Prima Games eGuides Assassin's Creed Unity eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Assassin's Creed Unity eGuide Side Quests

Maps & Collectibles

In this section we offer detailed, hi-res maps that show the locations of all collectibles in Assassin’s Creed Unity, with short instructive captions that should leave you in no doubt about the location of each and every item.

Revealing Collectibles

There are three primary methods to reveal the positions of collectibles on the main map screen (and, by extension, the mini-map):

Synchronizing with Viewpoints will usually make numerous collectibles in the appropriate sub-district appear immediately afterwards – but not all of them.

Simple exploration, especially while traveling via rooftops, will gradually reveal additional items. The process of completing main story Memories and side quests will gradually populate your map with new icons, even though you might not notice at the time.

Regular use of Eagle Vision will also lead you to find additional collectibles, especially those located underground or inside buildings.

Once an item appears on either map, its position will be remembered and stored until you collect it.

First Floor, Second Floor:
Floor Numbering Conventions

As we are in Paris (with occasional sojourns in Versailles) for the duration of this treasure hunt, we use the European conventions for naming floors in buildings. Therefore, North American readers should note that “ground floor” in the guide corresponds to what they usually call “first floor”, “first floor” is equivalent to “second floor”, “second floor” corresponds to “third floor”, and so forth.

Collectible Types

There are several different types of collectible in Assassin’s Creed Unity:

Chests: Chests contain currency and must be opened manually (whereas you simply need to move through other collectibles to pick them up). The more valuable containers are locked () and must be opened with lockpicks via a minigame before you can avail yourself of their contents. The harder the lock ( ), the better the reward, but the greater the demands on your reactions and Arno’s current lockpicking skills. Moreover, many chests are guarded by groups of Extremists, who must be neutralized before their contents can be plundered. Certain chests are tied to Assassin’s Creed Initiates () or the Companion App (), and will require you to complete tasks or register on these platforms for you to access them.

Sync Points: Each of these collectibles reward you with a point that you can spend on new skills. Sync Points are only available during Co-op Missions.

Cockades: These are usually (but not always) found floating in the air far above the ground, often just above rooftops, trees and other lofty positions. Collecting all Cockades unlocks a Trophy/Achievement.

Nomad Points: These reward you with currency for use in the Assassin’s Creed Unity Companion App. They reappear every 24 hours at the same spot.

Artifacts: There is one set of Artifacts in each district of Paris, as well as two sets in the Helix Rifts. Collecting each set will unlock a piece of equipment or weaponry. The Artifacts found in the Rifts are tied to Assassin’s Creed Initiates () or the Assassin’s Creed Unity Companion App (), and will require you to complete tasks on those platforms.

Treasure Hunting Tips

There are literally – not figuratively – many hundreds of collectibles in Assassin’s Creed Unity. What’s more, your ability to retrieve them is broadly tied to Arno’s current level of development. Until you can expand his arsenal of attacks, equip him with high-level garb (especially those with complementary perks appropriate to the task) and improve his lockpicking skills to the maximum level, you simply will not be able to open (let alone, make your way to) the most advanced chests. As a general rule of thumb, we advise that you wait – at the very least – for the final set of skill unlocks at the start of Sequence 10 before you embark on dedicated treasure hunting expeditions.

Custom Map Markers: The custom map marker function on the main map is phenomenally useful when you are searching for collectibles. We cannot emphasize enough the importance of this feature. After you select an item with / , a waypoint marker () is displayed on the screen when you look in its direction, highlighting its exact location (and therefore, elevation), along with a useful numerical figure that indicates its distance from your position. You should also note that items on a different floor level than Arno are slightly grayed-out on the mini-map, which enables you to easily ascertain if they are inside buildings, on rooftops, or underground. If in doubt, always visit the main map to apply a custom marker.

3D Map: The in-game map (which you can access by clicking the Touchpad on PlayStation 4 or by pressing on Xbox One) offers you a representation of the city in 3D. By applying a custom marker to any collectible, you can then adjust the viewing angle in all directions to get a better sense of the collectible’s exact position. By zooming in at the maximum level, you can see the item’s elevation in a building, for example, or if it lies underground.

Eagle Vision: Along with custom map markers, Eagle Vision vastly reduces the difficulty of finding collectibles. If a collectible item lies within the ability’s range, you can easily see it through walls and floors. You should, in essence, activate Eagle Vision at all times (cooldown notwithstanding) during any given treasure hunt.

Mission Collectibles: Even though we recommend that you wait until the later stages of the game before you start hunting for collectibles methodically, it doesn’t mean you should ignore the ones you encounter automatically during your progression. By diligently picking up accessible, low-difficulty items while you play core Memories and side quests, you will make gradual, yet important, progress in one of Unity’s most demanding challenges. This way, by the time you have elevated Arno to a truly legendary level of prowess, you will already have retrieved a non-negligible amount of collectibles, and you will be ready to tackle the more complicated ones that remain.

Chest Approaches: Chests are the collectible variety with the most immediate and practical benefits (in the form of money), especially when Arno is dirt-poor and ill-equipped during the early Sequences. However, they are also the most difficult to reach due to the regular presence of Extremists in the vicinity of the boxes with the most bountiful rewards. If you are zeroing in on a red (locked) chest, it’s usually wise to presume that there are Extremists in the vicinity. Always reconnoiter the area with Eagle Vision before you get too close. White chests (unlocked) are often unguarded, though there are a sufficient number of exceptions to warrant a degree of caution every time.

Keeping Track: Some players avoid collectibles while playing through sandbox-style games in order to methodically scour the world for them in a post-story binge, due to a desire to avoid frustrating searches for items actually picked up, then forgotten, many hours before. There is really no need to do this with Unity. Items that Arno physically collects (such as Cockades and Artifacts) are replaced by a ghostly outline once collected. Chests remain in place for you to see, but cannot be opened again. Finally, marker icons for all collectibles that you pick up disappear from your maps once you have them.

Useful Equipment Modifiers: Pay attention to your choice of equipment whenever you dedicate time to picking up collectibles. If you decide to tackle locked chests in a particular region to raise funds, a belt that increases Arno’s carrying capacity for lockpicks would be an appropriate choice. If you intend to trespass in a Restricted Area to pilfer specific objects, equipment that increases his ability to remain hidden would also be of benefit. And in all circumstances, hoods that improve your Eagle Vision ability (duration, range, cooldown) can prove extremely helpful.

Sync Points: As valuable as Sync Point collectibles may be, you ideally need a full party in a co-op session to reach those that are guarded by enemy forces that would be prohibitively difficult for a single Assassin to overcome – which is, of course, most of them. The best plan is to go hunting with friends after you have completed the core mission at least once, when you will have the benefit of being familiar with the area.

Le Louvre District

Chests
IconNotesLock

In a tunnel guarded by four Extremists, with two entrances from the riverbank.

On the riverbank, through a doorway.

-

Inside a first-floor room only accessible via a window on the northwest wall.

Accessed via one of two openings on the north of the riverbank, with Extremists nearby.

-

On the rooftop.

-

In a room on the first floor. Enter via a hatch on the rooftop.

Accessed via the hole in the wall created at the end of Memory 01 of Sequence 08. Follow the path and pick the locked gate () to reach the chest.

By the back door of the building. Three Extremists nearby.

Behind a low wall close to the steps. Three Extremists.

Look for an archway with steps that lead underground. At the bottom of the steps, take the first left.

-

At the bottom of the steps found beneath Cockade #05, follow the path and open the locked door ().

-

Inside the house, ground floor. Enter via the first-floor window. Three Extremists divided between the two floors.

In the garden, guarded by three Extremists.

Underground. Access via the riverbank to the south. At the first junction, slide through the vine-covered gap.

-

Enter through the second-floor window. Behind a locked door ().

-

Underground, entrance almost directly below

Cockade #16, guarded by a handful of Extremists.

On the first floor of a house guarded by four Extremists: two at the front entrance, two on the first floor.

Inside the building, behind a locked door (), with Extremists on the way.

On the first floor of the building, beneath a staircase.

Next to a carriage. Four Extremists.

In a room on the first floor.

-

Underground, accessed via the steps to the north. Take a right every time you reach a turning.

-

Open the locked door () on the south side of the building, with three Extremists close by and a fourth inside.

-

On the roof terrace above the archway.

-

On the ground floor of the building, behind a locked

door (). Enter through a window on the first floor.

On the third floor of the building guarded by multiple Extremists, behind a locked door ().

On the first floor of the building, guarded by Extremists.

To the right of the brasserie entrance, guarded by several Extremists.

Second floor of the building, easy access via an open window on the first floor.

Underground, access via the steps to the west, three Extremists on the way.

In a walled enclosure guarded by five Extremists.

On the rooftop.

On the rooftop.

-

On the ground floor of the building, but the only available entrance is a hatch on the rooftop. Four Extremists inside.

Ground floor, just behind the blue door.

-

Inside a walled enclosure guarded by two Extremists.

Ground level, at the back of the building, guarded by four Extremists.

On the first floor of a house guarded by several Extremists.

On the rooftop.

At the back of the house. Four Extremists.

Initiate & Nomad Chests
IconNotes

To the right of the double doors.

Next to the wall, between two sets of barrels.

Next to a produce stall.

Next to a hedge in the garden.

Behind the statue.

Ground level, in plain sight.

Artifacts
IconNotes

Inside the building, first floor.

On the second floor of the building.

Inside the building, second floor.

On the door close to the fountain.

Ground floor, to the right of the fireplace.

Cockades
IconNotes

Underground. Access it via the ladder to the northwest.

From the riverbank, look for a sewer entrance. The Cockade is just inside to the left.

Jump from the rope to the fence below.

Underground. Follow the instructions for Chest #07 until you reach the locked gate, then follow the linear path.

Just above a rope tied between two trees.

Jump from the upper branches to the wall below.

Perform a Leap of Faith from the nearby rooftop.

Floating between an open window and a tree branch.

On top of the statue.

Floating above the rope.

Hovering between the upper branches of a tree.

Jump from the upper branches of the tree.

Between the two buildings, close to several wooden beams.

In front of a circular window just below the highest point of the building.

Floating above a smaller spire at the top of the tower.

Sync Points (“Danton’s Sacrifice”)
IconNotes

In the sewers that run beneath Place de la Concorde.

Inside the building, on the ground floor.

On the upper floor of a building that can only be accessed via a locked door ().

Sync Points (“The Infernal Machine”)
IconNotes

On the Hôtel de Ville’s rooftop, literally one step away from the Viewpoint.

In the catacombs, behind a locked door ().

Inside the building, on the second floor.

Ventre de Paris District

Chests
IconNotesLock

Underground, easy access from the river bank.

-

Inside the building, top floor.

On the rampart, with two guardsmen nearby.

In a small wooden enclosure, guarded by two Extremists.

-

Inside the building, first floor, above an archway.

-

In a back alley, guarded by two Extremists.

Inside the building. Easy access via a window on the northeast face of the Grand Châtelet.

-

Underground, easy access from the nearby stairs.

-

In the sewers. Best access from the stairs to the southwest.

Beneath a stall with a red cover, guarded by two Extremists.

Inner courtyard, by the hiding spot, guarded by two Extremists.

-

Right next to the catacombs entrance, guarded by two Extremists.

In the catacombs, easy access via the stairs a few steps to the south.

-

Inside the building, second floor, guarded by two Extremists.

In the courtyard, guarded by two Extremists.

-

Inside the building, first floor.

Beneath a wooden staircase.

-

In the warehouse, upper platform, easy access from the back window.

Beneath the archway, guarded by two Extremists.

On a rooftop.

In a small courtyard, guarded by two Extremists.

-

Behind a stall between the two covered market structures.

-

Beneath an arch on the church’s rooftop.

Inside the building, top floor.

Inside the building, top floor.

Inside the building, second floor.

-

In the warehouse, upper platform, easy access from the back window.

Inside the building, top floor, guarded by three Extremists.

Inside the building, upper floor.

-

In a small dead end.

-

In a small courtyard, guarded by three Extremists.

Inside the building, second floor.

Inner courtyard, beneath a wooden canopy, guarded by two Extremists.

In a small dead end.

-

Underground, easy access from the stairs to the north, guarded by three Extremists.

At the top of the derelict tower.

Inside the building, first floor, guarded by three Extremists.

-

Against the small wall by the hay cart, guarded by three Extremists.

Inside the building, top floor.

Underground, easy access from the riverbank.

Initiate & Nomad Chests
IconNotes

Behind a stall.

In plain sight on the street.

Behind a stall.

Behind a stall.

On the street, behind a wooden fence.

In plain sight on the street.

Artifacts
IconNotes

Inside the Grand Châtelet, with many guardsmen around. Easy access via the window above the front entrance.

Inside the mansion, first floor, easy access via the balcony.

Inside the shop building, ground floor.

Inside the building, second floor.

Cockades
IconNotes

At the top of the church’s smallest tower.

At the top of the tower’s spire.

At the top of the Tour St. Jacques’s spire.

Inside the warehouse, upper platform.

Floating in the air between two boats.

At the top of a small dome.

At the end of the wooden beam that protrudes from the building.

Beneath an arch on the church’s rooftop.

At the top of the church’s spire.

On the rooftop.

On the rooftop.

At the top of the derelict tower.

At the top of the wooden structure with a green cover.

At the top of a chimney surrounded by wooden scaffolding.

On the rooftop.

Sync Points (“The Food Chain”)
IconNotes

Inside the building, on the top floor.

Beneath the large wooden canopy, on the upper platform.

Sync Points (“The Infernal Machine”)
IconNotes

In the sewers, which you can access from the river bank to the south of Grand Châtelet.

In the Hôtel de Ville’s main hall, on the ground floor.

Le Marais District

Chests
IconNotesLock

Underground, easy access from the river bank.

-

Inside the building, first floor.

-

Underground, easy access from the river bank, guarded by a Defender.

Inner courtyard, beneath the archway, guarded by multiple Extremists.

-

Inside the building, first floor, behind a locked door ().

Under the canopy with a red cover.

-

Wooden warehouse, upper floor.

-

At the tower’s base.

-

Underground, easy access from the river bank.

-

Inner courtyard, on the upper floor of the wooden warehouse, guarded by two Extremists.

Inner courtyard, on the balcony.

Inner courtyard, by the overturned cart, guarded by a Defender.

On the rooftop terrace.

Inside the building, ground floor, guarded by two Extremists.

In the building’s basement. Easy access via a locked door () at street level.

-

In the catacombs.

-

On the wooden balcony.

-

Inside the building, first floor.

Inner courtyard, by the cart, guarded by two Extremists.

Inside the building, in the attic.

Underground, easy access from the river bank.

-

On the Bastille’s rooftop, by the staircase, with two Extremists around.

Inside the Bastille, in an office on the top floor that can be accessed from the derelict part of the rooftop. Two Extremists.

On the street that surrounds the Bastille, guarded by multiple Extremists.

Inside the building, ground floor.

Inside the building, top floor.

-

In the garden, at the foot of the statue, guarded by two Extremists.

Inside the building, first floor, behind a locked door ().

-

Inside the building, top floor, guarded by a Defender.

Underground, easy access from the river bank.

On the terrace, at the top of the square outbuilding.

-

Inside the building, first floor, guarded by two Extremists.

On the rooftop terrace.

-

Inner courtyard, guarded by two Extremists.

Inside the Temple, down the stairs from the balcony, behind a locked door ().

In the sewers, easy access from the entrance to the east.

-

In the sewers, in a chamber with multiple Extremists; easy access from the entrance to the east, locked door ().

Inside the building, first floor, behind a locked door (), with multiple Extremists on the way.

On the rooftop terrace.

Inside the building, ground floor, guarded by several Extremists. Possible access via a locked door ().

-

Inside the building, ground floor, guarded by several Extremists.

Inside the building, ground floor, guarded by three Extremists.

In an alleyway, guarded by three Extremists.

On the stage.

-

Initiate & Nomad Chests
IconNotes

In the garden, against the wall.

In the garden, by the lift.

Beneath the archway.

In the garden, against the wall.

Against a wall in the courtyard.

Close to the fountain.

Artifacts
IconNotes

Inside the building, first floor.

Inside the building, top floor, easy access via a window.

In the courtyard, beneath the wooden canopy.

On the wall of red bricks in a small garden.

Inside the building, first floor, at the end of the final corridor.

Cockades
IconNotes

Jump from the warehouse’s upper-floor window.

Perform a Leap of Faith from the rooftop’s corner.

On a balcony in the narrow street.

On the wooden beam, above the narrow alleyway.

Leap from the tower’s spire to the rooftop across the street.

The Bastille’s inner courtyard, at the top of a small tower.

Above a rope in the middle of the street.

Leap from one tree branch to the other.

On the rooftop, between chimneys.

Leap from one V-shaped section of the tree to the other.

On the balcony’s balustrade.

On a tree branch, jump from the nearby balcony.

On a wooden beam that protrudes from the building.

Perform a Leap of Faith from the church’s rooftop.

At the top of the church’s spire.

Sync Points (“Political Persecution”)
IconNotes

Inside the building, on the upper floor.

Underground, behind a locked door () which can be accessed from the river bank.

Inside the Bastille, in a cell on the ground floor with a lockeddoor ().

At the top of the tower in the middle of the hedge maze.

Sync Points (“The Austrian Conspiracy”)
IconNotes

Inside the building, on the top floor. Easily accessible via a window facing the street.

Inside the building, on the top floor. Behind a locked door ().

At the very top of the church’s spire.

Ile de la Cité District

Cockades
IconNotes

Easy to spot as you approach its position on the bridge.

On a balcony overlooking the river.

In the catacombs below, available during, or on completion of, “The Ritual of Baphomet” Paris Story.

Inside the building, first floor.

On the cross at the top of the tower.

At the bottom of the stone steps that lead from the street to a closed gate below.

Above a chimney surrounded by a wooden scaffold.

On a low roof on the south side of the church.

Clearly visible as you cross the bridge.

In a small enclosed area, ground level.

Floating above a fountain in the garden.

Perform a Leap of Faith from the rooftop into the hay cart below.

Artifacts
IconNotes

Second floor interior, with easy window access to the northwest and southeast.

On the wall next to the bed on the ground floor of the house.

First floor of house, close to the top of the first staircase.

Chests
IconNotesLock

On the rooftop.

-

On the riverbank, with two Extremists investigating it.

On the roof of the church, northeast side.

-

At the end of an alleyway, with two Extremists in close proximity.

On the street outside a building.

-

Second floor of building.

-

Against a wall at ground level.

-

First floor of house.

-

On the lower rooftop at the back of the church.

-

Outside, guarded by two Extremists.

In the garden, guarded by two Extremists.

Second floor of building; enter via a window on either side.

First floor of building; enter via a window on either side.

-

Found on the first floor of the building.

On the riverside, with three Extremists close by.

In the enclosed garden; three Extremists.

Inside Notre Dame, lower level.

Underground, accessible once you play or complete the “Flamel’s Secret: The Elixir of Life” Paris Story

-

In a small enclosed garden; two Extremists.

First floor of house; enter via a window on either side.

By the riverside, with two Extremists watching over it.

Next to a carriage.

-

By the riverside, with two Extremists standing close to it.

-

First floor of house, behind a locked door ().

-

First floor of house. Enter via a window on either side.

-

On the rooftop.

Next to a wall, ground level.

-

First floor of house; enter via a window on either side.

-

On the rooftop.

On the riverbank, with two Extremists nearby.

-

Initiate & Nomad Chests
IconNotes

Next to the monument.

In a room on the second floor. Easy access via the balcony on the northeast side.

Next to a heavily laden carriage.

On the street to the south of Notre Dame, next to a carriage.

Go through the southwest arch and turn right.

Outside the southwest entrance to the café.

Les Invalides District

Chests
IconNotesLock

At the back of the house, against the southwest wall.

-

Against the northeast wall of the building.

-

Inside the gatehouse, guarded by three Extremists.

Against the outer wall, guarded by three Extremists.

In the derelict building next to the waterwheel, guarded by three Extremists.

Northwest wall of the house, guarded by two Extremists.

Underground. Use the catacomb entrance in the southeast of the graveyard. Two guards.

In an alcove, outer wall; four Extremists guard it.

Against the outside of the graveyard wall, close to the hay bales. Five guards.

In the ruins at the top of the hill. Three guards.

Second floor of the building, behind a locked door (). Three Extremists.

At the back of the building, in the walled garden, with four Extremists.

By a stack of crates in the orchard, guarded by six Extremists.

Next to a carriage.

-

Inside the courtyard, with four guardsmen nearby.

In a small camp by the stream, with four Extremists in attendance.

Inside the Restricted Area, approach from the north.

In the boat, next to the hay bales.

-

Inside the marquee.

-

In front of a tent close to an alarm bell.

Inside the courtyard, against a wall.

-

On the dock, guarded by five Extremists.

Top floor of the house, accessed via windows or roof entrance. Four Extremists.

In the garden, with four Extremists in attendance.

On the jetty.

-

In the garden. There are five Extremists in the vicinity.

Top floor of building. Three Extremists.

First floor of house only accessible via a locked door () on the southwest side. Three Extremists.

On the first floor balcony; access via the central courtyard.

-

On the rooftop.

-

On the ground, next to a carriage.

-

On the rooftop, with a sniper right next to it, and another on the rooftop further north.

On the top floor of the building, with two Extremists, behind a locked door ().

-

In a garden behind a house, guarded by three Extremists.

On the second floor of a house; only accessible via a locked door () on the north side. Three Extremists.

In an enclosed garden area with four Extremists.

Ground floor. Approach from the north, kill the Seeker, then sneak in through the door.

In a wooden storeroom in the garden; guarded by four extremists.

Inside a small enclosed area between two houses. Four Extremists guard it.

First floor of house. Enter via the window on the southwest side.

Initiate & Nomad Chests
IconNotes

Against the outer wall of the graveyard.

On the street outside the church, next to the railings.

On the street, next to a cart.

Next to a hiding spot.

Against the west wall of the building.

Against a wall close to a carriage.

By a hedge, just outside the garden.

Artifacts
IconNotes

East side of house, on exterior wall.

Inside the house, first floor.

Go through the northwest entrance; when you reach the statue, turn left.

First floor of house, use the rear entrance.

On the first floor. Enter via the second-floor window on theeast side.

On the second floor of the building. Enter via the window on the south side.

On the south wall of the courtyard, at ground level, with guardsmen nearby.

Cockades
IconNotes

Floating in the air between two trees.

Beneath the wooden bridge by the waterwheel.

In the upper branches of a tree next to the church.

Underground. Use the catacomb entrance in the southeast of the graveyard.

Floating in the air between two trees.

Between two chimneys on the roof of the building.

Floating above the belfry on top of the building.

On a balcony above the door.

In an underground storeroom accessed via a door in the adjacent Restricted Area.

On the rooftop.

Jump from the wooden beam to the platform.

Jump from the wooden beam on the rooftop to the cross below.

On top of the colonnade.

On a ledge directly above the north entrance.

Leap from the rooftop to the tree.

On top of the tower.

Perform a Leap of Faith from the wooden beam protruding from the rooftop.

Behind a column high to the right of the entrance.

Floating between two buildings, at rooftop level.

On top of a post on the jetty.

Beneath a table laden with boxes and barrels.

Sync Points (“Women’s March”)
IconNotes

Beneath the wooden canopy at the back of the house.

Under the house’s archway.

Inside the gatehouse, behind a locked door () on the ground floor.

On the church’s rooftop, at the foot of the small tower.

Inside the doorway at the foot of the church tower.

Sync Points (“The Tournament”)
IconNotes

Inside the spire structure of the Invalides landmark.

Inside the Invalides, near the ceiling of the northernmost room.

Inside the building, at the top of a door on the upper floor.

In the pool’s corner, floating above the water.

On the river bank, at the foot of a semi-circular stone structure.

Le Quartier Latin District

Chests
IconNotesLock

Inside the house’s basement, guarded by multiple Extremists.

Between the alarm bell and the giant wooden kegs.

-

Under the canopy that connects the two buildings, with many Extremists around.

On the windmill’s wooden balcony.

In the catacombs, easily accessible from the nearby underground entrance.

-

In a small wooden enclosure.

-

On a wooden rooftop, with a sniper patrolling nearby.

Inside the building (only accessible from a window on the second floor), first floor, guarded by many Extremists.

In the catacombs, guarded by many Extremists.

In the sewers (entrance in the Luxembourg Gardens).

-

Inside the building, upper floor, guarded by two Extremists.

-

Between two potted plants, with many Extremists around.

Inside the building (locked door: ), top floor, guarded by multiple Extremists.

Inside the building, upper floor, guarded by multiple Extremists.

Inner courtyard, in a cell (locked door: ).

-

Inside the building (locked door: ), upper floor.

-

On the rooftop, behind a balustrade, guarded by a sniper.

In the back alley, guarded by two Extremists.

In the back alley, guarded by three Extremists.

By a wooden canopy, guarded by three Extremists.

Inside the building (locked door: ), top floor, with multiple Extremists on the way.

-

In the catacombs, below wooden beams.

-

Inside the building, upper floor.

Inside the building, upper floor, guarded by three Extremists.

In the sewers (entrance to the east), guarded by three Extremists.

Inside the building (locked door: ), upper floor.

-

Inside the building, upper floor.

Inner courtyard, beneath the arcades.

-

Inside the building, upper floor.

Courtyard, beneath the arcades, guarded by several Extremists.

-

Inner courtyard, by the well, with multiple Extremists around.

Inner courtyard, in front of the hiding spot, with three Extremists around.

Inner courtyard, guarded by two Extremists.

Inside the building (locked door: ),

second floor, only accessible from the top floor

(guarded by two Extremists).

-

Inner courtyard, on the balcony.

-

Inner courtyard, guarded by three Extremists.

Inside the building, upper floor, guarded by two Extremists.

Rooftop terrace.

-

In the sewers (entrance on the river bank), guarded by three Extremists.

Inside the building, upper floor.

Initiate & Nomad Chests
IconNotes

In plain sight on the street.

In plain sight on the street.

In plain sight on the street.

In plain sight on the street.

In plain sight on the street.

Artifacts
IconNotes

Inside the Paris Observatory tower, guarded by two Extremists.

Inner courtyard, beneath the arcades.

Inner courtyard, beneath the arcades.

Inside the building, first floor.

Inner courtyard, by the arch.

Cockades
IconNotes

Perform a Leap of Faith from the church’s rooftop to the hay cart.

On the windmill’s rooftop.

Perform a Leap of Faith from the building’s rooftop to the hay cart.

Between the two church towers. Free run down from the top of either.

At the top of the Paris Observatory tower, hang or drop down from the rope.

On the rooftop, free run down from the top of the tower.

On the rooftop, leap from a balustrade to the other.

Perform a Leap of Faith from the Observatory to the hay cart.

Perform a Leap of Faith from the church’s rooftop to the hay cart.

At the top of the church’s spire.

Perform a Leap of Faith from the church’s spire to the hay cart.

Above a tiny slate-roofed structure. Leap from the nearby building.

At the top of the small tower’s spire.

At the crossing of the three ropes.

Above the wooden beams in the alleyway.

Inside the building, first floor.

On the small round platform in the building’s corner.

Leap from the tree branch to the top of the hiding spot.

Between the two church towers. Jump from one to the other.

On the greenhouse’s rooftop.

At the top of the Collège’s dome.

Sync Points (“Jacobin Raid”)
IconNotes

Inside the building, on the second floor.

Inside the building, on the first floor.

In the catacombs, behind a locked door ().

In the catacombs, just below the ceiling in a large chamber. Climb a wall and jump between the hanging cages to reach it.

La Bièvre District

Chests
IconNotesLock

Inside the building, first floor, guarded by three Defenders.

On the rooftop.

Beneath the archway.

-

Inside the building, first floor, guarded by three high-level Extremists.

Against the overturned cart, with two Extremists around.

-

Inside the wooden fence enclosure, guarded by two Extremists.

Against the city wall, with three Extremists around.

Behind the wooden fence, guarded by two Extremists.

Inside the building (locked door: ), first floor, guarded by two Extremists.

-

Inside the building, first floor.

-

In the sewers accessed by the nearby canal, guarded by four Extremists.

Inside the building, first floor, guarded by multiple Extremists. Only entrance on the rooftop.

Beneath the archway, guarded by a Seeker and a Brute.

Inside the building, first floor.

-

On the rooftop, against the chimneys.

Inside the building (locked door: ), first floor, guarded by three Extremists.

Inside the building (locked door: ), second floor, guarded by multiple Extremists.

Inside the building, first floor.

-

Inside the building, top floor, guarded by multiple Extremists.

By the sewer entrance.

-

Inside the barn, upper platform, guarded by multiple Extremists.

Inside the building (locked door: ), first floor, guarded by multiple Extremists.

Against the building, near the lift, guarded by multiple Extremists.

Inside the warehouse, on the floor, guarded by multiple Extremists.

Inside the building, top floor, guarded by multiple Extremists.

Inside the building, first floor, guarded by three Extremists.

On the rooftop terrace.

On the rooftop terrace.

In the sewers.

-

On the river bank, by the overturned cart.

-

Inside the warehouse, upper floor, guarded by multiple Extremists.

On a wooden balcony.

-

Underground (sewer access to the south), guarded by multiple Extremists.

On a wooden balcony, guarded by multiple Extremists.

Inside the building (locked door: ), top floor, guarded by a Defender.

-

Small alleyway at the back of the building, guarded by multiple Extremists.

Inside the warehouse, upper platform.

-

Inside the building (locked door: ), top floor, guarded by a Brute.

Inside the building, upper floor, guarded by multiple Extremists.

Underground, easily access from the river bank, guarded by multiple Extremists.

Initiate & Nomad Chests
IconNotes

On top of the cart.

In the street, against a green façade, with a group of Extremists nearby.

At the foot of the tower.

Against the low wall.

Next to the church’s front door.

Behind a stall.

Artifacts
IconNotes

At street level, in a small passage accessible from the courtyard.

On the wall above the Panthéon’s main entrance.

Inside the building, top floor.

Inside the building, first floor.

Inside the building, top floor.

Inside the building, first floor.

In the open-air attic.

Cockades
IconNotes

On the rope above the courtyard.

Between two V-shaped sections of a tree.

Above the small dome.

In the V-shaped section of a tree.

Above a rope, jump from the nearby rooftop.

Above a rooftop chimney.

In the Panthéon’s recess. Jump from the rope to the wall.

Drop down from the nearby wooden beam towards the rope.

Jump between the two tree branches.

Jump from the top of the brown chimney to the nearby rope.

Jump from the middle rope to the lower one.

On the rope above the canal.

Jump between the two tree branches.

Jump from the rooftop to the rope.

Jump from the rooftop to the wooden beam.

Jump from the wooden beam to the rope.

Jump from the wooden beam to the rope.

Jump from the rooftop to the rope.

Jump from the top rope to the lower one.

Jump from the nearby wooden beam to the rope.

Above a rooftop chimney.

Sync Points (“Les Enragés”)
IconNotes

Inside the building, on the ground floor.

At the top of the building’s western edge.

Underground, in a narrow corridor with a locked door at bothends ().

Underground, in the sewers.

Sync Points (“Moving Mirabeau”)
IconNotes

Inside the Panthéon, high above a chained golden door.

Inside the circle of pillars that surrounds the top of the Panthéon’s dome.

Inside the Panthéon, on a balcony close to a wooden scaffolding.

In the Panthéon’s crypt, in a dead end, behind a locked door ().

Inside the main entrance’s pediment. Start your climb with the blue door.

Versailles

Chests
IconNotes

Inside the building, on the first floor. Enter via the south balcony.

Beneath the balcony.

In a small courtyard guarded by two Extremists.

Inside the building, on the first floor. Enter via the balcony.

On the rooftop, between the chimneys.

On the rooftop, between the chimneys.

In the courtyard, surrounded by low walls.

In a courtyard guarded by multiple Extremists.

Inside the building, on the first floor, by the bed.

Under a canopy guarded by multiple Extremists.

In the small hedge maze.

On the rooftop, between the chimneys.

Inside the building, on the top floor.

Inside the building, on the top floor.

In the courtyard, behind a wooden fence.

At the back of the building, close to the wooden fence, with multiple Extremists around.

Inside the building, on the upper floor.

On the church’s rooftop, by the small tower.

Inside the building, on the upper floor.

Inside the building, on the upper floor.

Initiate & Nomad Chests
IconNotes

Against the wall, in the courtyard.

In front of the church’s main door.

By the metal fence in the courtyard.

By the mansion’s entrance, in the courtyard.

Cockades
IconNotes

On the rope that connects the two buildings.

On the rope that connects the two buildings.

On a wooden beam at the back of the building.

On the rope that connects the two buildings.

On the branch of a tree.

On the branch of a tree.

Between two V-shaped sections of a tree.

On a wooden beam above the street.