Syndicate Guide Walkthrough The Co-Op Game
Western Europe
/Intel
Location:
Saint Denis Downzone, Western Europe, 2069
Codename:
Mercenary Camp
Suggested Number of Agents:
4
/Executive
Agents, the Cayman Global Syndicate is trying to steal shares from our Western Europe market. They are setting up military bases to enforce their position.
This is not acceptable and we need to teach them a lesson. We are deploying you outside of their main base in the area and your orders are to eliminate their commanding officer, Colonel Gabron.
Reach Entrance
As soon as your APC comes to a stop, hop out and rush forward to take cover behind two concrete barricades. There are some enemies ahead on the platform on the right side.
The support and defensive players should take them out with long range fire. The turret on the APC also provides support fire.
Once the platform is clear, the support and defensive players should move up onto the platform and take cover behind the railing shields.
From here they can engage enemies at long range and support the offensive players. Pay close attention to the enemy snipers up on the wall.
Meanwhile, the offensive players should move forward toward the shack. Breach the controls inside to raise a series of concrete barriers out in the road to the right.
You can then use these for cover as you advance. Stick together so that you can heal and support one another.
An enemy APC rolls into position near the end of the road and its turret opens fire on you as you approach. Quickly rush from cover to cover to advance down the road.
The DART overlay helps you see enemies that might also be using cover to hide from you.
Breach Gate Controls
If one of your team loses all of their health, you can reboot them and bring them back into the fight. You can also heal them to prevent them from going down in the first place.
It is a good idea to constantly heal one another once you get behind cover or even while the other player is running to the next cover. As you advance, look for an alley off to the left.
Move through this alley to come around and approach the APC from the side. Get in close while taking cover behind a barricade and breach the turret to stop it from firing.
Once you have cleared out the road, assemble the team by the shack. Place the defensive player and support player on the platform to engage enemies who emerge when the gate is opened.
Then breach the gate controls to open the gate. Kill all of the enemies.
Reach Base Entrance
Move through the gate and breach the controls to open another gate leading into the base itself. An ammo cache is next to the controls, so stock up on some ammo.
Once the entire team is near the entrance get, it opens so you can continue.
Breach Loading Dock Console
As the gate open, move into the base. The defensive and support players can take cover behind the barricades by the gate.
From there, they can engage enemies out in the open and up on higher levels. Meanwhile, the offensive players should rush into the building.
There they can deal with the enemies trying to flank the other two players and then they can begin moving through empty shipping containers to flank the enemies.
A sergeant with liquid armor drops into the fight. The offensive players must breach his armor and then lure him out to where the rest of the team can add their firepower to help defeat him.
After he goes down, rip his chip.
Once the enemies are cleared from the base entrance, move into the building and breach the console for the loading dock.
There is an ammo cache near here as well. The console opens a door into the loading dock.
Override Turret Control
While the offensive players go through the door, the defensive and support players should climb up the ladder to get up to the roof.
Once there, they can fire down through skylights at the enemies down below.
The offensive players rush into the loading dock at ground level. If you have any Shielding, activate it and rush for the control room with the controls for the turret.
Breach the controls to deactivate the turret. Now all you have to worry about is enemies. There is a weapon rack in the control room where you can swap out your weapon if you wish.
Breach Hangar Terminal
After clearing out the loading dock, assemble the team and then advance through a storage room and out into an open area.
While the support and defensive players take positions by the railing shield and begin sniping at enemies on the rooftops and down below, the offensive players follow the catwalk to the steps and into a small control area.
Continue down some stairs on the other side and help clear out the grounds. Then the entire team can advance into a small room with some ammo on the far side of the area.
Breach the controls to open the door to the hangar.
Reach Staging Area
As you open the door to the hangar, be ready to fire. Several enemies are just on the other side. Kill the ones you can see and then move into the hangar area.
The defensive and support players should begin sniping at enemies on the roof while the offensive players sprint across the area and up the stairs to a platform.
Breach the controls near the rooftop to close the shutters. That prevents enemies on the rooftop from attacking.
Now finish off the enemies inside the hangar and then advance as a team through a passageway off to the side of the hangar.
Reload all of your weapons at the ammo cache, then breach the controls to open the gate.
Kill Colonel Gabron
As the gate opens, open fire on the enemies out in the staging area.
Quickly kill as many as possible. When Colonel Gabron emerges with his minigun, take cover.
He is wearing reactive armor that you must breach. However, to get close enough, you would have to cross open ground.
By taking cover, you force the Colonel to come to you and within breaching range.
After you have breached the Colonel’s armor, start attacking. Surround the Colonel so that you are hitting him from several directions.
He goes after the closest teammate. The player taking fire should run away or rush behind cover to get healed.
Then, when the Colonel turns on someone else, move back out and start attacking again.
The support and defensive players should take up a position on the platform and snipe at the Colonel or other enemies.
Since these players are at a distance, the Colonel usually ignores them. When the Colonel goes down, move in quickly to rip his chip.
Then pick up the minigun and finish off the remaining enemies to complete the mission.
Tips from the Testers
- In the first section of the mission, breach the console in the control point to raise the cover. It makes advancing up the street less deadly.
- It is advisable for at least one Agent to bring a sniper rifle or other long-range weapon to deal with enemies on elevated position.
- Take advantage of elevated positions yourself. If you get the drop on enemies, use this in your favor.
- Picking off enemies from above and at a distance is often preferable to close-quarters combat.
- Check your surroundings for breachable objects. Remember to check walls and higher places as well.
- In the final area of the mission it is advisable to use all the space the area offers, and in particular, be aware of cover. A minigun in the face is not very healthy.
- If Gabron proves to be a problem, try making him focus on one Agent, while the others heal and breach Gabron’s shields.