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Dissidia Final Fantasy NT eGuide
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Contents

  • Changelog
    • Updates
  • A Closer Look
    • Art Gallery and Developer Interviews
    • Ace
    • Bartz
    • Cecil Paladin
    • Cecil Dark Knight
    • Cloud
    • Cloud of Darkness
    • Emperor
    • Exdeath
    • Firion
    • Garland
    • Golbez
    • Jecht
    • Kain
    • Kefka
    • Kuja
    • Lightning
    • Materia
    • Noctis
    • Onion Knight
    • Ramza
    • Sephiroth
    • Shantotto
    • Spiritus
    • Squall
    • Terra
    • Tidus
    • Ultimecia
    • Vaan
    • Warrior of Light
    • Y’shtola
    • Zidane
  • Mechanics
    • Overview
    • Controls
    • Basic Actions
    • Combat Actions and Battle System
    • Game Modes and Rule Sets
    • The Head-Up Display (HUD)
  • Common EX Skills
    • Overview
    • Buff EX Skills
    • Debuff EX Skills
  • Stages
    • Overview
    • Cornelia
    • Pandaemonium
    • The Floating Continent
    • Lunar Subterrane
    • Interdimensional Rift
    • Narshe Outskirts
    • Midgar
    • The Promised Meadow
    • Alexandria
    • Besaid Island
    • Stellar Fulcrum
    • Royal City of Rabanastre
    • Eden
    • Porta Decumana
  • Summons
    • Overview
    • Ifrit
    • Shiva
    • Ramuh
    • Odin
    • Leviathan
    • Alexander
    • Bahamut
  • Characters
    • Ace
    • Bartz Klauser
    • Cecil Harvey
    • Cloud of Darkness
    • Cloud Strife
    • Emperor
    • Exdeath
    • Firion
    • Garland
    • Golbez
    • Jecht
    • Kain Highwind
    • Kefka Palazzo
    • Kuja
    • Lightning
    • Noctis Lucis Caelum
    • Onion Knight
    • Ramza Beoulve
    • Sephiroth
    • Shantotto
    • Squall Leonhart
    • Terra Branford
    • Tidus
    • Ultimecia
    • Vaan
    • Warrior of Light
    • Y’shtola
    • Zidane Tribal
  • One-Player Modes
    • Overview
    • Sparring & Gauntlet Modes
    • Story Mode
      • Overview
      • Prologue
      • First Path: Bartz, Cloud
      • Second Path: Firion, Tidus, Shantotto, Jecht
      • Third Path: Onion Knight, Y’shtola, Vaan
      • Fourth Path: Warrior of Light, Cecil, Noctis, Garland
      • Fifth Path: Zidane, Squall, Terra, Lightning, Kuja
      • Paths Converge
  • Trophies
    • Overview
    • Story Trophies
    • Looking For Treasure
    • Gauntlet Trophies
    • Online Ranked Trophies
    • Capstone Trophy

Dissidia Final Fantasy NT Guide › One-Player Modes › Story Mode

Prologue

Total memoria cost: 7

Before the Dawn

Cost: 1 memoria Type: cutscene

Materia, descendant of Cosmos
Spiritus, descendant of Chaos

The world is thrown into conflict once more.

Among those summoned to this world, many once fought under Cosmos’s auspices to fell the dreaded Chaos and bring the cycle of conflict to an end.

A Princely Welcome

Cost: 1 memoria Type: cutscene

Upon opening his eyes, a certain prince is greeted with a world he has never before seen.

Left without his friends, his ride, or his phone, Noctis soon finds himself in the company of two strange warriors. He wants out now.

Ominous Procession

Cost: 1 memoria Type: cutscene

The gods ask not for loyalty from their warriors, only martial excellence.

In this world wrought from memories, the mightiest will prevails. The gods would be remiss to expect blind loyalty, but combat may yield unseen rewards.

Divergent Paths

Cost: 1 memoria Type: cutscene

Having been assembled, the champions make for their god’s domain.

Almost as if by instinct, the champions make their way through the desolate landscape to the tower where their patron deity resides.

Divine Schism

Cost: 1 memoria Type: cutscene

The goddess who greets them upon their arrival is hardly the one they imagined.

Heedless of her champions’ desires, Materia demands Spiritus’s defeat and her world’s salvation, thus igniting a conflict not unlike the cycles of yore.

Children These Days

Cost: 1 memoria Type: cutscene

One black mage would rather find a way home than fight, while others endeavor to explore the world.

Cloud sets off on a solitary mission to find a wayward ally. Meanwhile, three champions choose the road home over the path to war.

Departures

Cost: 1 memoria Type: cutscene

Some make for enemy territory while others set out to collect intelligence.

Sometimes the best way back is to move forward, and Noctis puts this into practice by following the Warrior of Light. Cecil decides to come along too, as royalty loves company.

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PreviousOverview NextFirst Path: Bartz, Cloud