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Battlefield Bad Company 2 eGuide
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Contents

  • Maps
    • The Maps
      • The Maps
      • Operation Aurora
      • Cold War
      • Heart Of Darkness
      • Upriver
      • Crack The Sky
      • Snowblind
      • Heavy Metal
      • High Value Target
      • Sangre Del Toro
      • No One Gets Left Behind
      • Zero Dark Thirty
      • Force Multiplier
      • Panama Canal - Conquest
      • Panama Canal – Squad Rush
      • Valparaiso - Rush
      • Valparaiso – Squad Rush
      • Laguna Alta - Conquest
      • Isla Inocentes – Rush & Squad Dm
      • Atacama Desert - Conquest
      • Atacama Desert – Squad Rush
      • Arica Harbor - Rush
      • Arica Harbor – Conquest & Squad Dm
      • White Pass – Conquest & Squad Dm
      • Nelson Bay – Rush
      • Laguna Presa – Conquest
      • Laguna Presa – Rush & Squad Dm
      • Port Valdez – Rush
      • Port Valdez – Squad Rush
  • Essentials
    • Introduction
      • Introduction
      • The Battlefield Legacy
    • Basic Training
      • Basic Training
      • Welcome Back to B-Company
      • Interface
      • Movement
      • Combat
      • Vehicles
      • Mission Information
      • Tactics
    • Weapons
      • Weapons
      • Assault Rifles
      • Submachine Guns
      • Light Machine Guns
      • Sniper Rifles
      • Shotguns
      • Pistols
      • Rocket Launchers
      • Gadgets
      • Weapon Specializations
      • Infantry Specializations
      • Stationary Weapons
    • Vehicles
      • Vehicles
      • Light Vehicles
      • Heavy Vehicles
      • Air Vehicles
      • Water Vehicles
      • Vehicle Specializations
    • Appendix
      • Multiplayer Scoring
      • Multiplayer Unlocks
      • Multiplayer Awards
      • Multiplayer Ranks
      • Xbox 360 Achievements/PS3 Trophies
  • Walkthrough
    • Campaign
      • Operation Aurora
      • Cold War
      • Heart of Darkness
      • Upriver
      • Crack the Sky
      • Snowblind
      • Heavy Metal
      • High Value Target
      • Sangre del Toro
      • No One Gets Left Behind
      • Zero Dark Thirty
      • Force Multiplier
      • Airborne
      • Epilogue
  • Multiplayer
    • Multiplayer
      • What’s New?
      • Game Modes
      • Troop Kits
      • Squad Play
      • Persistence System
      • Community
      • Multiplayer Maps
      • Panama Canal
      • Valparaiso
      • Laguna Alta
      • Isla Inocentes
      • Atacama Desert
      • Arica Harbor
      • White Pass
      • Nelson Bay
      • Laguna Presa
      • Port Valdez

Battlefield Bad Company 2 Guide › Essentials › Weapons

Shotguns

Nobody misses with a shotgun. Although these weapons lack the accuracy and finesse of the other weapons, their brutal power is a worthwhile trade-off. At close range, these weapons are unmatched, capable of killing with one shot. In multiplayer, shotguns can be equipped by every kit and their unlocks are tied to your global score. The more you play (with any kit) the more shotguns you unlock.

Shotgun Specializations:

Extended Shotgun Magazine
12-Gauge Slugs

870 Combat

Magazine Capacity: 4

Fire Mode: Pump Action

MP Unlock: 6,800 Global Score

Performance Summary:

Very High Power

Very Short Range

High Mobility

The 870 Modular Combat Shotgun (MCS) is a rugged, powerful shotgun ideal in close-quarter battle where breaching and stopping power are critical.

Field Notes

The 870 is the first shotgun available to all kits and it’s also one of the most powerful weapons in the game. But you better kill your target with the first shot, because loading a new shell with the pump action can take a while, leaving you open to retaliation. Plus, when all four shells have been expended from the weapon’s tube magazine, new shells must be loaded one at a time. If you’re quick and accurate at close range, however, this weapon is very deadly.

Saiga 20K Semi

Magazine Capacity: 6

Fire Mode: Semiautomatic

MP Unlock: 10,900 Global Score

Performance Summary:

High Power

Very Short Range

High Mobility

A Russian-made 20-gauge, gas-operated, semiautomatic shotgun, similar in appearance to the AK-74. It uses a 6-round box magazine for easy loading and has an excellent rate of fire with devastating stopping power.

Field Notes

The Saiga 20K addresses many of the drawbacks of the 870, offering a quick semiautomatic fire mode as well as a box magazine, allowing for quicker reloads. So all you have to do is pull the trigger each time you want to fire a shot, making it very effective in close-quarter combat. But each shot fired does much less damage than those of the pump-action shotguns. Still, the higher rate of fire helps offset this, making the S20K a true contender during point-blank duels.

SPAS-12 Combat

Magazine Capacity: 4

Fire Mode: Pump Action

MP Unlock: 296,800 Global Score

Performance Summary:

Very High Power

Very Short Range

High Mobility

Designed for police and military applications, the SPAS-12 is a versatile, reliable, pump-action shotgun. It has been in service for nearly 40 years and is still a favorite among special ops.

Field Notes

The SPAS-12 is always a popular choice, mostly because it looks so cool. But beyond aesthetics, this compact pump-action shotgun delivers some serious hurt, comparable to the 870. However, the SPAS-12 is just a little bit underpowered. Still, it’s a bit shorter than the 870, making it a little easier to maneuver in tight quarters.

TOZ-194

Magazine Capacity: 4

Fire Mode: Pump Action

MP Unlock: N/A

Performance Summary:

Very High Power

Very Short Range

High Mobility

A conventional pump-action shotgun with 12-gauge stopping power. It was originally designed for the Russian military but was never adopted for service. Instead, it has gained popularity with sport shooters and security forces internationally.

Field Notes

The T194 and SPAS-12 are nearly identical in size and performance. However, the T194 offers a bit more power, a welcome feature in any firefight. This weapon is only available in the single player campaign.

Neostead 2000 Combat

Magazine Capacity: 4

Fire Mode: Pump Action

MP Unlock: 349,500 Global Score

Performance Summary:

Very High Power

Very Short Range

High Mobility

South African pump-action shotgun featuring an unusual bullpup design for a shotgun. Another original innovation is the magazine placement, above the barrel. Also, in contrast to most pump-action shotguns, the pump action is forward.

Field Notes

The Neostead 2000 is the best pump-action shotgun, packing immense power into a compact, maneuverable package. But the weapon still requires a fair amount of discipline and skill to reap its lethal benefits. It’s still a pump-action shotgun, meaning slow reloads and long pauses in between each shot. So line up your shots carefully and make them count.

USAS-12 Auto

Magazine Capacity: 7

Fire Mode: Automatic

MP Unlock: 376,900 Global Score

Performance Summary:

Medium Power

Very Short Range

High Mobility

The South Korean-made USAS-12 is a gas-operated, magazine-fed shotgun capable of either semiautomatic or full auto fire. Its bulk and weight are no deterrent when mission requirements ask for firepower and capacity.

Field Notes

As the only fully automatic shotgun available, the USAS-12 is in a class of its own. But the weapon’s high rate of fire comes at a price. Each shot does considerably less damage than any of the other shotguns. Plus, the weapon’s small 7-round magazine requires constant reloading. If you choose this weapon, be sure to apply the extended shotgun magazine specialization to double the magazine capacity.

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