signals Flare Breath with a wall of patterned light. After a few seconds, he sweeps the telegraphed area with a fire-like breath attack, blasting enemies caught in its path.
Bravery Damage Attack Type and Trajectory Description

1040

Linear column, right-to-left trajectory (while facing Bahamut)

Bahamut targets a random enemy and delivers a sweeping breath attack.

Impulse

Bahamut telegraphs this attack with columns of light on each enemy target before quickly unleashing a barrage of radiant projectiles on each light pillar.
Bravery Damage Attack Type and Trajectory Description

1040

Direct column of projectiles

Bahamut targets each enemy and sends a barrage of energy missiles to their location.

SIGNATURE ATTACK: MEGAFLARE

Bahamut targets all three enemies with a tracking beam that burns into them, hitting several times. After six seconds of the beam attack, he ramps up the assault with a final explosive blast on each foe, dealing massive damage.
Bravery Damage Attack Type and Trajectory Description

80x11, 1760

Tracking beam into large area-of-effect blast

Bahamut pierces each foe with a focused energy beam that ultimately ends with a devastating blast.

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