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Battlefield Bad Company 2 eGuide
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Contents

  • Maps
    • The Maps
      • The Maps
      • Operation Aurora
      • Cold War
      • Heart Of Darkness
      • Upriver
      • Crack The Sky
      • Snowblind
      • Heavy Metal
      • High Value Target
      • Sangre Del Toro
      • No One Gets Left Behind
      • Zero Dark Thirty
      • Force Multiplier
      • Panama Canal - Conquest
      • Panama Canal – Squad Rush
      • Valparaiso - Rush
      • Valparaiso – Squad Rush
      • Laguna Alta - Conquest
      • Isla Inocentes – Rush & Squad Dm
      • Atacama Desert - Conquest
      • Atacama Desert – Squad Rush
      • Arica Harbor - Rush
      • Arica Harbor – Conquest & Squad Dm
      • White Pass – Conquest & Squad Dm
      • Nelson Bay – Rush
      • Laguna Presa – Conquest
      • Laguna Presa – Rush & Squad Dm
      • Port Valdez – Rush
      • Port Valdez – Squad Rush
  • Essentials
    • Introduction
      • Introduction
      • The Battlefield Legacy
    • Basic Training
      • Basic Training
      • Welcome Back to B-Company
      • Interface
      • Movement
      • Combat
      • Vehicles
      • Mission Information
      • Tactics
    • Weapons
      • Weapons
      • Assault Rifles
      • Submachine Guns
      • Light Machine Guns
      • Sniper Rifles
      • Shotguns
      • Pistols
      • Rocket Launchers
      • Gadgets
      • Weapon Specializations
      • Infantry Specializations
      • Stationary Weapons
    • Vehicles
      • Vehicles
      • Light Vehicles
      • Heavy Vehicles
      • Air Vehicles
      • Water Vehicles
      • Vehicle Specializations
    • Appendix
      • Multiplayer Scoring
      • Multiplayer Unlocks
      • Multiplayer Awards
      • Multiplayer Ranks
      • Xbox 360 Achievements/PS3 Trophies
  • Walkthrough
    • Campaign
      • Operation Aurora
      • Cold War
      • Heart of Darkness
      • Upriver
      • Crack the Sky
      • Snowblind
      • Heavy Metal
      • High Value Target
      • Sangre del Toro
      • No One Gets Left Behind
      • Zero Dark Thirty
      • Force Multiplier
      • Airborne
      • Epilogue
  • Multiplayer
    • Multiplayer
      • What’s New?
      • Game Modes
      • Troop Kits
      • Squad Play
      • Persistence System
      • Community
      • Multiplayer Maps
      • Panama Canal
      • Valparaiso
      • Laguna Alta
      • Isla Inocentes
      • Atacama Desert
      • Arica Harbor
      • White Pass
      • Nelson Bay
      • Laguna Presa
      • Port Valdez

Battlefield Bad Company 2 Guide › Essentials › Weapons

Sniper Rifles

If you prefer engaging enemies at extreme distances, the sniper rifles are the choices for you. These are the most powerful and accurate weapons available, but they also require the most skill and patience to master. In multiplayer, sniper rifles are only available to the recon kit. So rack up your recon score to unlock new sniper rifles and their associated specializations.

Sniper Rifle Speciapzations:

Red Dot Sight
4X Rifle Scope
12X High-Power Scope
Sniper Spotting Scope

M24 Sniper

Magazine Capacity: 5

Fire Mode: Bolt Action

MP Unlock: Recon Kit Start

Performance Summary:

Extremely Accurate

Very Long Range

High Power

Very Low Mobility

Originally designed to use the .3006 Magnum cartridge, the rifle was eventually re-chambered to use the 7.62mm NATO round. This did not detract from the range or the stopping power, however, as the M24 still proves popular with sniper teams around the world.

Field Notes

In the hands of an experienced shooter, the M24 is one of the very best sniper rifles available. But novice snipers may wish for something with a higher rate of fire. Like all bolt-action rifles, on the M24, the bolt must be retracted after each shot to load a fresh round, causing the shooter to pull away from the scope and possibly lose track of the target. But if you can score consistent headshots with this weapon, there’s no need to track the target.

Type 88 Sniper

Magazine Capacity: 10

Fire Mode: Semiautomatic

MP Unlock: 2,190 Recon Score

Performance Summary:

Medium Accuracy

Long Range

Medium Power

Low Mobility

The Type 88 is a new generation Chinese semiautomatic bullpup rifle used as a marksman weapon rather than a sniper rifle. It is intended to engage targets beyond assault rifle range.

Field Notes

If the M24 is too frustrating, give the Type 88 a shot. This semiautomatic sniper rifle allows the shooter to fire up to 10 consecutive rounds, all while peering through the scope. But it’s also less powerful and less accurate than the M24, often requiring more shots to down a single target. Each shot fired could compromise your position, so make each shot count by aiming for headshots.

SV98 Snaiperskaya

Magazine Capacity: 10

Fire Mode: Bolt Action

MP Unlock: 5,900 Recon Score

Performance Summary:

Medium Accuracy

Long Range

Medium Power

Low Mobility

An ambidextrous bolt-action rifle capable of neutralizing targets up to a range of 1,000 meters, the SV98 was designed to allow various optical system configurations. It is popular with Russian police and anti-terrorist units.

Field Notes

For a bolt-action rifle, the SV98 has relatively modest stats when compared to its counterparts, the M24 in particular. But some players find the rifle’s unique scope useful for gauging ranges. The rifle also sports a relatively large 10-round magazine, requiring less frequent reloads than the M24

SVU Snaiperskaya Short

Magazine Capacity: 10

Fire Mode: Semiautomatic

MP Unlock: 14,700 Recon Score

Performance Summary:

Medium Accuracy

Long Range

Medium Power

Low Mobility

Silenced

Sacrificing stopping power and accuracy, the SVU’s bullpup design is based on the Dragonov SVD. It comes standard with a suppressor and backup iron sights. The SVU was originally designed for Russian airborne but was adopted by police forces for urban operations.

Field Notes

As a semiautomatic sniper rifle, the SVU is very similar to the Type 88 Sniper but with slightly higher damage output and improved accuracy. Plus, the weapon is fitted with a suppressor, making it much easier to conceal your position. So if you like semiautomatic sniper rifles, this one is hard to beat.

GOL Sniper Magnum

Magazine Capacity: 5

Fire Mode: Bolt Action

MP Unlock: 20,500 Recon Score

Performance Summary:

Extremely Accurate

Very Long Range

High Power

Very Low Mobility

With outstanding accuracy and reliability, this rifle provides exceptional performance in difficult operational situations. Its extremely long range and pinpoint accuracy makes it the rifle of choice with German police agencies and counterterrorist teams.

Field Notes

The GOL is another powerful bolt-action sniper rifle. Although not quite as powerful as the M24, the GOL makes up for it with pinpoint accuracy at any range. Equip this rifle on large open maps with long sight lines and pick off your opponents at extreme ranges. Adding the powerful 12X high-power scope to this rifle makes it an unparalleled long-range killer.

VSS Snaiperskaya Special

Magazine Capacity: 20

Fire Mode: Automatic

MP Unlock: 25,700 Recon Score

Performance Summary:

Medium Accuracy

Medium Range

Low Power

Medium Mobility

Silenced

Specifically designed for special operations, the VSS is compact, silenced, and chambered to use subsonic 9mm ammunition. The round differs from standard 9mm in that it delivers more energy and penetrating capabipty up to a range of 400 meters.

Field Notes

Instead of a sniper rifle, think of the VSS as a silenced assault rifle with a very small magazine. This is the only weapon in the sniper rifle class with fully automatic functionapty. But don’t get your hopes up. The weapon inflicts very little damage and is only effective at intermediate ranges. Still, the rifle can be a nice squad support weapon. Use it to cover your team from a distance as they advance on a control point or M-COM station, or silently pick off opponents while on defense. Always go for a headshot to maximize damage, otherwise you may have to empty an entire magazine into a target before they slump to the ground.

M95 Sniper

Magazine Capacity: 5

Fire Mode: Bolt Action

MP Unlock: 34,200 Recon Score

Performance Summary:

High Accuracy

Extreme Range

Extreme Power

Very Low Mobility

A bolt-action variant of the semiautomatic M82A1, the M95’s bullpup layout reduces size but maintains overall barrel length. Its primary roles are anti-material and counter-sniper operations.

Field Notes

The M95 is the final weapon unlock in the recon kit and it’s well worth the wait. This massive bolt-action rifle is the most powerful firearm in the game, but it takes great skill and patience to make the most of its deadly features. Despite its high damage output, it still takes a headshot to drop an opponent at full health. However, a shot to the chest (or anywhere else) severely wounds the target, making it easy for a squadmate to pick them off. Although not as accurate as the GOL, the M95 is still very effective at long range. Attach the 12X high-power scope for extreme long-range engagements.

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