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Contents

  • Essentials
    • Achievements and Trophies
      • Xbox 360 Achievements
      • Playstation 3 Trophies
    • Art Gallery
      • Art
    • Behind the Scenes
      • Behind the Scenes
  • Walkthrough
    • Campaign Walkthrough
      • Milestone 01: Wake Up Call
      • Milestone T1: Suicide
      • Milestone 2: Assault on Aspari
      • Milestone T2: Backfire
      • Milestone 3: Aspari Extraction
      • Milestone 04: A Train to Catch
      • Milestone 05: Escape from LA
      • Milestone 06: Eurocorp
      • Milestone T2: Persuade
      • Milestone 07: Voyeur Central
      • Milestone 08: Cayman Global
      • Milestone 09: The Floating City
      • Milestone 10: Behind the Scenes
      • Milestone 11: Ramon
      • Milestone 12: Downzone
      • Milestone 13: Betrayed
      • Milestone 14: The Wall
      • Milestone 15: Kris
      • Milestone 16: Human Resources
      • Milestone 17: Corporate War
      • Milestone 18: Spire Access
      • Milestone 19: Burning Tower
      • Milestone 20: Jack Denham
    • The Co-Op Game
      • Getting Started
      • Agents
      • Weapons
      • Applications
      • Challenges, Contracts, Stats and Leaderboards
      • Playing a Mission
      • Western Europe
      • Mozambique
      • Atlantic Accelerator
      • Colorado
      • China
      • Scandinavia
      • Northern Territories
      • Argentina
      • New England

Syndicate Guide › Walkthrough › Campaign Walkthrough

Milestone 08: Cayman Global

Stop the Extraction of Lily Drawl

Continue pursuing the enemy Agent carrying Lily. Move through this lobby area and into the atrium. Be sure all of the clips for your weapons are full.

As soon as you enter the next room, the Agent jumps up out of the room. However, he leaves behind others to stop you.

Quickly take cover and activate your DART overlay so that you can see the enemies. Use Backfire, which recharges quickly as you kill enemies, to give you a speed advantage to shoot several enemies in quick succession.

As you are engaging the enemies, watch for frag grenades that they throw at you. Quickly breach them to defuse the detonation, then pick them up so that you can use them against the enemies.

Fragmentation Grenade

/ PRODUCT SUMMARY

Model: Fragmentation Grenade
Manufacturer:
(multiple)
Projectile:
Uranium Flechettes
Weight:
15 oz. (430 g)

TACTICAL SUMMARY

Primary Fire: Throw single grenade (when cooked)
Secondary Fire:
N/A
Additional:
Hold the switch weapon button to equip grenade. Tap the switch weapon button to return to previous weapon.
Breaching:
Primed fragmentation grenades use inferior chips, enabling Agents to perform an almost instant breach when attacked.
Chip Control:
It also enables the DART 6 chip to bypass the electronic fuse, automatically triggering the explosion on impact.

INTEL FEED

The SEEF-2 grenade is a standard anti-personnel fragmentation grenade with a 3 in. body, fitted with an electronic fuse system and loaded with uranium-coated flechette shrapnel. It has become the standard-issue fragmentation grenade for Syndicates and military forces, produced at over 60 different weapon manufacturers worldwide.

SEEF-2’s electronic fuse system, the SEES (Signature Encounter Extension System), detects and reads heat and electromagnetic signatures off humans and mechanical targets. The grenade has a 4-second fuse.

/ end of entry

More enemies arrive as you neutralize the first wave. Continue moving from cover to cover as you eliminate them all. Backfire or other apps come in handy when there are lots of enemies and help break up their attacks.

After the battle is over, look for a EuroCorp logo on a wall near the large windows. Use the DART overlay to see the hidden propaganda.

New Propaganda

EC: STAY CALM

“STAY CALM. STAY CONNECTED.”

—EuroCorp

After viewing the propaganda, turn to the right and look for a business card near a small table. Pick it up and add it to your collection. Then go down the steps and through the door located near the business card.

New Propaganda

MIKE MANIOLA

/ PROFILE ENTRY

Name: Mikael Maniola
Age:
86 (deceased)
Position:
N/A, former: Data Entry Clerk
Affiliation:
EuroCorp
Clearance:
Grade 8

LOGGED ENTRY

/ EC.Manhattan.Gazette_orbituary

Mikael Maniola, 86, passed away quietly on June 18 in his Manhattan home after a long and productive EuroCorp career as a data entry clerk spanning over five decades. His first 37 years in the EuroCorp family were spent at the Liverpool and Birmingham offices, but he later transferred to the EuroCorp Manhattan Complex where he would continue to work tirelessly until retirement. His long and loyal service to the corporation is both commendable and exemplary, with only four reported sick days on record.

He is survived by his wife of 43 years, Carol, their children Mark, Gregory and Deborah, and 7 grandchildren.

/ end of entry

As soon as you go through the door, turn to the right and be ready for a breach on a liquid soldier. Quickly activate DART, and then blast away with your shotgun before he can inflict too much damage on you. There is not a lot of room for running away here.

Continue through a storage room and reload your weapons since you have more enemies up ahead.

As you open the doors on the other side of the room, you see several hostiles out in the corridor. Use your assault rifle to engage them at long range. Go for the snipers with the laser sights first, then the rest. Watch for others that try to rush to get in close to you.

You can’t stay back forever. Rush forward and take cover along the right side of the corridor. As you get closer, you can use your breaching apps on the enemies.

As you get to the end of the corridor, turn to go through a door leading to some stairs. However, take out the sniper at the top of the stairs before continuing up them.

When you get to the top of the stairs, enemies are arriving by elevator. Breach and override the elevator to shut the doors and eliminate these threats.

Make your way up another flight of stairs and go through a door with a “Staff Only” sign on it. Eliminate enemies as you advance across a walkway toward the art gallery.

Before entering the gallery, turn around and look up to find a EuroCorp logo. Use the DART overlay to uncover the hidden propaganda.

New Propaganda

EC: UPGRADE NOW

“UPGRADE NOW. AVOID TERMINATION.”

—EuroCorp

Watch for more enemies inside the art gallery. Kill them and then go through the double doors at the back. Continue along a narrow corridor into another gallery.

Several enemies are inside this gallery. One of them is a liquid soldier. Use Persuade or Suicide on some of the other enemies and then breach the soldier’s armor.

If possible, try to stay in the corridor outside of the gallery and engage the liquid soldier at long range. Since he has a shotgun, you have the advantage in this circumstance and the corridor provides some cover from the other enemies’ fire.

Once the liquid soldier is down, enter the gallery. Watch for snipers up on the balcony to the right.

Just as you think the gallery is clear, an elevator arrives with three enemies. One of them is a dangerous threat with reactive armor.

New Threat Profile

THREAT: REACTIVE ARMOR

/ THREAT ANALYSIS

Type: Reactive Soldier
Feature:
Layered Counterblast body armor
Manufacturer:
Vanadium Tech Solutions (Cayman Global)

TACTICAL SUMMARY

Micro-detonator cells counter most known projectiles and explosives.

Breaching will short out a counterblast governor, disabling the current layer.

Enough physical damage will destroy the layer, exposing a secondary counterblast governor. Remove all governors to breach the sensory control system overloading all micro-explosives.

INTEL FEED

Originally developed for tanks, Vanadium Tech’s Reactive Armoring provides a patented counterblast system capable of repelling both solid type and explosive projectiles in the 8 to 27 millimeters range, with partial protection also afforded against higher calibers, tunneling rounds and localized high-yield fragmentation devices.

Internal compressors and an Antishock system allow for heavy armaments and protection from external non-projectile forces.

The suit’s sensory control system accurately predicts projectile impacts and detonates a micro-explosive charge on the surface of the suit at the moment of impact. This opposing force counteracts the momentum of all but the largest caliber of bullets.

/ end of entry

The reactive soldier is armed with a minigun, so quickly take cover. Breach his armor so he is vulnerable, and then start shooting.

Once you have reduced his trauma meter, you have to breach the armor again and then reduce a second trauma meter. Finally, breach the armor a third time to kill the soldier. Mop up any remaining enemies.

Pick up the minigun left behind by the reactive soldier. Then breach the controls by the elevator to override the cryo pressure. As the super-cooled gases hit the ballistic glass covering the elevator door, it freezes. Blast away with the minigun to shatter the door so you can enter the elevator. Press the action button near the controls to send the elevator to the desired level.

G290 MINIGUN

/ PRODUCT SUMMARY

Model: G290 Minigun
Manufacturer:
Saxe-Deimling (non-aligned)
Projectile:
30 mm AP (auto)
Weight:
115.7 lb (52.5 kg)

TACTICAL SUMMARY

Primary Fire: Full automatic fire
Secondary Fire:
N/A
Additional:
Hold the aim button to spin up the barrels prematurely. The minigun holds infinite ammo.

INTEL FEED

The Harbinger G290 Minigun is a massive multibarrel machine gun from Saxe-Deimling. It is designed for mechanized infantry and gunship platforms. Licensed production has been in effect since 2061, most frequently in existing vehicle and weapon systems manufacturers.

The heavy weight restricts the use to gun mounts and enforced Agents. The grip has a built-in bullet feed chip-access system allowing data transfer between the gun and the user’s chip.

The Harbinger fires 30 mm armor-piercing discarding sabot rounds, can only fire with the barrels in full spin and therefore requires a brief windup period before fire.

/ end of entry

As soon as the elevator door starts to open, hold down the aim button to start the barrel of the minigun spinning. Then, as soon as you see enemies, fire away. Watch out for grenades thrown at you during the fight.

Exit the elevator and move toward the stairs. As you look at the displays on the wall near the top of the stairs, activate the DART overlay to see some propaganda left behind by Cayman Global on the Emergency Broadcast System.

New Propaganda

CG: OBEY

“OBEY.”

—Cayman Global

Wetware Integrity Policy

Don't kill any EuroCorp civilians with the minigun in order to earn this award

Descend down the stairs to the lower level of the building. Watch for enemies coming in from outside or waiting for you below. Don’t worry about cover. Just mow down any enemies that appear.

Some liquid soldiers come to attack as well. However, you have a minigun. Don’t even take time to breach their armor. Your weapon penetrates it like melted butter.

Continue through the doorway leading to the VIP Lounge parking area. Neutralize enemies that get in your way as you keep walking.

Go down a few steps and turn to the right to engage more enemies. The minigun makes short work of them.

After killing the enemies here, a Cayman Global dropship takes off and comes at you. Don’t fire at it since you can’t shoot it down.

Instead, as it flies over, you grab onto the dropship and pull yourself onto its roof. Hang on and ride it to the next milestone.

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