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Dissidia Final Fantasy NT eGuide
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Contents

  • Changelog
    • Updates
  • A Closer Look
    • Art Gallery and Developer Interviews
    • Ace
    • Bartz
    • Cecil Paladin
    • Cecil Dark Knight
    • Cloud
    • Cloud of Darkness
    • Emperor
    • Exdeath
    • Firion
    • Garland
    • Golbez
    • Jecht
    • Kain
    • Kefka
    • Kuja
    • Lightning
    • Materia
    • Noctis
    • Onion Knight
    • Ramza
    • Sephiroth
    • Shantotto
    • Spiritus
    • Squall
    • Terra
    • Tidus
    • Ultimecia
    • Vaan
    • Warrior of Light
    • Y’shtola
    • Zidane
  • Mechanics
    • Overview
    • Controls
    • Basic Actions
    • Combat Actions and Battle System
    • Game Modes and Rule Sets
    • The Head-Up Display (HUD)
  • Common EX Skills
    • Overview
    • Buff EX Skills
    • Debuff EX Skills
  • Stages
    • Overview
    • Cornelia
    • Pandaemonium
    • The Floating Continent
    • Lunar Subterrane
    • Interdimensional Rift
    • Narshe Outskirts
    • Midgar
    • The Promised Meadow
    • Alexandria
    • Besaid Island
    • Stellar Fulcrum
    • Royal City of Rabanastre
    • Eden
    • Porta Decumana
  • Summons
    • Overview
    • Ifrit
    • Shiva
    • Ramuh
    • Odin
    • Leviathan
    • Alexander
    • Bahamut
  • Characters
    • Ace
    • Bartz Klauser
    • Cecil Harvey
    • Cloud of Darkness
    • Cloud Strife
    • Emperor
    • Exdeath
    • Firion
    • Garland
    • Golbez
    • Jecht
    • Kain Highwind
    • Kefka Palazzo
    • Kuja
    • Lightning
    • Noctis Lucis Caelum
    • Onion Knight
    • Ramza Beoulve
    • Sephiroth
    • Shantotto
    • Squall Leonhart
    • Terra Branford
    • Tidus
    • Ultimecia
    • Vaan
    • Warrior of Light
    • Y’shtola
    • Zidane Tribal
  • One-Player Modes
    • Overview
    • Sparring & Gauntlet Modes
    • Story Mode
      • Overview
      • Prologue
      • First Path: Bartz, Cloud
      • Second Path: Firion, Tidus, Shantotto, Jecht
      • Third Path: Onion Knight, Y’shtola, Vaan
      • Fourth Path: Warrior of Light, Cecil, Noctis, Garland
      • Fifth Path: Zidane, Squall, Terra, Lightning, Kuja
      • Paths Converge
  • Trophies
    • Overview
    • Story Trophies
    • Looking For Treasure
    • Gauntlet Trophies
    • Online Ranked Trophies
    • Capstone Trophy

Dissidia Final Fantasy NT Guide › Summons

Odin

Though prideful, this knight has the skill to back up his claims and cleave his detractors. Odin’s blessing imparts speed equal to his sword swings.

Pre-Summoning Effect: Greased Lightning

Increases dash gauge recovery.

Post-Summoning Effect: Bladeglint

Increases dash gauge recovery and movement speed.

Summary

Odin affects dash gauge and movement speed. His pre-summoning effect increases dash gauge by 10%, while his post-summoning effect increases movement speed by 2%. While these effects aren’t as noticeably impactful as Shiva’s effects, they afford a constant mobility advantage throughout the match, since dashing is a crucial tool for all characters.

Odin’s charging field attack is relatively fast and can be difficult to avoid, even though it has an obvious telegraph. As with Ifrit’s charging attack, Odin decimates foes in a direct line across the battlefield. His secondary field attack is a rainstorm of projectiles, telegraphed by orbs of light on the ground after he throws Gungnir into the sky. Its large area of effect around a single enemy can have an isolating effect on the target, allowing you to follow up with aggression. Before he leaves the battlefield, Odin uses his renowned Zantetsuken attack. He teleports directly to a random enemy, then begins channeling the attack while a large purple field effect surrounds him. All foes within this field take Bravery damage after several seconds of channeling. You can use Zantetsuken’s channeling time to be aggressive, singling out enemies who are forced to run from the danger zone.

Field Attacks

Cavalry Charge

Odin telegraphs his attack with a linear aura effect across the battlefield, directed at one of the opponents. His steed sprints across the arena while he slashes at foes in the way.
Bravery Damage Attack Type and Trajectory Description

1040

Linear across battlefield

Odin charges through the battlefield, slashing at enemies in his path.

Gungnir

Odin throws Gungnir into the sky, causing several orbs of light to appear around a target. These orbs telegraph an incoming flurry of spears that descend and destroy foes in the vicinity.
Bravery Damage Attack Type and Trajectory Description

1040

Direct projectiles around a target

Odin throws his spear into the sky and causes a rainstorm of piercing projectiles around a single target.

SIGNATURE ATTACK: ZANTETSUKEN

Odin teleports to an enemy’s location and begins channeling his signature attack, telegraphed with a massive surrounding dome-like field with a draw-in effect. After three seconds, all foes within this field take heavy Bravery damage.
Bravery Damage Attack Type and Trajectory Description

1920

Large dome centered around Odin

Odin warps to a random foe, then readies his signature Zantetsuken attack, devastating enemies within range after three seconds.

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