The Zombies refuse to be undone—they too have 12 new secondary abilities, as well as two extra consumables to the Plants’ one. Anything is permissible in pursuit of brainz!
Foot Soldier
Secondary Abilities
Multi-Rocket

What’s better than launching a ZPG? Launching MANY ZPGs! While smaller than the standard-issue ZPG, these Zomboss rockets still pack a mighty punch!
Sometimes you just want to cause havoc for a crowd of Plants. What the Multi-Rocket lacks in pure vanquishing power, it makes up for in area-of-effect! Just make sure you have backup or are quickly able to go in and finish the job once you spray the area.
Rocket Leap

What it lacks in height, the Rocket Leap makes up for in distance. It’s a giant leap forward in Zomboss technology!
If you want to cover a lot of ground in a hurry without having to switch to an Engineer, then equip your Foot Soldier with this ability. Instead of going straight up, you zoom forward with your jetpack in a hurry! This is great for escaping hot zones, or running back into the thick of battle after a respawn to help your buddies.
Super Stink Cloud

Putting the word “super” before anything always makes it better. It doesn’t last as long, but it does SUPER damage!
This does exactly what the description says. The normal Stink Cloud is great for stealth maneuvers, but if you fancy yourself an aggressive player, then the Super Stink Cloud is absolutely for you. Lay down the damage!
New Customizations
Hats

Accessories

Weapon Skins
Foot Soldier

Camo Ranger

Super Commando

General Supremo

Arctic Trooper

Tank Commander

Engineer
Secondary Abilities
Proximity Sonic Mine

The Sonic Mine is the perfect Anti-Chomper System. Just throw it down, and if any Plants venture too close, it will go off and stun them for a duration.
The Sonic Mine also sports some excellent range. This is great for base defense, or to use as an audible warning system when you’re doing something sneaky (like building Teleporters in Gardens and Graveyards) and don’t want pesky Plants ruining your fun.
Rocket Drone

The Rocket Drone is the pinnacle of Zomboss invention! It has reinforced armor for increased health and a state-of-the-art navigation system, but at the expense of some firepower.
Much like the Artichoke Drone, the Rocket Drone loses its slow-charging powerful airstrike, but gains quickly recharging, low-power airstrikes and some armor to compensate. It also gets a sweet laser beam! Use this when you want to annoy troops rather than launch strikes on bases or crowds.
Turbo Jackhammer

A Zomboss-modified Turbo Jackhammer is for Zombies that have a need for speed! Unfortunately, it tends to implode rather suddenly.
The Turbo Jackhammer really zooms along and can help you get to your destination in a hurry! However, it doesn’t last as long as the normal Jackhammer. Use it for sprints rather than marathons.
New Customizations
Hats

Accessories

Weapon Skins
Mechanic

Electrician

Engineer

Painter

Plumber

Welder

Scientist
Secondary Abilities
Mega Heal Bomb

The Mega Heal Bomb is always popular at parties. Just roll it into a group of friends and watch their health replenish before your eyes!
Treat this like a grenade, except in reverse. Throw this into a crowd of your Zombie friends and watch them all get healed for a large amount of health the second it goes off!
Energy Warp

The Energy Warp allows the Scientist Zombie to turn himself into pure energy, where he will rematerialize after a short while. This makes him prone to energy sickness, however.
Use the Energy Warp to change into a slow—but controllable and invulnerable—beam to sneak past enemies. Position yourself precisely where you need to in order to dispense Zombie justice!
Armored Heal Station

This Armored Heal Station is so heavily armored, it would take the Plants an eternity to destroy. It has only one slight weakness: it is prone to self-destruction after a short while.
The only thing that will destroy this Heal Station is its own design. You’ll want these for quick pushes against the enemy rather than prolonged battles. However, if you use this in combination with the Mega Heal Bomb, you’ll be on equal, if not greater, terms with the Sunflower’s healing abilities.
New Customizations
Hats

Accessories

Weapon Skins
Scientist

Stripes
Marine Biologist

Physicist

Chemist

Astronaut

Dr. Toxic

All-Star
Secondary Abilities
Long Bomb

Simply put, the only thing more damaging than an Imp loaded with explosives is an Imp who thinks he can fly! Some conditions apply....
This little guy flies in a super-high, super-long arc! It also has a fairly short cooldown period. If you want to play bombardier from a distance, this is the ability to equip.
Ultra Tackle

Isolating himself in the Zen Tackle Tower for five years, the All-Star tried to master the art of tackling stuff. End result? A more damaging tackle! But it can’t be used as frequently.
Use this when you need to take out Plants super fast in order to cripple defenses or come out of a bad matchup! Its usage limitation means you have to make sure each one counts.
Shield Decoy

Nothing says “Star!” like a picture of a star! BE IMPRESSED! Introducing the All-Star Decoy shield. It could also double for a great cereal box cover!
These shields are utterly huge and make for excellent cover. Make sure you don’t accidentally impair your vision of the enemy when hiding behind them!
New Customizations
Hats

Accessories

Weapon Skins
Baseball Star

All-Star

Hockey Star

Goalie Star

Rugby Star

Cricket Star

New Spawnable Zombies
Barrel Pirate

A Zombie stuck in a barrel is still just a Zombie...in a barrel.Barrel Pirates shamble around, using their barrels as armor. If a Plant gets too close, it will usually try to headbutt it. They’re slow, but sturdy.
Map Pirate

Treasure Maps don’t hurt people, Zombies hurt people!
Map Pirates move around rather speedily, ignoring their surroundings in their quest for the objective. If you need a Zombie somewhere in a hurry, pick this little guy.