Prima Games eGuides
primagames.com Browse Redeem a code Help
Dissidia Final Fantasy NT eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Changelog
    • Updates
  • A Closer Look
    • Art Gallery and Developer Interviews
    • Ace
    • Bartz
    • Cecil Paladin
    • Cecil Dark Knight
    • Cloud
    • Cloud of Darkness
    • Emperor
    • Exdeath
    • Firion
    • Garland
    • Golbez
    • Jecht
    • Kain
    • Kefka
    • Kuja
    • Lightning
    • Materia
    • Noctis
    • Onion Knight
    • Ramza
    • Sephiroth
    • Shantotto
    • Spiritus
    • Squall
    • Terra
    • Tidus
    • Ultimecia
    • Vaan
    • Warrior of Light
    • Y’shtola
    • Zidane
  • Mechanics
    • Overview
    • Controls
    • Basic Actions
    • Combat Actions and Battle System
    • Game Modes and Rule Sets
    • The Head-Up Display (HUD)
  • Common EX Skills
    • Overview
    • Buff EX Skills
    • Debuff EX Skills
  • Stages
    • Overview
    • Cornelia
    • Pandaemonium
    • The Floating Continent
    • Lunar Subterrane
    • Interdimensional Rift
    • Narshe Outskirts
    • Midgar
    • The Promised Meadow
    • Alexandria
    • Besaid Island
    • Stellar Fulcrum
    • Royal City of Rabanastre
    • Eden
    • Porta Decumana
  • Summons
    • Overview
    • Ifrit
    • Shiva
    • Ramuh
    • Odin
    • Leviathan
    • Alexander
    • Bahamut
  • Characters
    • Ace
    • Bartz Klauser
    • Cecil Harvey
    • Cloud of Darkness
    • Cloud Strife
    • Emperor
    • Exdeath
    • Firion
    • Garland
    • Golbez
    • Jecht
    • Kain Highwind
    • Kefka Palazzo
    • Kuja
    • Lightning
    • Noctis Lucis Caelum
    • Onion Knight
    • Ramza Beoulve
    • Sephiroth
    • Shantotto
    • Squall Leonhart
    • Terra Branford
    • Tidus
    • Ultimecia
    • Vaan
    • Warrior of Light
    • Y’shtola
    • Zidane Tribal
  • One-Player Modes
    • Overview
    • Sparring & Gauntlet Modes
    • Story Mode
      • Overview
      • Prologue
      • First Path: Bartz, Cloud
      • Second Path: Firion, Tidus, Shantotto, Jecht
      • Third Path: Onion Knight, Y’shtola, Vaan
      • Fourth Path: Warrior of Light, Cecil, Noctis, Garland
      • Fifth Path: Zidane, Squall, Terra, Lightning, Kuja
      • Paths Converge
  • Trophies
    • Overview
    • Story Trophies
    • Looking For Treasure
    • Gauntlet Trophies
    • Online Ranked Trophies
    • Capstone Trophy

Dissidia Final Fantasy NT Guide › Mechanics

Basic Actions

Movement and Camera

DISSIDIA uses a conventional control and camera scheme seen in most third-person games. The left stick and shoulder buttons control movement and targeting, the right stick controls the camera, and the face buttons are used to attack and jump.

High Jump: Note that you can vary the height of your jump. Tap  for a small jump; hold  to jump higher.

Double-Jump: Press  again while in the air to perform a double-jump. Certain characters (generally assassins) can triple-jump.

Switching Targets

/ switches targets relative to the current target (depending on the aforementioned Targeting Type setting).

Target Closest Enemy: Press + to target the nearest enemy. This is an extremely useful shortcut for quickly addressing the nearest threat in the middle of a skirmish, or if you need to turn to an opponent behind you.

If an ally is targeting your target, their player number is displayed by the target reticle.

Target Lines: Target lines indicate when you’re being targeted by an enemy. The blue line turns red when the enemy targeting you begins their attack. Pay attention to this indicator to help you time your defensive maneuvers, such as guarding or dodging.

Dashing

Hold (with the left stick neutral) to dash directly at your target.

This lock-on dash angles toward the foe even if they’re higher or lower than your character. This means lock-on dashing is a way for characters to ascend while saving their double-jump for later.

Neutral dashing is extremely useful for quickly chasing targets beyond jump height.

Hold while pointing the left stick to dash in that direction, but only at your current altitude. You can ascend by jumping or descend by releasing the left stick (or by guarding).

Dash Stamina: While dashing, a gauge appears, indicating how much dash time you have left.

Although dashing is an incredibly powerful mobility option, its limited gauge forces you to ration its use. The dash gauge only replenishes while you are grounded and not attacking, making effective dash gauge management crucial. Try to keep a reserve of dash gauge available when traversing the map unimpeded. You don’t want to rush into a skirmish only to find yourself out of breath and needing to rest. Should the enemy team suddenly turn their attention toward you, you want to have some dash gauge available for maneuvering.

Dashing while airborne (e.g., during a jump or double-jump) allows you to “fly” at the altitude you started dashing at. This is an important aspect of combat to understand and become accustomed to, since verticality spacing plays a key role in DISSIDIA.

Difference Between Air-Dashing and Ground-Dashing

While air-dashing and ground-dashing are generally identical, there’s a key distinction to be made when it comes to executing Bravery Attacks. Some characters have two separate dashing attacks: one during air-dash and one during ground-dash. However, it’s not always obvious which dash you’re performing, so the following may clear it up.

You can only perform a grounded dash by holding a direction on the left stick + while standing on the ground. Inputting a neutral dash toward a grounded target results in an air-dash.

Wall-Running: Press  while dashing near a wall or vertical pillar (like a tree) to perform a vertical climb. This is used to climb ledges or to gain a height advantage and is the only way other than lock-on dashing at an airborne target to quickly gain altitude beyond jumping limits.

Make use of your wall-run maneuver to climb vertically without having to commit to a jump and double-jump.

Communication & Planning

Since matches largely revolve around teamwork, effective communication is just as important as skillful combat, if not more so. Although voice communication is ideal, DISSIDIA FINAL FANTASY NT has a powerful built-in chat system. Chat message menus are assigned to D-Pad directions, and specific messages are then assigned to one of the four face buttons within these menus. Fortunately, these menus can be customized on a character-by-character basis within the Character Customization interface. Think about which messages you frequently want to express in battle, and practice using them to direct your team to victory.

While a match is loading, make mental notes of who’s who: Vanguard? Assassin? Marksman? What are their minimap numbers? Make an effort to quickly note this stuff as a match begins, and it’ll soon become second nature.

Also get in the habit of checking everyone’s loadout of HP Attacks and common EX Skills. You’ll be unfamiliar with many HP Attacks and EX Skills at first, but this exercise will help you get more familiar with different characters and EX Skills faster. Eventually, once you’re familiar with all the moves, this will simply become part of formulating your strategy and objectives for the match.

Keep reading with a free account

The first 3 sections of Dissidia Final Fantasy NT are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousControls NextCombat Actions and Battle System