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Battlefield Bad Company 2 eGuide
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Contents

  • Maps
    • The Maps
      • The Maps
      • Operation Aurora
      • Cold War
      • Heart Of Darkness
      • Upriver
      • Crack The Sky
      • Snowblind
      • Heavy Metal
      • High Value Target
      • Sangre Del Toro
      • No One Gets Left Behind
      • Zero Dark Thirty
      • Force Multiplier
      • Panama Canal - Conquest
      • Panama Canal – Squad Rush
      • Valparaiso - Rush
      • Valparaiso – Squad Rush
      • Laguna Alta - Conquest
      • Isla Inocentes – Rush & Squad Dm
      • Atacama Desert - Conquest
      • Atacama Desert – Squad Rush
      • Arica Harbor - Rush
      • Arica Harbor – Conquest & Squad Dm
      • White Pass – Conquest & Squad Dm
      • Nelson Bay – Rush
      • Laguna Presa – Conquest
      • Laguna Presa – Rush & Squad Dm
      • Port Valdez – Rush
      • Port Valdez – Squad Rush
  • Essentials
    • Introduction
      • Introduction
      • The Battlefield Legacy
    • Basic Training
      • Basic Training
      • Welcome Back to B-Company
      • Interface
      • Movement
      • Combat
      • Vehicles
      • Mission Information
      • Tactics
    • Weapons
      • Weapons
      • Assault Rifles
      • Submachine Guns
      • Light Machine Guns
      • Sniper Rifles
      • Shotguns
      • Pistols
      • Rocket Launchers
      • Gadgets
      • Weapon Specializations
      • Infantry Specializations
      • Stationary Weapons
    • Vehicles
      • Vehicles
      • Light Vehicles
      • Heavy Vehicles
      • Air Vehicles
      • Water Vehicles
      • Vehicle Specializations
    • Appendix
      • Multiplayer Scoring
      • Multiplayer Unlocks
      • Multiplayer Awards
      • Multiplayer Ranks
      • Xbox 360 Achievements/PS3 Trophies
  • Walkthrough
    • Campaign
      • Operation Aurora
      • Cold War
      • Heart of Darkness
      • Upriver
      • Crack the Sky
      • Snowblind
      • Heavy Metal
      • High Value Target
      • Sangre del Toro
      • No One Gets Left Behind
      • Zero Dark Thirty
      • Force Multiplier
      • Airborne
      • Epilogue
  • Multiplayer
    • Multiplayer
      • What’s New?
      • Game Modes
      • Troop Kits
      • Squad Play
      • Persistence System
      • Community
      • Multiplayer Maps
      • Panama Canal
      • Valparaiso
      • Laguna Alta
      • Isla Inocentes
      • Atacama Desert
      • Arica Harbor
      • White Pass
      • Nelson Bay
      • Laguna Presa
      • Port Valdez

Battlefield Bad Company 2 Guide › Essentials › Weapons

Gadgets

In addition to weapons, you can also choose from a variety of kit-specific gadgets. Use these items to support your team during multiplayer matches. Items like the assault kit’s ammo pack and the medic kit’s medkit are essential for keeping your teammates resupplied and healthy

Combat Knife

MP Unlock: All Kits Start

Get up close and personal and take your victim’s dog tags. Point the stabby end towards the intended target.

Field Notes

The combat knife isn’t only useful for acquiring an opponent’s dog tags. Use it to silently break open doorways or slice through chainlink fences, accessing new areas where your opponents are less likely to expect you.

But if you are going after an enemy, stab them from behind, denying them the opportunity to retaliate. If you charge directly at an enemy with your knife, you’re likely to get shot in the face.

Hand Grenade

MP Unlock: All Kits Start

Fragmentation grenade with a large wound radius with a timed fuse. Excellent for house clearing or displacing enemy forces.

Field Notes

Frag grenades are most effective against infantry, but they can cause significant damage to light-skinned vehicles, too. Don’t bother trying to take out a tank with them, however. Grenades don’t explode on impact.

Instead, they tend to roll around until the timed fuse triggers the explosion. Keep this in mind when tossing a frag. It will bounce off surfaces and roll down slopes. Make a habit of tossing grenades in buildings prior to entering, especially if you suspect an enemy presence.

40mm Grenade Launcher

Magazine Capacity: 1

Fire Mode: Single Shot

MP Unlock: Assault Kit Start

Performance Summary:

Medium Accuracy

Medium Range

High Damage

40mm high explosive grenades for the assault rifle’s underslung launcher. Effective against personnel and light vehicles.

Field Notes

The GL40mm is the standard-issue weapon attached to all assault rifles. It fires a 40mm grenade that explodes on impact. Since the grenade is launched, it has a much greater range than hand-tossed munitions.

Use the horizontal lines on the HUD to gauge distance and lob grenades toward your target with an arc-like trajectory. This weapon is great for blowing away walls—and the enemies hiding behind them. It can even do serious damage to M-COM stations if you can establish a line of sight.

40mm Smoke Launcher

Magazine Capacity: 1

Fire Mode: Single Shot

MP Unlock: 5,410 Assault Score

Performance Summary:

Medium Accuracy

Medium Range

No Damage

40mm smoke grenades for the assault rifle’s underslung launcher. Provides a visual screen to aid battlefield movement. Conceals targets near the point of impact.

Field Notes

This weapon operates identically to the GL40mm, but instead of firing high-explosive rounds, it fires smoke grenades. Smoke is useful for covering advances, obscuring the views of enemies.

Fire smoke grenades in front of suspected enemy sniper positions or, when on defense, hide an exposed M-COM station behind a smoke screen. There are many useful applications for smoke, so don’t scoff at its lack of damage output. A squad who uses smoke effectively can traverse great distances without getting touched.

40mm Shotgun

Magazine Capacity: 12

Fire Mode: Semiautomatic

MP Unlock: 10,900 Assault Score

Performance Summary:

Low Accuracy

Very Short Range

Extreme Damage

40mm shotgun rounds for the assault rifle’s underslung launcher. Filled with 12 tungsten darts for close-range combat. Effectiveness suffers greatly over range.

Field Notes

This underslung shotgun helps convert any assault rifle into a close-quarter killer. Equip this weapon when entering buildings or other confined spaces and keep it aimed at chest level. All it takes is one shot to kill an enemy with this weapon at close range.

But switch back to your assault rifle when moving outside, as the shotgun is only effective at extreme close ranges. This is a great addition to your assault kit when operating in urban environments, with lots of house-to-house fighting.

Ammo Box

MP Unlock: 1,180 Assault Score

Portable ammunition supply point. Deploy to replenish ammo for nearby soldiers. Contains a limited amount of resupplies.

Field Notes

Carried exclusively by the assault kit, the ammo box is the only source of ammo during multiplayer matches. There are no ammo crates, so it’s up to assault players to provide ammo to their teammates.

Simply stand next to one of these packs for a few seconds to replenish the ammo for all of your weapons. When playing as assault, drop these packs around clusters of teammates—each time someone retrieves ammo from a pack you earn a resupply bonus.

This is a great way to supplement your score while supporting your team and squadmates.

Tip

If a team or squadmate is low on ammo, three bullet icons flash above their head. Get them some ammo fast!

Repair Tool

MP Unlock: 1,070 Engineer Score

The repair tool allows fast repairs for vehicles on the front lines. It’s the best friend of engineers and their toys.

Field Notes

Also known as the power wrench, the engineer kit’s repair tool is the only way to repair damaged vehicles. To deploy, simply stand next to a damaged vehicle (while aiming at it) and hold down the trigger.

Watch the semi-circular meter in the center of the HUD fill from left to right. Once the meter is filled completely, the vehicle is fully repaired. You’re vulnerable while using this tool, so make sure you have adequate cover.

During tank duels, stand behind a friendly tank and repair it as it takes damage. Repairing vehicles manned by a team or squadmate earns you repair points—a great way to boost your score while playing as an engineer.

Tip

The repair tool can also be used as a weapon. Try scoring a headshot with the tool to earn The Dentist achievement/trophy. You can also use the repair tool on enemy vehicles, causing it to slowly lose health.

Anti-Tank Mine

MP Unlock: 4,390 Engineer Score

Proximity-triggered anti-tank mine. Multiple mines may be required to defeat heavily armored vehicles. Equipped with a friend or foe recognition system.

Field Notes

This is a powerful anti-tank mine, effective against any ground vehicle. It takes a couple of these mines to take out a tank, but they’re instantly lethal against all other ground vehicles. Scatter these around high-traffic areas, such as control points or M-COM stations.

Chokepoints like bridges or narrow urban streets are also good ambush spots. However, when carrying these mines, you cannot carry a rocket launcher, so weigh the pros and cons before entering the battle. Enemy mines can be destroyed with explosives, such as grenades or tank rounds.

Caution

Although they’re only triggered by enemy vehicles, an anti-tank mine can still be lethal to all nearby infantry. Keep your distance, or else you may be killed by your own mine.

Medic Kit

MP Unlock: 1,410 Medic Score

Portable healing station. Deploy to heal nearby wounded soldiers. Contains a limited amount of healing supplies.

Field Notes

The medic kit is commonly referred to as a medkit. These function similar to the assault kit’s ammo box, only they replenish health instead of ammo. Simply drop these on the ground near wounded teammates to heal them.

The longer you (or an injured teammate) stand next to a medkit, the more health you receive. The medic kit has a small healing radius, requiring players to stand very close to the medkit. Healing team and squadmates earns you a healing bonus.

Tip

Critically injured teammates have a white cross icon flashing above their head—the same icon appears on the minimap. These icons are only visible to friendly medics, so look for them to locate and heal teammates before they die.

All players (including enemies) have a life meter below their name, allowing you to see exactly how much health they have. Even if a teammate isn’t critical, offer them a medkit to fully replenish their health.

Defibrillator

MP Unlock: 5,800 Medic Score

Automated External Defibrillator (AED) allows a medic to restore life to wounded soldiers. Use on healthy soldiers is inadvisable.

Field Notes

The shock paddles make their triumphant return! Use the defibrillator to bring recently deceased teammates back to life. Simply aim at their dead body (at close range) and pull the trigger to deliver a life-saving jolt of electricity.

After each use, the shock paddles must recharge for a few seconds before being deployed again. Reviving teammates earns you a revive bonus, boosting your score significantly, especially if you make the resurrection business a full-time job.

Dead teammates have a jagged horizontal line icon above their body, resembling the line on an electrocardiogram. The same icon appears on the minimap, allowing you to quickly find dead teammates. But you must act quickly.

Once a teammate has been down for a while, their body will disappear, preventing you from saving them.

Tip

The defibrillator can be used as an offensive weapon, too. Try sneaking up behind an opponent and shocking them for an instant and chuckle-inducing kill.

Motion Sensor

MP Unlock: 860 Recon Score

Portable sensor detects human biometric and vehicle acoustic emissions and displays their position on the minimap. Limited battery life and range.

Field Notes

Situational awareness is always important, especially when playing with the recon kit. These devices can pick-up the presence of nearby enemy units, reporting their locations on the minimap. But each device has a very limited range and lifespan.

Still they’re great for detecting enemy movement in confined spaces. Before sniping, always drop a motion sensor nearby to warn of enemies attempting to sneak up behind you.

You can only carry three of these devices at a time, but more can be retrieved from ammo packs dropped by assault teammates.

DTN-4 C4 Explosives

MP Unlock: Recon Kit Start

Plastic explosives that stick to most hard surfaces. Stable when carried but volatile when deployed. Detonated by remote.

Field Notes

The DTN-4 is the trigger device used to detonate explosives remotely. Up to four explosive charges can be placed at one time and detonated simultaneously with this device. Explosives are great for taking out armored vehicles.

Simply stick a couple of charges on the back of a tank and step back a safe distance to watch the fireworks. Charges can also be used as booby traps, placed around critical high-traffic areas like control points or M-COM stations—but it’s up to you to detonate them when there’s enemies nearby.

The DTN-4 and explosives are available to the assault kit when not carrying a 40mm launcher-equipped assault rifle.

Tip

When attacking an M-COM station, plant four explosive charges around the box before setting the main charge on the station itself. Then seek cover at a distance and set off the four charges as your opponents rush in to disarm the M-COM station.

Not only does this score you a kill or two, but the explosions damage the station as well.

Mortar Strike

MP Unlock: 3,930 Recon Score

Line-of-sight radio targeting designator for 120mm mortar bombs. Effective against enemy armor, personnel, and structures.

Field Notes

Want to call in a mortar strike? Use this radio to drop a barrage of explosive shells on your enemies. Mortar strikes are most effective against infantry, but the explosive rounds can also inflict heavy damage on vehicles—including tanks.

Exposed M-COM stations are also vulnerable to mortar attacks. For best results, target enemy squads hiding in buildings or behind cover. Even if the mortar strike doesn’t kill the intended targets, eliminating their cover leaves them exposed.

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