Prima Games eGuides Assassin's Creed Unity eGuide

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Assassin's Creed Unity eGuide Walkthrough

Sequence 06

Memory 01/“The Jacobin Club”

Mission Overview
Challenges

■Two Snipers driven berserk: see “Notes & Further Reading”.

■ Two kills from hiding spots: see .

Notes & Further Reading

■Sequence 06 begins with another batch of ability unlocks for Arno. We strongly advise that you invest in the double assassination ability, as this is required to complete a Challenge in the second Memory.

■As with “La Halle Aux Blés” in Sequence 05, the opening Challenge of this mission (to drive snipers berserk) is designed to encourage repeat play and varied approaches to the mission. Our walkthrough here focuses on a pure stealth infiltration. If you would like to complete both Challenges on your first playthrough, we suggest that you target two snipers on the building’s rooftop before you begin the infiltration at entry . Note that you will fail this task if you do not finish it before the events described in entry .

The Memory formally begins at the start point outside Café Théâtre. After the cinematic ends, head to the rooftop waypoint to begin the actual mission. Following a brief cutscene (and potential mischief with Berserk Blades – see “Notes & Further Reading”), make your way to the street that runs alongside the northeast face of the building.

When you reach the corner, activate Eagle Vision to detect patrols. If the coast is clear, climb up and traverse to the right to reach a wooden platform outside an open window.

After activating Eagle Vision to detect the guards inside, jump through the window and take cover. Move behind the screen, then pass through the door to your left. Go through the next door in the small room to reach a balcony.

From cover at the balcony, activate Eagle Vision to identify La Touche in the room below. At this point, he will start to move through the crowds. This is your cue to use the chandelier to cross to the opposite balcony and take up position to the right of the door. You will need to use Eagle Vision regularly to keep track of La Touche’s movements throughout this stage of the mission.

Watch the patrolling guard: he moves in a clockwise circuit. Wait until he moves past your position, then use Stealth Mode to follow him; when you reach the hiding place, climb inside.

From the hiding spot, wait for the guard to return and perform an assassination as he passes to make progress on the second Challenge. Ignore the second enemy by the window, as his body may cause later complications: just move to the adjacent doorway.

From this position, watch the guard as he moves between the two doors. When he travels from the right-hand door to the left, sneak into the hiding spot. If you are making excellent time with your infiltration, you can assassinate him before La Touche walks by on his way to the upper floor; if in doubt, wait until La Touche is safely upstairs before you strike.

Head out of the open door leading to the roof terrace and climb just below the window marked on the above screenshot; activate Eagle Vision for a better view of proceedings. When La Touche is poised to depart, return inside and move into the previous hiding spot before he walks down the stairs. Use Eagle Vision to track his progress through the building until your mission objectives are updated.

Head to the bottom of the nearby staircase, then go down the steps into the basement. When you reach the waypoint, a cutscene begins. When it ends, you will find a trio of Extremists with you in the basement. If you pick the lock of the nearby closed door, you can ambush them with the ranged weapon of your choice. When all three are dead, return upstairs.

Conflict is likely during the escape from the building, though you can at least attempt to sneakily take out some enemies to tip the odds firmly in your favor. At the basement exit, kill the nearby Extremist by the window, then move into position by the door (as shown in the above screenshot).

The remaining Extremists move between the next two rooms in line. There are opportunities to Blend with partygoers and attempt to slip past the would-be aggressors searching for Arno, but there is no harm in a direct approach where you simply engage them in open conflict.

When you arrive in the room with a locked door, you have a choice: pick the lock and eliminate two guards with their backs to you (as illustrated above) for an easy exit but a chance of running into an Extremist patrol on the street, or climb up to the balcony to retrace the steps of your earlier entry. When you escape the highlighted area (and shake off anyone in pursuit, if applicable), the Memory ends.

Memory 02/“Templar Ambush”

Mission Overview
Challenges

■Four headshots: see .

■ Two double assassinations: see .

Notes & Further Reading

■The double assassination skill must be unlocked to complete the related Challenge in this Memory.

■ This Memory (and some of those that follow in Sequence 07) have a greater emphasis on combat than many of the missions that you will have played so far. We suggest that you invest in suitable equipment and upgrades in advance.

After the opening cinematic ends, head to the waypoint to find Élise. The Challenge to complete four headshots (with Pistol or Phantom Blades) begins as soon as you identify her in the search zone inside the courtyard. You can make a start on this from an elevated position, if you wish, though there are also other opportunities later in the Memory. Either way, assist Élise by eliminating the highlighted assailants.

Follow Élise until you arrive at the hedge maze, where another group of Extremists will arrive with murderous intent. Ensuring Élise’s safety is of paramount importance, so try to open the fight with a quick assassination or headshot on the Seeker – a far more dangerous opponent than his two allies.

The double assassination Challenge becomes active inside the hedge maze, but ends the moment that you escape. On the screenshot map shown here, we have highlighted the locations of paired Extremists that can be most easily eliminated in this fashion. With some, you will need to hide at a nearby corner and hit them with a Smoke Bomb to mask your approach; with others, you might find a gap to slide beneath that puts you directly between them. You can also complete the headshots Challenge here, for example from the top of the tower. When you are ready to depart, head through the exit on the west side of the maze to advance the story.

The final section of this Memory is fast-paced but entirely straightforward. Keep up with Élise and assassinate marked targets quickly once they appear. Running concealed beneath the arcades on the left-hand side can make your approach much easier and avoid protracted battles against Seekers. When you are confronted by snipers, climb to the rooftops to eliminate them. After Élise departs, don’t attempt to fight the Extremists: just run, and ideally take to the rooftops, to escape them. The Memory ends when Arno outpaces the assailants trailing in his wake.