Dr. Zomboss will not sit idle while his zombies fight for brainz; he will watch from the skies and render assistance by deploying his latest Zomboss Tech into the battlefield.
Spotting: Superb Zomboss Radar
Drop these Superb Radar Stations around the map. They will track the location of all nearby plants and relay that info to the rest of your team.
- Cost: 75 Brainz
Resurrect: Reviving Brainz BBQ
Nothing gets KO’d zombies up faster than the fresh scent of BBQ brainz. Drop this near KO’d zombies for it to take effect.
- Cost: 250 Brainz
Heal: Zomboss Healing Station
This new and improved healing station can heal zombies more efficiently than the crummy ones Dr. Zomboss gave the Scientist Zombie.
- Cost: 100 Brainz
Airstrike: Cone Strike
Nobody suspects traffic cones with BOMBS in them! Drop them on the plants below and laugh heartily as they are vanquished!
- Cost: 250 Brainz
Using Your Boss Abilities
Spotting
This is one of the most important Boss abilities, and the cheapest. For a mere 75 resource points, you can give everyone on your team the enemy’s exact positions within a certain radius of your deployed Spotting station. Use it near locations where you’re seeing a lot of your own allies get vanquished, or use it near known locations where players like to hole up. Players near a Spotting station should destroy them as quickly as possible, to deny the enemy valuable information.
Heal
Heal stations should be deployed to help groups of coordinated players that are trying to hold a particular position. However, you can also use this in anticipation of allies moving into an area after beating a group of troops to help them recover after a nasty fight. For players on the ground, Heal stations should become priority targets as soon as they appear, to prevent them from assisting the enemy too much for too long.
Resurrect
During games of Gardens and Graveyards, the ability to get your troops back up and running quickly can make all the difference in the world, occasionally deciding the ultimate conclusion of a match. At 250 resource points, oftentimes your choice between an Airstrike or a Resurrect boost will lean heavily toward the Resurrect.
Airstrike
For 250 resource points, you can deny an area to the enemy temporarily with an exceedingly powerful time-delayed explosive barrage. Any hostile player caught in the middle of the blast will be vanquished almost certainly; however, the Airstrike falls over a wide area and you can only target a general location, never anything as specific as a single player. Furthermore, the delay just before the Cherry Strike or Cone Strike detonates gives players who are fast on their feet a chance to escape unharmed.