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Battlefield Bad Company 2 eGuide
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Contents

  • Maps
    • The Maps
      • The Maps
      • Operation Aurora
      • Cold War
      • Heart Of Darkness
      • Upriver
      • Crack The Sky
      • Snowblind
      • Heavy Metal
      • High Value Target
      • Sangre Del Toro
      • No One Gets Left Behind
      • Zero Dark Thirty
      • Force Multiplier
      • Panama Canal - Conquest
      • Panama Canal – Squad Rush
      • Valparaiso - Rush
      • Valparaiso – Squad Rush
      • Laguna Alta - Conquest
      • Isla Inocentes – Rush & Squad Dm
      • Atacama Desert - Conquest
      • Atacama Desert – Squad Rush
      • Arica Harbor - Rush
      • Arica Harbor – Conquest & Squad Dm
      • White Pass – Conquest & Squad Dm
      • Nelson Bay – Rush
      • Laguna Presa – Conquest
      • Laguna Presa – Rush & Squad Dm
      • Port Valdez – Rush
      • Port Valdez – Squad Rush
  • Essentials
    • Introduction
      • Introduction
      • The Battlefield Legacy
    • Basic Training
      • Basic Training
      • Welcome Back to B-Company
      • Interface
      • Movement
      • Combat
      • Vehicles
      • Mission Information
      • Tactics
    • Weapons
      • Weapons
      • Assault Rifles
      • Submachine Guns
      • Light Machine Guns
      • Sniper Rifles
      • Shotguns
      • Pistols
      • Rocket Launchers
      • Gadgets
      • Weapon Specializations
      • Infantry Specializations
      • Stationary Weapons
    • Vehicles
      • Vehicles
      • Light Vehicles
      • Heavy Vehicles
      • Air Vehicles
      • Water Vehicles
      • Vehicle Specializations
    • Appendix
      • Multiplayer Scoring
      • Multiplayer Unlocks
      • Multiplayer Awards
      • Multiplayer Ranks
      • Xbox 360 Achievements/PS3 Trophies
  • Walkthrough
    • Campaign
      • Operation Aurora
      • Cold War
      • Heart of Darkness
      • Upriver
      • Crack the Sky
      • Snowblind
      • Heavy Metal
      • High Value Target
      • Sangre del Toro
      • No One Gets Left Behind
      • Zero Dark Thirty
      • Force Multiplier
      • Airborne
      • Epilogue
  • Multiplayer
    • Multiplayer
      • What’s New?
      • Game Modes
      • Troop Kits
      • Squad Play
      • Persistence System
      • Community
      • Multiplayer Maps
      • Panama Canal
      • Valparaiso
      • Laguna Alta
      • Isla Inocentes
      • Atacama Desert
      • Arica Harbor
      • White Pass
      • Nelson Bay
      • Laguna Presa
      • Port Valdez

Battlefield Bad Company 2 Guide › Essentials › Weapons

Stationary Weapons

When the weapons you’re carrying aren’t enough to hold back the enemy, look for stationary weapons to gain some extra firepower.

Heavy machine guns, anti-tank missile launchers, and anti-air guns are available in the single-player campaign and most multiplayer maps. These weapons are fixed and can’t be relocated, but each can rotate 360 degrees. Simply stand next to one of these weapons and interact with it to take control. All stationary weapons have unlimited ammo, too.

Heavy Machine Guns

The U.S. X312 and Russian KORD heavy machine guns can be found in both the single-player campaign as well as many multiplayer maps. Most of these weapons are mounted behind sandbags, offering minimal protection. Don’t set up camp behind one of these guns—unless you want to give an enemy sniper an easy target. Fire a few shots, score a few kills, and then move on.

Some heavy machine guns are equipped with a thick plate of armor attached to the front, offering much more protection for the shooter. These powerful weapons are effective against infantry and light-skinned vehicles, including helicopters. But don’t bother shooting at tanks—you’ll just annoy the crew as your bullets bounce off the vehicle’s heavy armor.

Anti-Tank Missile Launchers

Like the heavy machine guns, the U.S. TOW2 and Russian KORN anti-tank missile launchers are usually found at defensive positions in both the single-player campaign and on multiplayer maps. Both operate identically, utilizing advanced targeting systems, allowing you to manually guide the missile toward the target. Simply aim at the target (preferably a tank) and fire.

As the missile launches, keep the target in the center of the weapon’s sight, tracking its movements as necessary to keep the missile on-target.

Each missile carries a powerful armor-piercing warhead capable of inflicting heavy damage on tanks or outright destroying light vehicles with one hit. But crouching behind one of these weapons leaves you exposed, so fire a missile or two and then move out before you’re spotted. Each fired missile leaves behind a smoke trail, making it easy to trace back to the launcher.

Anti-Air Guns

The Russian ZU-23’s dual-barrel auto cannons are designed primarily as anti-aircraft weapons, but can also be deployed effectively against infantry and light-skinned vehicles.

When there are enemy helicopters in the air, take control of one of these guns and fire a barrage of lead in its flight path. Due to the helicopter’s speed, it’s often necessary to lead the target a bit to score some hits. But while firing this gun, you’re likely to get the attention of your target, so be prepared to bail out if rockets are fired in your direction.

The weapon is effective against light vehicles and infantry too, but don’t try to take out an enemy tank. The weapon can inflict light damage to heavy vehicles, but it’s a fight you’re unlikely to win.

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