There are two types of multiplayer game modes, each with unique objectives and win conditions.
Standard Battle
Each team starts with a limited, non-regenerating resource of three party health segments (displayed at the top-left corner of the screen). This party health bar indicates the number of lives remaining on a team and is shared by all three players.
One party health bar segment is removed from a team when a member of that team is incapacitated. Once a team’s party health is completely depleted, the match ends and the opposing team is deemed victorious. Essentially, the first team to score three points wins the match. Since party health is shared among members of a team, victory can be achieved by repeatedly defeating the same enemy player.
Summoning cores spawn periodically and become a focal point, as the core encourages conflict between the two teams. The team that fills their summon gauge first usually enjoys an advantage over the other team.
Core Battle
Each team has a base core (not to be confused with a summoning core), each with a health bar (displayed at the top-left corner of the screen). The main objective of this game mode is to destroy the other team’s base core while defending your own. Your base core is blue, while the enemy’s is red.
The transparent domes that surround the base cores represent the core’s immunity zone. If a defending player is within the immunity dome, the base core is immune to attacks. Additionally, defenders who are recovering from a “hard knockdown” from an HP Attack or are still in the post-respawn invincibility state do not trigger the base core’s immunity.
Summoning cores spawn regularly, and one of the sub-objectives is to fill your team’s summon gauge in order to call down your summon to gain an advantage in combat.
To target the enemy’s base core, hold
. To target a summoning core, hold
.
Unlike in a standard battle, there is no party health bar. You can kill enemy players over and over, but if you’re not dealing damage to their base core, you’ll never win. The objective of this mode is to strategically knock out and score HP Attacks to render the enemy core vulnerable to your team’s attacks.