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Battlefield Bad Company 2 eGuide
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Contents

  • Maps
    • The Maps
      • The Maps
      • Operation Aurora
      • Cold War
      • Heart Of Darkness
      • Upriver
      • Crack The Sky
      • Snowblind
      • Heavy Metal
      • High Value Target
      • Sangre Del Toro
      • No One Gets Left Behind
      • Zero Dark Thirty
      • Force Multiplier
      • Panama Canal - Conquest
      • Panama Canal – Squad Rush
      • Valparaiso - Rush
      • Valparaiso – Squad Rush
      • Laguna Alta - Conquest
      • Isla Inocentes – Rush & Squad Dm
      • Atacama Desert - Conquest
      • Atacama Desert – Squad Rush
      • Arica Harbor - Rush
      • Arica Harbor – Conquest & Squad Dm
      • White Pass – Conquest & Squad Dm
      • Nelson Bay – Rush
      • Laguna Presa – Conquest
      • Laguna Presa – Rush & Squad Dm
      • Port Valdez – Rush
      • Port Valdez – Squad Rush
  • Essentials
    • Introduction
      • Introduction
      • The Battlefield Legacy
    • Basic Training
      • Basic Training
      • Welcome Back to B-Company
      • Interface
      • Movement
      • Combat
      • Vehicles
      • Mission Information
      • Tactics
    • Weapons
      • Weapons
      • Assault Rifles
      • Submachine Guns
      • Light Machine Guns
      • Sniper Rifles
      • Shotguns
      • Pistols
      • Rocket Launchers
      • Gadgets
      • Weapon Specializations
      • Infantry Specializations
      • Stationary Weapons
    • Vehicles
      • Vehicles
      • Light Vehicles
      • Heavy Vehicles
      • Air Vehicles
      • Water Vehicles
      • Vehicle Specializations
    • Appendix
      • Multiplayer Scoring
      • Multiplayer Unlocks
      • Multiplayer Awards
      • Multiplayer Ranks
      • Xbox 360 Achievements/PS3 Trophies
  • Walkthrough
    • Campaign
      • Operation Aurora
      • Cold War
      • Heart of Darkness
      • Upriver
      • Crack the Sky
      • Snowblind
      • Heavy Metal
      • High Value Target
      • Sangre del Toro
      • No One Gets Left Behind
      • Zero Dark Thirty
      • Force Multiplier
      • Airborne
      • Epilogue
  • Multiplayer
    • Multiplayer
      • What’s New?
      • Game Modes
      • Troop Kits
      • Squad Play
      • Persistence System
      • Community
      • Multiplayer Maps
      • Panama Canal
      • Valparaiso
      • Laguna Alta
      • Isla Inocentes
      • Atacama Desert
      • Arica Harbor
      • White Pass
      • Nelson Bay
      • Laguna Presa
      • Port Valdez

Battlefield Bad Company 2 Guide › Essentials › Vehicles

Heavy Vehicles

Heavy vehicles consist of both tanks and Infantry Fighting Vehicles (IFVs). While tanks are still at the top of the food chain during ground combat, they’re far from invincible.

Rockets fired by infantry and helicopters pose a big threat, as do other tanks. As usual, a tank’s side and rear armor are the weakest.

For this reason, keep the front armor facing a threat at all times, especially when engaging other tanks. The rounds fired by a tank’s main gun travel in an arc-like trajectory.

Compensate for range by elevating the barrel, aiming above your target. Use the horizontal lines on the tank’s HUD to determine the proper elevation setting to score a hit.

The IFVs are the most versatile vehicles in the game, sometimes referred to as light tanks. They lack the heavy armor of tanks, but still have a lot of firepower.

Their main weapon is an auto cannon, which fires high explosive rounds in quick succession as long as you hold down the fire button.

But the auto cannon can only fire six rounds before a new rack must be loaded, resulting in a brief interruption. The driver can also fire a powerful anti-tank missile equipped with a manual guidance system.

The IFVs also have a machine gun turret—the driver controls the auto cannon while the gunner controls the machine gun. There are also two passenger seats equipped with machine guns, making it ideal for hauling around your entire squad.

BMD3

Nationality: Russia

Speed: Moderate

Armor: Heavy

Russian Airborne IFV, well-armored and equipped with a 30mm auto cannon and a 12.7mm machine gun turret.

Vehicle Occupancy

Seat Position Weapon
1 Driver 30mm Auto Cannon/AT Missile
2 Gunner 12.7mm Machine Gun
3 Passenger Machine Gun Port
4 Passenger Machine Gun Port

Field Notes

The Russian BMD3 has a sleek, low profile when compared to its boxy American counterpart. This makes it a little easier to conceal the vehicle behind low hills and other pieces of cover. Hold back from the front lines and pepper enemy infantry (and helicopters) with the vehicle’s auto cannon and machine gun.

BMD3AA

Nationality: Russia

Speed: Moderate

Armor: Heavy

Anti-aircraft variant of the Russian Airborne IFV armed with an AA gun and a driver-operated grenade launcher. It seats four and provides two passenger side-mounted firing ports.

Vehicle Occupancy

Field Notes

This BMD3 variant is rare, but remains one of the most versatile vehicles in the game. In addition to driving, the driver also mans an automatic grenade launcher, useful for bombarding enemy infantry from long range. The gunner sits on top of the vehicle, controlling the anti-aircraft gun, useful for shooting down enemy choppers and UAVs. However, the gunner is completely exposed, so keep this vehicle behind the front lines and attack targets from long range.

M1A2

Nationality: U.S.

Speed: Slow

Armor: Very Heavy

The M1A2 is a third-generation Main Battle Tank (MBT), heavily armored and outfitted with a 120mm smoothbore cannon and a .50 caliber remote machine gun.

Vehicle Occupancy

Seat Position Weapon
1 Driver 20mm Grenade Launcher
2 Gunner Dual 30mm AA Cannon
3 Passenger Machine Gun Port
4 Passenger Machine Gun Port
Seat Position Weapon
1 Driver 120mm Cannon
2 Gunner .50 Caliber Machine Gun

Field Notes

Powered by a turbine engine, the M1A2 sounds more like a jet than a tank, producing a distinct whining sound. The three green horizontal lines in the center of the tank’s HUD can be used to gauge barrel elevation when firing at distant targets. But hitting targets at extreme ranges requires more guesswork, as there are no lines to reference. Fire a shot, watch where it lands, then either elevate or lower the barrel to zero-in on your target

M3A3

Nationality: U.S.

Speed: Moderate

Armor: Heavy

U.S. IFV, sometimes called a light tank. Armed with a 30mm auto cannon and .50 caliber gunner turret.

Vehicle Occupancy

Seat Position Weapon
1 Driver 30mm Auto Cannon/AT Missile
2 Gunner .50 Caliber Machine Gun
3 Passenger Machine Gun Port
4 Passenger Machine Gun Port

Field Notes

The M3A3 performs almost identically to the Russian BMD3. However, the vehicle does have a slightly higher profile, making it a little harder to conceal. Furthermore, the vertical armor plating on the sides and rear make it more susceptible to heavy damage from armor-piercing rounds. Always be aware of your surroundings and keep the thick front armor facing the enemy.

T90R

Nationality: Russia

Speed: Slow

Armor: Very Heavy

Ultramodern Russian MBT equipped with advanced armor, a 125mm smoothbore gun, and a 12.7mm anti-aircraft machine gun.

Vehicle Occupancy

Seat Position Weapon
1 Driver 125mm Cannon
2 Gunner 12.7mm Machine Gun

Field Notes

The T90R is well-balanced when countering the American M1A2 tank, but its HUD offers a bit more help when engaging targets at long range. Use the red vertical line beneath the tank’s center crosshairs to better gauge barrel elevation. The horizontal notches on this line can be used as reference points when firing the main gun. If the first notch was too low, elevate your aim to the second notch, and so on.

Heavy Vehicle Tactics

  • Never charge into a group of enemy infantry. Both tanks and IFVs are well-armored, but they can’t withstand more than two or three rocket hits, not to mention mines. Instead, hold back and engage infantry from a safe distance, where they can’t sneak up behind you.
  • Consider playing as an engineer when driving one of these vehicles. As you take damage, retreat, hop out, and use the repair tool to fix your ride. Better yet, have your engineer gunner get out and repair while you continue firing the main gun. This tactic gives you a huge advantage during tank duels.
  • Helicopters and UAVs are a tank’s worst enemy. However, the machine gun turret is completely capable of taking out these threats. When counterattacking, stay on the move to prevent giving your opponent an easy target.
  • When engaging a heavy vehicle, try to maneuver so you can score a side or rear hit, but be careful not to expose your own flanks in the process. If possible, hit the enemy armor at a perpendicular angle to maximize penetration. Glancing shots may deflect, causing significantly less damage.
  • Be careful when transporting your entire squad in an IFV. A hit from a UAV’s Hellfire missile could send your whole squad back to the respawn screen—and award the UAV pilot with four kills.
  • When driving the BMD3 or M3A3, press the secondary fire button to launch an anti-tank missile. Once fired, the missile can be guided manually, just like the TOW2 or KORN. This is the IFV’s most formidable weapon when facing off against an enemy tank. The missile is also effective against structures.
  • The machine gun turrets on the tanks and IFVs have a zoom function, allowing for accurate long range kills. Park one of these vehicles several hundred meters back from the action and pick off infantry at a safe distance.

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