Prima Games eGuides Battlefield 4 eGuide

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Battlefield 4 eGuide Weapons

Weapon Customization

Just like selecting a class, choosing the right weapons is all about finding the right tool for the job. In Battlefield 4, there are more weapons than ever, including assault rifles, PDWs, LMGs, sniper rifles, carbines, DMRs, shotguns, and pistols. Plus, every weapon has its own unlock progression, allowing you to equip new accessories such as optics, grips, and barrel attachments. Weapons are unlocked a little differently now. Instead of being tied to ranks and class progression, weapon unlocks are now tied to weapon type. For example, the more you use assault rifles, the higher your assault rifle score, leading to more assault rifle unlocks. Unlock progression works the same way for all other weapon types—the more you use a particular weapon type, the more weapons you’ll unlock within that category. No two weapons are exactly the same, so get to know them and select ones that best fit your style of play.

Study the weapon’s stat bars on the right as you select different attachments to understand how each one affects performance.

While veteran Battlefield players are accustomed to tweaking their weapons, there has never been so many weapon customization options available as there are in Battlefield 4. Each weapon now has up to five customization slots, allowing a deeper level of fine-tuning. To customize your weapon from the deploy screen, choose the Customize option and then select Customize Weapon. Here you can choose from optics, accessories, barrel attachments, underbarrel equipment, and even paint schemes. But what does each attachment do? The following table lists every attachment, offering a brief description of how it impacts the performance of your weapon. Or simply study the stat bars on the right side of the customization screen—these bars grow and shrink as you select different attachments, offering immediate analysis of each item’s impact on your weapon’s performance.

Optics

Image / Name Description Optic View
CLOSE RANGE

Reflex (RDS)

American red dot sight with a sharp reticle and a clear sight picture for rapid target acquisition and tracking.

Coyote (RDS)

A Chinese red dot sight for easier tracking of targets through a wide angle aperture.

KOBRA (RDS)

Russian reflex sight with a T cross reticle that keeps the point of aim clearer than other red dot sights.

HOLO (1X)

Open sight picture for close- to mid-range engagements. The reticle features a ballistic circle and dot configuration.

HD-33 (1X)

Optimized for close to mid range target acquirement with an open circle and dot reticle for easy tracking of targets.

PKA-S (1X)

Russian advanced holographic sight featuring a circle and dot reticle for easier aiming.

IRNV (IR 1X)*

Infrared Enhanced Night Vision sights with no magnification for low and no light situations. Very vulnerable to blinding effects.

FLIR (IR 2X)*

Thermal sights with white hot on cold black view mode and 2x magnification. Very vulnerable to blinding effects.
MEDIUM RANGE

M145 (3.4X)

Optimized for mid-to long-range engagements. Most commonly found on M240 and M249 LMG weapons.

PRISMA (3.4X)

3.4X magnification with a cross and dot reticle. Best used in mid-to long-range fights.

PK-A (3.4X)

3.4x scope with a traditional Russian chevron reticle design typically found on assault rifles and carbines.

ACOG (4X)

Advanced Combat Optic Gunsight medium speed and medium range scope which magnifies at 4x.

JGM-4 (4X)

4x magnification with ballistic reticle to more easily calculate bullet drop across medium to long distances.

PSO-1 (4X)

Standard Issue Russian medium speed, medium range scope with a 4x magnification.
LONG RANGE

CL6X (6X)

A high magnification standard issue 6x Chinese scope for taking out targets at moderate distances.

PKS-07 (7X)

7x high magnification Russian standard issue marksman scope for engaging targets over long distances.

Rifle Scope (8X)

Western standard issue 8x magnification rifle scope with ballistic drop reticle to aid in long range fire.

Hunter (20X)*

High magnification 20x scope for accurate target shooting in long range combat situations.

Ballistic (40X)

A very high-powered scope with a serious 40x magnification for taking out targets at the most extreme distances.
PISTOL

Ghost Ring

Replaces the standard ironsights with a set of rapid acquisition rear ring and front post sights for a clear sight picture.

Mini (RDS)

American compact red dot sight designed to be mounted on pistols. Makes target acquisition and tracking easier.

Delta (RDS)

Compact red dot sight for handguns featuring a triangular reticle for pinpoint target shooting.

* = only available in Battle Pack

Attachments

Image Name Description
Image Name Description
Accessories

Canted ironsights ironsights canted at a 45 degree angle for quick target acquisition at close range, even when using a scope.

Flashlight

Lights up dark corners and disorients nearby enemies. Especially blinding against IRNV and FLIR sight equipment.

Tactical Light* Light activated automatically when you aim your weapon. Especially blinding against IRNV and FLIR sight equipment.

Laser Sight Bright red laser sight improves Hip Fire via a 25% reduction in the hip fire penalty. Can blind enemies at moderate ranges.

Tri Beam Laser* Triple Beam laser sight that provides the normal benefits of a laser sight, but with three individual dots for rapid sight acquisition.

Green Laser Sight* High intensity, high visibility green laser sight improves Hip Fire via a 25% reduction in the hip fire penalty. Can blind enemies at moderate ranges.

Laser/Light Combo* Toggle between a blinding flashlight or Hip Fire-improving laser sight depending on your situation. Cannot be toggled off.

Variable Zoom (14X) Adds another toggleable 14x magnification mode to any high-powered scope.

Range Finder Laser range finder that displays the distance to the target as well as the current zero distance on the weapon. No beam can be detected from this laser.

Magnifier (2X) Adds a toggleable 2x zoom to any red dot and holographic sights to allow shooters to adapt to different engagement ranges in the field.
Barrel

Muzzle Brake Improves Stability by reducing muzzle climb by 25%, but adds a 30% penalty to the Accuracy of automatic fire.

Compensator Improves Stability by reducing muzzle drift by 25%, but adds a 30% penalty to the Accuracy of automatic fire.

Flash Hider* Eliminates the flash generated by firing the weapon without the bullet speed penalty of a full-fledged silencer.

Heavy Barrel Heavy cold hammer forged barrel to improve aimed fire Accuracy by 50% at the cost of 50% muzzle climb, a penalty to Stability.

Suppressor Western silencer that increases stealth by hiding your muzzle report and position on the minimap. Reduces bullet velocity and increases bullet drop.

LS06 Suppressor Chinese silencer that increases stealth by hiding your muzzle report and position on the minimap. Reduces bullet velocity and increases bullet drop.

PBS-4 Suppressor Russian silencer that increases stealth by hiding your muzzle report and position on the minimap. Reduces bullet velocity and increases bullet drop.

R2 Suppressor* Western compact silencer that increases stealth by hiding your muzzle report and position on the minimap. Reduces bullet velocity and increases bullet drop.

QSW-06 Suppressor Chinese pistol silencer that increases stealth by hiding your muzzle report and position on the minimap. Reduces bullet velocity and increases bullet drop.

TGPA-5 Suppressor Russian pistol silencer that increases stealth by hiding your muzzle report and position on the minimap. Reduces bullet velocity and increases bullet drop.
Shotgun Barrel

Duckbill Flattens the normal spread of pellets horizontally, making shot spread in a flat line towards targets.

Full Choke Significantly tightens the shot spread for improved Accuracy, but has penalities for Stability and Hip Fire as well. Not recommended with Slugs.

Modified Choke Moderately tightens the shot spread for improved Accuracy, but has penalities for Stability and Hip Fire as well. Not recommended with Slugs.
Sniper Rifle Auxiliary

Bipod Enables you to enter Supported Shooting when prone and on most covers. Improves Stability and Accuracy when deployed.

Straight Pull Removes the need to zoom out between shots, allowing for rapid follow-up shots.
Underbarrel

Underslung Rail Used to attach the M320 Grenade Launcher or the M26 Shotgun making switching to these gadgets faster.

Bipod Enables you to enter Supported Shooting when prone and on most covers. Improves Stability and Accuracy when deployed.

Ergo Grip An ergonomic grip to help steady your weapon in run and gun situations. Improves Hip Fire by reducing the penalty added for shooting on the move by 50%.

Angled Grip A modern grip that aims to improve firearm ergonomics and control. Improves Stability by reducing first shot recoil by 33%.

Stubby Grip Shortened foregrip provides a good middle ground between ergonomics and weapon control. Improves Accuracy by reducing the automatic fire penalty by 15%.

Vertical Grip* Traditional foregrip to help steady your weapon in run and gun situations. Improves Hip Fire by reducing the penalty added for shooting on the move by 50%.

Folding Grip* Customized folding foregrip to improve the ergonomic application of firepower. Improves Stability by reducing first shot recoil by 33%.

Potato Grip* Rounded foregrip named for its obvious visual similarity to the classic spud. Improves Accuracy by reducing the automatic fire penalty by 15%. Do not eat.
Shotgun Ammo

12G Buckshot A swarm of deadly pellets best used against a single unarmored target at close range.

12G Dart Fires multiple tungsten alloy darts instead of shot which yield higher penetration and range at the loss of close range stopping power.

12G Frag 12 gauge explosive FRAG ammunition for increased suppressing power.

12G Slug Plastic saboted slug designed engage the rifling in the shotgun barrel. Provides increased Accuracy and vastly improved Range by the use of a single projectile.

* = only available in Battle Pack