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Battlefield Bad Company 2 eGuide
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Contents

  • Maps
    • The Maps
      • The Maps
      • Operation Aurora
      • Cold War
      • Heart Of Darkness
      • Upriver
      • Crack The Sky
      • Snowblind
      • Heavy Metal
      • High Value Target
      • Sangre Del Toro
      • No One Gets Left Behind
      • Zero Dark Thirty
      • Force Multiplier
      • Panama Canal - Conquest
      • Panama Canal – Squad Rush
      • Valparaiso - Rush
      • Valparaiso – Squad Rush
      • Laguna Alta - Conquest
      • Isla Inocentes – Rush & Squad Dm
      • Atacama Desert - Conquest
      • Atacama Desert – Squad Rush
      • Arica Harbor - Rush
      • Arica Harbor – Conquest & Squad Dm
      • White Pass – Conquest & Squad Dm
      • Nelson Bay – Rush
      • Laguna Presa – Conquest
      • Laguna Presa – Rush & Squad Dm
      • Port Valdez – Rush
      • Port Valdez – Squad Rush
  • Essentials
    • Introduction
      • Introduction
      • The Battlefield Legacy
    • Basic Training
      • Basic Training
      • Welcome Back to B-Company
      • Interface
      • Movement
      • Combat
      • Vehicles
      • Mission Information
      • Tactics
    • Weapons
      • Weapons
      • Assault Rifles
      • Submachine Guns
      • Light Machine Guns
      • Sniper Rifles
      • Shotguns
      • Pistols
      • Rocket Launchers
      • Gadgets
      • Weapon Specializations
      • Infantry Specializations
      • Stationary Weapons
    • Vehicles
      • Vehicles
      • Light Vehicles
      • Heavy Vehicles
      • Air Vehicles
      • Water Vehicles
      • Vehicle Specializations
    • Appendix
      • Multiplayer Scoring
      • Multiplayer Unlocks
      • Multiplayer Awards
      • Multiplayer Ranks
      • Xbox 360 Achievements/PS3 Trophies
  • Walkthrough
    • Campaign
      • Operation Aurora
      • Cold War
      • Heart of Darkness
      • Upriver
      • Crack the Sky
      • Snowblind
      • Heavy Metal
      • High Value Target
      • Sangre del Toro
      • No One Gets Left Behind
      • Zero Dark Thirty
      • Force Multiplier
      • Airborne
      • Epilogue
  • Multiplayer
    • Multiplayer
      • What’s New?
      • Game Modes
      • Troop Kits
      • Squad Play
      • Persistence System
      • Community
      • Multiplayer Maps
      • Panama Canal
      • Valparaiso
      • Laguna Alta
      • Isla Inocentes
      • Atacama Desert
      • Arica Harbor
      • White Pass
      • Nelson Bay
      • Laguna Presa
      • Port Valdez

Battlefield Bad Company 2 Guide › Essentials › Weapons

Rocket Launchers

The rocket launchers are primarily designed as anti-vehicle weapons, but they can also be effective in tearing apart enemy cover, including walls and even entire buildings. In multiplayer, only engineers can carry the rocket launcher, occupying the kit’s gadget slot.

Tip

When a vehicle is hit with a tracer dart, red brackets appear around it on the minimap, visible to all engineer teammates. Aim at the traced vehicle through the launcher’s scope to reveal a red bracket icon superimposed over the target. Hold your aim steady for a few seconds until the bracket icon becomes a solid red box.

A lock is achieved when a set of white numbers appears below the red box, indicating the distance (in meters) to the target. Once fired, the rocket will home in on the traced vehicle, even if the vehicle moves. But the rocket cannot maneuver around cover such as buildings, so you still need to have a fairly clear path to the target to score a hit.

RPG7

Magazine Capacity: 1

Fire Mode: Single Shot

MP Unlock: Engineer Kit Start

Performance Summary:

Low Accuracy

Medium Range

Medium Damage

Russian 85mm rocket propelled grenade launcher used primarily against armor and fortifications. It is compatible with tracer dart aiming systems to increase first round hit probability.

Field Notes

The RPG7 is the most basic of rocket launchers, designed primarily to take out vehicles. It’s most effective at close to intermediate ranges, but can also be accurate at long ranges when a tracer dart is active. The rocket has a tendency to lose altitude over distance, so if targeting a vehicle at long range without the assistance of a tracer dart, aim high to compensate for range.

M2CG

Magazine Capacity: 1

Fire Mode: Single Shot

MP Unlock: 8,700 Engineer Score

Performance Summary:

Medium Accuracy

Medium Range

Medium Damage

Swedish-designed 84mm man-portable recoilless rifle. Ideal for “bunker busting” and anti-personnel applications, the M2CG is less suited against armor where other, more modern weapon systems excel. It also is tracer dart ready for increased first hit accuracy.

Field Notes

The M2CG fires a higher velocity rocket than the RPG7, allowing for greater accuracy at long range. However, its high explosive warhead is less effective against tanks and other armored vehicles. The rocket explodes outward, sending shrapnel in all directions, making it a decent anti-personnel weapon. But it can still do significant damage to vehicles. When engaging tanks, try to hit their rear armor to maximize damage.

M136

Magazine Capacity: 1

Fire Mode: Single Shot

MP Unlock: 18,600 Engineer Score

Performance Summary:

High Accuracy

Medium Range

Medium Damage

Swedish-made disposable 84mm anti-tank missile that is well balanced at neutralizing armor and fortified positions. It has been modified with a guidance tracking system that assists the warhead in homing in on the target engaged. It is not capable of locking on to tracer darts.

Field Notes

Although the M136’s missile can’t lock on to tracer darts, this weapon has a guidance system of its own. Take aim at an enemy vehicle and fire. Continue tracking your prey after firing, guiding the missile into the target. The missile is most effective against heavy vehicles and fortified structures.

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