Prima Games eGuides
primagames.com Browse Redeem a code Help
Battlefield Bad Company 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Maps
    • The Maps
      • The Maps
      • Operation Aurora
      • Cold War
      • Heart Of Darkness
      • Upriver
      • Crack The Sky
      • Snowblind
      • Heavy Metal
      • High Value Target
      • Sangre Del Toro
      • No One Gets Left Behind
      • Zero Dark Thirty
      • Force Multiplier
      • Panama Canal - Conquest
      • Panama Canal – Squad Rush
      • Valparaiso - Rush
      • Valparaiso – Squad Rush
      • Laguna Alta - Conquest
      • Isla Inocentes – Rush & Squad Dm
      • Atacama Desert - Conquest
      • Atacama Desert – Squad Rush
      • Arica Harbor - Rush
      • Arica Harbor – Conquest & Squad Dm
      • White Pass – Conquest & Squad Dm
      • Nelson Bay – Rush
      • Laguna Presa – Conquest
      • Laguna Presa – Rush & Squad Dm
      • Port Valdez – Rush
      • Port Valdez – Squad Rush
  • Essentials
    • Introduction
      • Introduction
      • The Battlefield Legacy
    • Basic Training
      • Basic Training
      • Welcome Back to B-Company
      • Interface
      • Movement
      • Combat
      • Vehicles
      • Mission Information
      • Tactics
    • Weapons
      • Weapons
      • Assault Rifles
      • Submachine Guns
      • Light Machine Guns
      • Sniper Rifles
      • Shotguns
      • Pistols
      • Rocket Launchers
      • Gadgets
      • Weapon Specializations
      • Infantry Specializations
      • Stationary Weapons
    • Vehicles
      • Vehicles
      • Light Vehicles
      • Heavy Vehicles
      • Air Vehicles
      • Water Vehicles
      • Vehicle Specializations
    • Appendix
      • Multiplayer Scoring
      • Multiplayer Unlocks
      • Multiplayer Awards
      • Multiplayer Ranks
      • Xbox 360 Achievements/PS3 Trophies
  • Walkthrough
    • Campaign
      • Operation Aurora
      • Cold War
      • Heart of Darkness
      • Upriver
      • Crack the Sky
      • Snowblind
      • Heavy Metal
      • High Value Target
      • Sangre del Toro
      • No One Gets Left Behind
      • Zero Dark Thirty
      • Force Multiplier
      • Airborne
      • Epilogue
  • Multiplayer
    • Multiplayer
      • What’s New?
      • Game Modes
      • Troop Kits
      • Squad Play
      • Persistence System
      • Community
      • Multiplayer Maps
      • Panama Canal
      • Valparaiso
      • Laguna Alta
      • Isla Inocentes
      • Atacama Desert
      • Arica Harbor
      • White Pass
      • Nelson Bay
      • Laguna Presa
      • Port Valdez

Battlefield Bad Company 2 Guide › Essentials › Weapons

Pistols

Don’t write-off these secondary weapons as mere pea shooters. The pistols pack a serious punch and can save your life during desperate close-quarter duels.

Remember, it’s faster to draw your pistol than it is to load a fresh magazine in your primary weapon. like the shotguns, the pistols can be equipped by any kit, filling the secondary weapon slot. As your global score increases, more pistols are unlocked.

M9

Magazine Capacity: 12

Fire Mode: Semiautomatic

MP Unlock: All Kits Start

Performance Summary:

Medium Rate of Fire

Medium Damage

The 9mm semiautomatic pistol that has served as the primary pistol of the U.S. military. Equipped with a 15-round staggered magazine with reversible release. An optimal level of mobility accounts for considerable lack of power.

Field Notes

The M9 is the only pistol available to all kits at the start of your multiplayer career. Despite its early availability, the M9 is a well-rounded pistol with decent damage output, a good rate of fire, and a rather large magazine capacity. If you’re playing with the recon or engineer kits, take some time to get familiar with this pistol, as it’s likely to get you out of a tough jam during the first few days of play.

MP-443 Grach

Magazine Capacity: 17

Fire Mode: Semiautomatic

MP Unlock: 18,500 Global Score

Performance Summary:

High Rate of Fire

Low Damage

Adopted as a sidearm for all branches of the Russian military and law enforcement, this 17-round semiautomatic pistol boasts high mobility and operates with a soft recoil.

Field Notes

The MP-443 is nearly identical to the M9, but with a slightly higher rate of fire and a large 17-round magazine. If you find yourself firing lots of pistol rounds, this secondary weapon may be a good match for your style of play.

WWII M1911 .45

Magazine Capacity: 7

Fire Mode: Semiautomatic

MP Unlock: 28,300 Global Score

Performance Summary:

Medium Rate of Fire

High Damage

A favorite sidearm among special forces, this 7-round semiautomatic pistol boasts .45 caliber stopping power, enabling the operator to dispose of an opponent with lethal close-range fire.

Field Notes

It may be old, but the M1911’s power makes it a favorite of many players. Not only is it one of the most powerful handguns available, it’s also the most accurate. Once it’s unlocked, strongly consider assigning this pistol as your secondary weapon. However, be prepared for its shortcomings. The large .45 caliber round results in significant recoil and a very limited magazine capacity, requiring frequent reloads.

Tracer Dart Gun

Magazine Capacity: 1

Fire Mode: Single Shot

MP Unlock: 137,600 Global Score

Performance Summary:

Anti-Vehicle Weapon

Very Low Rate of Fire

Designed to assist target acquisition, this gas-powered pistol fires magnetic darts that latch onto enemy vehicles and aid in giving the selected anti-tank weapon an increased opportunity to hit the intended target.

Field Notes

The Tracer Dart Gun isn’t a traditional pistol, but it still fills the secondary weapon slot, meaning it’s your dedicated sidearm when equipped. It causes no damage when fired at infantry, so don’t bother. Instead, shoot the tracer darts at vehicles such as tanks and helicopters. Once a dart is planted on a suitable target, most rocket launchers can achieve a lock, allowing their explosive munitions to home in on the dart. This weapon is a good choice for a medic, as they usually don’t need to rely on a traditional pistol for self defense and they could benefit from some anti-vehicle capability.

MP-412 Rex

Magazine Capacity: 6

Fire Mode: Semiautomatic

MP Unlock: 157,700 Global Score

Performance Summary:

Low Rate of Fire

Very High Damage

A 6-round revolver revered for its close range edge and notable firepower. Its break-open frame design is a throwback to old six-shooters of the Wild West.

Field Notes

As the only revolver out of the bunch, the MP-412 is a real standout thanks in large part to its remarkable damage output. But make each shot count, because this pistol fires slowly and can only hold six rounds. Furthermore, it takes a while to reload the cylinder, so make sure you grab some cover while ejecting the spent brass and loading fresh bullets.

M93R Burst

Magazine Capacity: 20

Fire Mode: 3-Round Burst

MP Unlock: 178,800 Global Score

Performance Summary:

High Rate of Fire

Very Low Damage

A modified iteration of the M9, this 3-round burst pistol engages with superb p and a high rate of fire compensating for its low power. Ideal for close-quarter combat and personal defense scenarios.

Field Notes

The M93R is a high-performance pistol worth checking out. Although it is very weak when it comes to damage output, it has the highest rate of fire and largest magazine capacity of any pistol. So if you’re lugging around a big sniper rifle or light machine gun, this pistol can serve as a great back-up during close-quarter engagements.

Keep reading with a free account

The first 3 sections of Battlefield Bad Company 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousShotguns NextRocket Launchers