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Dissidia Final Fantasy NT eGuide
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Contents

  • Changelog
    • Updates
  • A Closer Look
    • Art Gallery and Developer Interviews
    • Ace
    • Bartz
    • Cecil Paladin
    • Cecil Dark Knight
    • Cloud
    • Cloud of Darkness
    • Emperor
    • Exdeath
    • Firion
    • Garland
    • Golbez
    • Jecht
    • Kain
    • Kefka
    • Kuja
    • Lightning
    • Materia
    • Noctis
    • Onion Knight
    • Ramza
    • Sephiroth
    • Shantotto
    • Spiritus
    • Squall
    • Terra
    • Tidus
    • Ultimecia
    • Vaan
    • Warrior of Light
    • Y’shtola
    • Zidane
  • Mechanics
    • Overview
    • Controls
    • Basic Actions
    • Combat Actions and Battle System
    • Game Modes and Rule Sets
    • The Head-Up Display (HUD)
  • Common EX Skills
    • Overview
    • Buff EX Skills
    • Debuff EX Skills
  • Stages
    • Overview
    • Cornelia
    • Pandaemonium
    • The Floating Continent
    • Lunar Subterrane
    • Interdimensional Rift
    • Narshe Outskirts
    • Midgar
    • The Promised Meadow
    • Alexandria
    • Besaid Island
    • Stellar Fulcrum
    • Royal City of Rabanastre
    • Eden
    • Porta Decumana
  • Summons
    • Overview
    • Ifrit
    • Shiva
    • Ramuh
    • Odin
    • Leviathan
    • Alexander
    • Bahamut
  • Characters
    • Ace
    • Bartz Klauser
    • Cecil Harvey
    • Cloud of Darkness
    • Cloud Strife
    • Emperor
    • Exdeath
    • Firion
    • Garland
    • Golbez
    • Jecht
    • Kain Highwind
    • Kefka Palazzo
    • Kuja
    • Lightning
    • Noctis Lucis Caelum
    • Onion Knight
    • Ramza Beoulve
    • Sephiroth
    • Shantotto
    • Squall Leonhart
    • Terra Branford
    • Tidus
    • Ultimecia
    • Vaan
    • Warrior of Light
    • Y’shtola
    • Zidane Tribal
  • One-Player Modes
    • Overview
    • Sparring & Gauntlet Modes
    • Story Mode
      • Overview
      • Prologue
      • First Path: Bartz, Cloud
      • Second Path: Firion, Tidus, Shantotto, Jecht
      • Third Path: Onion Knight, Y’shtola, Vaan
      • Fourth Path: Warrior of Light, Cecil, Noctis, Garland
      • Fifth Path: Zidane, Squall, Terra, Lightning, Kuja
      • Paths Converge
  • Trophies
    • Overview
    • Story Trophies
    • Looking For Treasure
    • Gauntlet Trophies
    • Online Ranked Trophies
    • Capstone Trophy

Dissidia Final Fantasy NT Guide › Common EX Skills

Debuff EX Skills

Rend Shield, Weaken, Enfeeble, and Doom effects are applied to nearby foes and cannot be guarded. As long as your foes are within range, these skills apply their debuffs.

Rend Shield, Weaken, Enfeeble, Doom Area-of-Effect Range

Area-of-Effect Debuff Skills

Name Description Recast Time (seconds) DURATION IN SECONDS (NORMAL / WITH Jinx) Range Notes

Rend Shield

Lower the defense of affected enemies.

50

15 / 21

2.0

Increases Bravery damage taken by 100%.

Weaken

Lower the attack power of nearby foes.

50

15 / 21

2.0

Reduces damage dealt by 67%.

Enfeeble

Deplete the dash gauge of nearby foes.

90

5 / 7

2.0

—

Doom

Break nearby foes unless they damage you within ten seconds.

90

10

2.0

Any afflicted are broken if Doom counter reaches zero. Countdown is canceled if afflicted target successfully connects with an attack on caster.

Poisonga, Slowga, and Bindga are projectile-type attacks that require you to land a hit with a slow-moving tracking orb in order for their effects to be applied. In addition to their decent horizontal range coverage, these debuff attacks have moderate vertical tracking.

Poisonga Range

Slowga Range

Bindga Range

Tracking Projectile Debuff Skills

Name Description Recast Time (seconds) DURATION IN SECONDS (NORMAL / WITH Jinx) Range Bravery Damage Notes

Poisonga

Deal damage over time to foes in its effect radius.

30

25 / 35

3.0

160 + 1000 / 1400

1000 Bravery damage over 25 seconds. With Jinx: 1400 Bravery damage over 35 seconds. Large area-of-effect hitbox. Poison debuff cannot break foes nor does it stop them from regenerating Bravery.

Slowga

Reduce the movement speed of struck foes.

30

10 / 14

3.0

160

—

Bindga

Render any foes that are struck unable to move.

45

3 / 4

4.5

80

—

Vacuum and Bravery Conduit are special trap-type attacks placed directly at a target’s location. These attacks remain in place for 10 seconds, deterring foes with zone control.

Vacuum Range

Bravery Conduit Range

Non-Projectile Debuff Skills

Name Description Recast Time (seconds) TRAP DURATION (SECONDS) Range Bravery Damage Notes

Vacuum

Lay a trap that lures in nearby foes.

60

10

5.0

—

—

Bravery Conduit

Lay a trap that absorbs Bravery.

45

10

4.5

48x30

Absorbs 1440 Bravery over 10 seconds.

Blindga, Jinx, Dispelga, and Provoke can be used from any range and apply unique effects.

Miscellaneous Debuff Skills

name Description Recast Time (seconds) DURATION IN SECONDS (NORMAL / WITH Jinx) Range Bravery Damage Notes

Blindga

Temporarily darken all enemies’ screens for 10 seconds.

90

10 / 14

Any

—

—

Jinx

Temporarily increase the duration of some debuffs.

75

—

Any

—

Only affects common EX Skill debuffs.

Dispelga

Remove some buffs from all enemies.

40

—

Any

—

Does not dispel unique EX Skill buffs.

Provoke

Temporarily cause target to lock on to you.

90

15 / 22

Any

—

—

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