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Battlefield 4 eGuide
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Contents

  • Infantry Classes
    • Field Upgrades
    • Assault
    • Engineer
    • Support
    • Recon
  • China Rising
    • China Rising Compendium
    • China Rising Maps
      • Dragon Pass
      • Guilin Peaks
      • Altai Range
      • Silk Road
    • Vehicles
    • Weapons
    • What's New?
  • Single Player Campaign
    • Basics
    • Baku
    • Shanghai
    • South China Sea
    • Singapore
    • Kunlun Mountains
    • Tashgar
    • Suez
    • Achievements
  • Battlefield Bootcamp
    • What’s New?
    • Getting Started
    • Multiplayer Tactics
    • Game Modes
    • Extended Play
  • Dragon's Teeth
    • Dragon's Teeth Compendium
    • Dragon's Teeth Maps
      • Sunken Dragon
      • Lumphini Garden
      • Propaganda
      • Pearl Market
    • Gadgets
    • Weapons
    • What's New
    • Introduction
  • Second Assault
    • Vehicles
    • Weapons
    • What's New?
    • Second Assault Compendium
    • Second Assault Maps
      • Operation Metro 2014
      • Operation Firestorm 2014
      • Gulf of Oman 2014
      • Caspian Border 2014
  • Vehicles
    • Vehicle Customization
    • Land
    • Sea
    • Air
    • Stationary Weapons
  • Weapons
    • Weapon Customization
    • Assault Rifles
    • Personal Defense Weapons (PDWs)
    • Light Machine Guns (LMGs)
    • Sniper Rifles
    • Carbines
    • Designated Marksman Rifles (DMRs)
    • Shotguns
    • Sidearms
    • Grenades
    • Knives
    • Battle Pickups
  • Multiplayer Maps
    • Altai Range (China Rising)
    • Caspian Border 2014 (Second Assault)
    • Dawnbreaker
    • Dragon Pass (China Rising)
    • Flood Zone
    • Golmud Railway
    • Guilin Peaks (China Rising)
    • Gulf of Oman 2014 (Second Assault)
    • Hainan Resort
    • Lancang Dam
    • Lost Islands (Naval Strike)
    • Lumphini Garden (Dragon's Teeth)
    • Nansha Strike (Naval Strike)
    • Operation Firestorm 2014 (Second Assault)
    • Operation Locker
    • Operation Metro 2014 (Second Assault)
    • Operations Mortar (Naval Strike)
    • Paracel Storm
    • Rogue Transmission
    • Pearl Market (Dragon's Teeth)
    • Propaganda (Dragon's Teeth)
    • Siege of Shanghai
    • Silk Road (China Rising)
    • Sunken Dragon (Dragon's Teeth)
    • Wave Breaker (Naval Strike)
    • Zavod 311
  • Naval Strike
    • Introduction
    • Video
      • Operations Mortar
      • Wave Breaker
      • Nansha Strike
      • Lost Islands
    • Naval Strike Maps
      • Operations Mortar
      • Wave Breaker
      • Nansha Strike
      • Lost Islands
    • Vehicles
    • Gadgets
    • Weapons
    • What's New?
    • Naval Strike Compendium
  • Battlefield Compendium
    • Achievements
    • Ranks
    • Assignments
    • Ribbons
    • Medals
    • Multiplayer Scoring
  • Patch Notes
    • Xbox 360/PS3 Patch Notes
    • PC Patch Notes
    • Xbox One/PS4 Patch Notes

Battlefield 4 Guide › Naval Strike

What's New?

Here’s a quick rundown of what you can find in this expansion pack.

  • Four New Maps: Take the fight to the seas and dominate on four exotic, all-new multiplayer maps: Lost Islands, Nansha Strike, Operation Mortar, and Wave Breaker.
  • Five New Weapons: Complete assignments to unlock the AR160, SR-2, AWS, SR338, and SW40.
  • Two New Gadgets: Complete assignments to unlock the new 3GL and Anti-Heli Mine.
  • New Vehicle: Cruise over land and water in the new Hover Patrol Craft (ACV).
  • Carrier Assault: This new game mode plays like Titan mode from Battlefield 2142 as both teams attempt to sink each other’s aircraft carrier. See below for more information.
  • Ten New Assignments: Complete the tasks required by these assignments to unlock new weapons and dog tags.
  • New Awards: Play Carrier Assault to earn more ribbons and medals associated with the new game mode.
  • New Achievements and Trophies: Naval Strike adds five new multiplayer-based achievements and trophies.

Carrier Assault

In the new Carrier Assault mode there is an aircraft carrier on each side of the map. The map itself has a few features that play an important role in the flow of the mode. The mode can be described sequentially in three steps.

Step 1: The first step is the launch step. All players spawn on their carrier and need to decide whether they want to go on offense or defense. Offense players can use the vehicles provided to attack the five flags placed out on the level. Owning a flag gives the team access to the Harpoon launcher, which will automatically launch missiles against the enemy carrier.

Step 2: Once a certain level of damage is reached, the carrier enters a new health state—disabled. Once this happens, the Phalanx weapon systems are destroyed and the carrier begins a 60-second sequence of explosions and violent destruction. After this sequence, openings in the carrier hull are exposed, and the final assault can begin.

Step 3: The third step is the assault step. Attacking players have a new parachute spawn next to the enemy’s disabled carrier that they can use to quickly mount an assault. It’s time to take it out from the inside. Two sequential objectives, similar to M-COM stations, need to be destroyed inside the carrier. Once the last one is taken by the attackers, the carrier is destroyed and the round is over.

In case of a stalemate, there is an alternate way of destroying the carrier: keep control of the map to have the Harpoon missiles continue pounding the hull. Eventually, the carrier is destroyed even if the attackers have not been able to destroy the objectives inside.

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