Prima Games eGuides Assassin's Creed Unity eGuide

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Assassin's Creed Unity eGuide Walkthrough

Sequence 01

Memory 01/“Memories of Versailles”

Mission Overview
Challenges

■Don’t get tackled: see.

■ Pass under or over five objects: see.

Notes & Further Reading

■For an introduction to the new Last Known Position feature.

Follow the young girl through the palace until you reach a small garden area, then approach the table at its center and hold / to steal an apple.

This Memory serves as a tutorial for basic stealth, with a specific focus on the useful Last Known Position feature. After reading the explanation, follow the directions shown here to reach and enter a hiding place. Wait here until the guard loses interest.

You must now use the Last Known Position feature to draw the guard away from the exit. Stand in plain sight at position until he begins to approach Arno, then loop back around the hedge to pass through the door at position while the guard is facing in the opposite direction. Once inside, follow the girl until you reach the final waypoint marker.

When play resumes, you must pursue and tackle Hugo. Hold / while running to negotiate obstructions in Arno’s path, such as sliding below or over tables or vaulting through open windows. You need to perform this action five times to complete the first Challenge of this mission, but the number of opportunities on your way makes this an easy task. When the chase eventually brings you into close proximity with Hugo in the market area, tap / while running to make Arno leap and bowl him off his feet.

After the cutscene, your next task is to shake off your pursuers – and without being tackled if you intend to complete the second Challenge. Though the upturned cart directly ahead may suggest a rooftop escape, it’s quicker and easier to run north at street level in this instance (refer to the mini-map to see the ever-present compass point). As a fringe benefit, this will also take you closer to your next destination. Once you have eluded the guards and left the highlighted area, travel to the green waypoint marker to end the Memory.

Memory 02/“The Estates General”

Mission Overview
Challenges

■Parry two attacks: see .

■ Dodge two attacks: see .

After the opening cinematic, run in pursuit of the carriage. Instead of attempting to follow it through the gate, you should run into the Lift as pictured here. These devices enable Arno to ascend rapidly to higher elevations.

As soon as Arno reaches the rooftop, follow the free run course illustrated here to keep up with the carriage. If you fall too far behind, you will be Desynchronized and returned to the previous checkpoint. To avoid this, try to steer around obvious obstructions such as chimneys.

When you reach this position, the carriage will loop around the buildings before ostensibly coming to a stop at the area marked with an X. Approach it to trigger a cutscene.

The next section of the Memory introduces Viewpoints, the means by which you can unfog portions of the Paris map. This provides an improved view of the surrounding area on both the main map and mini-map, in addition to revealing points of interest such as side quests, stores and much more. Make your way through the streets to reach the church, then climb to the top. There are guards stationed at the main entrance, but there is an easy ascent from the west side of the building.

Once at the top of the spire, press / to Synchronize when the prompt appears. Afterwards, turn to face south and hold / with / and the appropriate direction on to make a rapid descent in that direction. Arno is completely safe during this process, automatically grabbing ledges or targeting soft landing positions to break his fall.

Your objective is to enter the building at the south of the church without being detected by the many guards. Follow the route shown here to make your way to the entrance, Blending with the civilians to avoid detection.

Safely concealed in the crowd, watch the guard in the vicinity of the door. When he walks to the west (your right as you observe him), slip through the entrance when his back is turned. Once inside, follow the linear path until you reach a door marked by a waypoint icon, just past the staircase. Press / to pass through.

On the other side of the door, head up the stairs to reach a packed balcony. You can now identify De La Serre by moving towards the stage, directly through the crowd in the main room. When the cutscene ends, head through the door at the nearby waypoint.

After the brief interlude, parry Hugo’s attacks with / to complete the first Challenge of this Memory. When his brother Victor frees himself, the second Challenge of this Memory becomes active. You must roll to dodge two of his heavy attacks with / to complete it. With this accomplished, defeat both brothers by attacking with /.

After the introduction to the guards that police the streets and buildings of note (highlighted in blue when viewed through Eagle Vision), your final task is to escape the area. Arno can easily outpace the pursuing pack on foot, so continue along the street. At the junction, take a right to head north. This way, your escape will also take you in the direction of the De La Serre estate for the next Memory.

Memory 03/“High Society”

Mission Overview
Challenges

■Don’t get into conflict: see .

Notes & Further Reading

■The first Memory of Sequence 02 begins automatically after the conclusion of this Memory.

After the opening cutscene, head into the De La Serre estate and go upstairs to reach the waypoint. Feel free to explore the room for points of interactivity. When you are ready, approach the door to De La Serre’s private quarters and press / to advance to the next part of the Memory.

From your starting position outside the palace, Blend with the crowds to reach the open windows highlighted by a waypoint marker. Scale the wall and climb through either opening.

Inside the mansion, take the door to your right. Be sure to follow the prompt to use / to move stealthily. Not only does this reduce Arno’s visibility, it also increases his movement speed without the usual audibility penalty. Once the two guards have walked to the right, you can move freely through the room without fear of detection.

Continue to the north until you reach the room pictured here. Tap / to enter cover. When the soldier moves to the left, tap the button again to leave cover and sneak through the open door.

In the next room, press / to activate Eagle Vision and detect the position of a guard in the room to the north. Tap / to enter cover behind the closest table. Move to the left, then press the button again to transfer between cover positions. Wait for the guard to turn away, then sneak around the outside of the tables to reach a door that leads to a balcony.

Jump over to the smaller balcony to the north and approach the door to trigger a cutscene. When this ends, continue north to trigger another cinematic in the ballroom. You should then follow Elise through the crowds until she and Arno converse in private.

After Elise departs, go through the open door to reach a balcony and, from there, descend to the courtyard below and – carefully! – enter Stealth Mode as you pass through the only available entrance. The Challenge to avoid conflict begins here, and entails using techniques introduced earlier in the Memory to bypass guards.

Take cover by the door and use Eagle Vision to get a clear view of the guards in the room. Use the cover elements and Stealth Mode to move undetected to the position shown on the above screenshot.

While being careful to avoid the guard who walks back and forth at the center of the assorted cover positions, make your way through the next door. The guard standing close to it will turn and walk through it as you approach his position.

Take cover behind the desk until the guard moves to stand by the fireplace, then quietly slip through the door to the right.

In the following room, move behind the table to avoid detection, then continue through the next door when the coast is clear.

Sneak through the exit and approach the waypoint to trigger the Memory’s closing cinematic.