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Dissidia Final Fantasy NT eGuide
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Contents

  • Changelog
    • Updates
  • A Closer Look
    • Art Gallery and Developer Interviews
    • Ace
    • Bartz
    • Cecil Paladin
    • Cecil Dark Knight
    • Cloud
    • Cloud of Darkness
    • Emperor
    • Exdeath
    • Firion
    • Garland
    • Golbez
    • Jecht
    • Kain
    • Kefka
    • Kuja
    • Lightning
    • Materia
    • Noctis
    • Onion Knight
    • Ramza
    • Sephiroth
    • Shantotto
    • Spiritus
    • Squall
    • Terra
    • Tidus
    • Ultimecia
    • Vaan
    • Warrior of Light
    • Y’shtola
    • Zidane
  • Mechanics
    • Overview
    • Controls
    • Basic Actions
    • Combat Actions and Battle System
    • Game Modes and Rule Sets
    • The Head-Up Display (HUD)
  • Common EX Skills
    • Overview
    • Buff EX Skills
    • Debuff EX Skills
  • Stages
    • Overview
    • Cornelia
    • Pandaemonium
    • The Floating Continent
    • Lunar Subterrane
    • Interdimensional Rift
    • Narshe Outskirts
    • Midgar
    • The Promised Meadow
    • Alexandria
    • Besaid Island
    • Stellar Fulcrum
    • Royal City of Rabanastre
    • Eden
    • Porta Decumana
  • Summons
    • Overview
    • Ifrit
    • Shiva
    • Ramuh
    • Odin
    • Leviathan
    • Alexander
    • Bahamut
  • Characters
    • Ace
    • Bartz Klauser
    • Cecil Harvey
    • Cloud of Darkness
    • Cloud Strife
    • Emperor
    • Exdeath
    • Firion
    • Garland
    • Golbez
    • Jecht
    • Kain Highwind
    • Kefka Palazzo
    • Kuja
    • Lightning
    • Noctis Lucis Caelum
    • Onion Knight
    • Ramza Beoulve
    • Sephiroth
    • Shantotto
    • Squall Leonhart
    • Terra Branford
    • Tidus
    • Ultimecia
    • Vaan
    • Warrior of Light
    • Y’shtola
    • Zidane Tribal
  • One-Player Modes
    • Overview
    • Sparring & Gauntlet Modes
    • Story Mode
      • Overview
      • Prologue
      • First Path: Bartz, Cloud
      • Second Path: Firion, Tidus, Shantotto, Jecht
      • Third Path: Onion Knight, Y’shtola, Vaan
      • Fourth Path: Warrior of Light, Cecil, Noctis, Garland
      • Fifth Path: Zidane, Squall, Terra, Lightning, Kuja
      • Paths Converge
  • Trophies
    • Overview
    • Story Trophies
    • Looking For Treasure
    • Gauntlet Trophies
    • Online Ranked Trophies
    • Capstone Trophy

Dissidia Final Fantasy NT Guide › Summons

Leviathan

Born of the vast ocean depths, this monstrosity can douse foes with aqueous orbs. Its ill humors make for more powerful debuff EX Skills.

Pre-Summoning Effect: Tidal Roar

Increases debuff skill gauge gain.

Post-Summoning Effect: Sheer Misery

Increases debuff skill gauge gain and effect durations.

Summary

Leviathan’s pre-summoning and post-summoning effects heavily influence common EX Skills that debuff enemies. Like Ramuh’s effects, its pre-summoning effect increases the amount of gauge gained upon successful attacks—specifically, for debuff-type EX Skills (such as Poisonga, Slowga, and Enfeeble). Leviathan’s post-summoning effect increases the duration of these skills by 15%.

Buff-type EX Skills are generally preferred (since buffs are inherently easier to apply and make optimal use of), so Leviathan’s pre-summoning and post-summoning effects may not be that attractive for most teams. However, if several of your teammates are equipped with mobility-reducing skills like Enfeeble and Slowga, Leviathan may be a solid choice as a summon.

Leviathan’s primary strengths lie in its unique field attacks. Its tracking orbs litter the battlefield with slow-moving projectiles that are bound to connect with an enemy or two. Their on-screen persistence gives your team a huge advantage in most scenarios, particularly on confined maps like Stellar Fulcrum. Combined with your mobility-debilitating debuffs, Leviathan’s water spheres can decimate the entire enemy team, as long as your team is coordinated in its execution.

Field Attacks

Hydrospheres

Leviathan creates a ring of three enormous water spheres around each enemy. The spheres slowly collapse inward, potentially striking multiple times as each sphere explodes on impact.
Bravery Damage Attack Type and Trajectory Description

752 (each orb)

Ring of three tracking projectiles around each target

Leviathan conjures three orbs of water around each enemy. The orbs slowly converge, potentially hitting foes several times as they burst upon impact.

Hydroburst

Leviathan surrounds one target with nine water spheres. The spheres slowly pursue the nearest enemy and burst upon impact.
Bravery Damage Attack Type and Trajectory Description

752 (each orb)

Ring of nine tracking projectiles around one target

Leviathan isolates a target, encircling them with nine orbs of water that seek out enemies and explode on contact.

SIGNATURE ATTACK: TSUNAMI

Leviathan breaches up beneath an enemy and begins channeling its ultimate attack with a fierce whirlpool. The whirlpool forcefully draws in enemies, and after roughly four seconds, Leviathan causes a destructive eruption of water over a large radial area around it.
Bravery Damage Attack Type and Trajectory Description

1920

Whirlpool centered around Leviathan

Leviathan forms a gigantic whirlpool around a single foe, pulling in all nearby enemies before unleashing a massive water attack.

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