Prima Games eGuides Syndicate eGuide

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Syndicate Guide Walkthrough Campaign Walkthrough

Milestone 01: Wake Up Call

Activation

As you wake up , you find yourself secured to a chair.

A helmeted guard begins beating you as part of a “waking up” process. As he hits you, your DART chip begins initializing.

As it boots up, you begin receiving information that will help you know what you need to do to get out of this situation.

To stop the guard from beating you, hit back.

Press the melee button to start kicking the guard and knocking him away from you. Then press the action button repeatedly to break your bonds and get out of the chair.

Locate an Exit

It is now time to get out. There are more people after you. As a smoke grenade is launched into your room, move through the doorway into another room.

Press the overlay button and you will be able to see enemies in an adjacent building as orange outlines. Orange in the DART overlay represents threats.

The overlay stays active only for a few seconds before it deactivates on its own. You can also press the overlay button again to deactivate it manually.

The DART overlay recharges over time so you will be able to use it again soon. Make your way through the rubble in the rooms as quickly as you can. You will get hit and hurt if you stay in one place.

Keep going until you come to a desk blocking the hallway. Press jump while you are moving to get over it. Then turn to the right and move to a door.

Hold down the action button to begin to open it, then press the same button repeatedly to finish opening the door so you can go through.

Once through the doorway, a dropship begins firing at you.

Hold down the breach button until the blue fills the bar at least to the white band in order to disable the turret.

Releasing the button too early results in a failed breach attempt.

Once the dropship’s turret is disabled, crouch down and crawl through some rubble to the left. As you get near the end, activate your overlay so you can see two UAV drones up ahead.

Move until you have a line of sight to one and then disable it. Continue moving until you can disable the second drone.

Keep moving along the walkway. Then hold down the sprint button as you move to break through a pair of doors at the end of the walkway.

As you crash through the doors, you shove two guards over a railing and fall with them to the ground below. Luckily for you, they help break your fall.

Press the melee button while standing near the guard to finish him off so you can get his weapon.

After picking up the APP-3 pistol, head up the short flight of stairs to find your first business card. These can be found throughout the levels.

Once you have picked it up, move back down the stairs and press the action button to break open the gate so you can move into an alley.

Enter the room at the end of the alley and look for a EuroCorp poster. Press the overlay button and you will see a propaganda tag.

After scanning the propaganda, move into the next room. There is a news broadcast to listen to as well as a second business card to collect.

Once you have explored this room, head through the next doorway and out into a corridor. Turn to the right and then enter a warehouse area where boxes of toys are stacked.

Reroute Power

The power to the warehouse door has been cut. You need to reroute the power to the door through a different circuit so you can exit this area. Move across the room and climb up a ladder.

At the top, follow the catwalk to the right and head up the steps before moving through the door. Be ready for some action inside.

As you walk into the room, activate your DART overlay. Not only does this slow time a bit, it also allows you to see the two enemies inside—even if they are hiding behind an object. Use the aim button to bring up your weapon so you are firing over the sights and take aim at the enemy with the least amount of cover.

Shoot until his outline turns blue to indicate he is neutralized, then go after the other enemy. After both are dead, move forward and pick up their ammo by walking over their pistols. Then be sure to reload your weapon so your are ready for the next combat.

Finally, walk over to the console and press the action button to reroute the power to the door. Once this is completed, exit the room and head back down the ladder.

Escape from the Downzone

After reaching the ground floor, watch out for enemies. They come in through the now-open door at the far end of the warehouse. Crouch down and take cover behind the crates.

Activate your DART overlay to help locate them. Focus on one at a time, but watch for them to maneuver around to try to flank you and hit you from two sides at once. After all of them are dead, pick up their ammo and head through the door.

Now head down some steps and go through another doorway to exit the building and emerge into the rainy night.

More enemies are in this area. As you turn the corner to the left, several pop out from cover and start shooting at you. Activate your DART overlay and start returning fire.

When the DART exhausts its power, move back behind cover, reload, and wait for it to recharge. You can engage in combat without it; however, you are more susceptible to damage and must fight at normal speed.

There are several civilians in this area. They appear as blue outlines in DART. Ignore them since they only duck or run for cover and do not pose a threat to you.

Advance through the area, sprinting from cover to cover. As you approach the cover, press the crouch button while sprinting to slide into the cover and come to a stop in a crouched stance.

Watch out for the enemy on an upper level. Wait for him to look up over the cover and take him out before he can shoot you. If you start taking damage, get behind some cover and wait while your health restores itself. Keep an eye out for enemies coming to get you while you are hiding out.

Finish off all the enemies and then advance to the far end of the area.

Before heading through the doorway and back indoors, but sure to pick up an assault rifle dropped by one of the enemies. You can carry it along with your pistol and it offers a lot more firepower.

After picking up the assault rifle, move through a small room and then down a flight of stairs. At the foot of the stairs, take a look at the poster. Activate the DART overlay and you can see some propaganda that was added to the poster.

Exit through the door to the right of the poster, then immediately turn to the left. Some enemies are shooting a civilian. Time to try out the Kusanagi.

Make sure it is in primary fire mode so it fires in automatic rather than single shot, then take aim and kill the enemies. Use DART to help locate them and slow down time if necessary.

Move out into the courtyard and head to the right toward a flight of stairs. There is a poster near the stairs, so be sure to look at it using the DART to see the propaganda message and record it.

Once you have done this, you have found all three pieces of propaganda in this level.

After viewing the poster, head up the stairs to the first landing. There are more enemies on the landings above yours. Crouch down and take cover. Activate your DART to try to locate the enemies sniping down on you.

The Kusanagi is a great weapon for this area. Switch the first mode to single shot. In this mode, when you press the aim button, you look through the scope.

Your rounds are also overpressurized in this mode so they penetrate the light cover in this area. Using the DART overlay, you can see the enemies through the cover and then shoot to kill them.

Work your way around the landing, clearing all the enemies on the landing above, then rush up the next flight of stairs. However, even though you cleared the next landing, more enemies arrive to ambush you.

Switch your fire mode back to automatic and quickly gun them down as they appear.

Once all enemies have been neutralized, move up the third flight of stairs and move through the doorway near the top. Be ready for another enemy hiding inside. Blow him away or move in close and use a melee attack to clear the way.

Sprint into a doorway to break through and emerge onto a roof. However, a hovercraft appears and threatens to stop you. Press the action button to break a hole into the roof so you can drop down into the room below.

Once in the room, you realize you have been in a proving grounds to test your abilities. Now that the danger is over, walk over to the chair and sit down in it.

Your DART chip is being scanned as three people talk about you—Lily Drawl, Jack Denham, and Agent Merit. They are impressed with the performance of the DART 6 chip in your head.

Once Lily is through upgrading your chip, you can get up out of the chair. Walk over to the elevator where Agent Merit is waiting and enter it so you can continue to your next assignment.