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Contents

  • Infantry Classes
    • Field Upgrades
    • Assault
    • Engineer
    • Support
    • Recon
  • China Rising
    • China Rising Compendium
    • China Rising Maps
      • Dragon Pass
      • Guilin Peaks
      • Altai Range
      • Silk Road
    • Vehicles
    • Weapons
    • What's New?
  • Single Player Campaign
    • Basics
    • Baku
    • Shanghai
    • South China Sea
    • Singapore
    • Kunlun Mountains
    • Tashgar
    • Suez
    • Achievements
  • Battlefield Bootcamp
    • What’s New?
    • Getting Started
    • Multiplayer Tactics
    • Game Modes
    • Extended Play
  • Dragon's Teeth
    • Dragon's Teeth Compendium
    • Dragon's Teeth Maps
      • Sunken Dragon
      • Lumphini Garden
      • Propaganda
      • Pearl Market
    • Gadgets
    • Weapons
    • What's New
    • Introduction
  • Second Assault
    • Vehicles
    • Weapons
    • What's New?
    • Second Assault Compendium
    • Second Assault Maps
      • Operation Metro 2014
      • Operation Firestorm 2014
      • Gulf of Oman 2014
      • Caspian Border 2014
  • Vehicles
    • Vehicle Customization
    • Land
    • Sea
    • Air
    • Stationary Weapons
  • Weapons
    • Weapon Customization
    • Assault Rifles
    • Personal Defense Weapons (PDWs)
    • Light Machine Guns (LMGs)
    • Sniper Rifles
    • Carbines
    • Designated Marksman Rifles (DMRs)
    • Shotguns
    • Sidearms
    • Grenades
    • Knives
    • Battle Pickups
  • Multiplayer Maps
    • Altai Range (China Rising)
    • Caspian Border 2014 (Second Assault)
    • Dawnbreaker
    • Dragon Pass (China Rising)
    • Flood Zone
    • Golmud Railway
    • Guilin Peaks (China Rising)
    • Gulf of Oman 2014 (Second Assault)
    • Hainan Resort
    • Lancang Dam
    • Lost Islands (Naval Strike)
    • Lumphini Garden (Dragon's Teeth)
    • Nansha Strike (Naval Strike)
    • Operation Firestorm 2014 (Second Assault)
    • Operation Locker
    • Operation Metro 2014 (Second Assault)
    • Operations Mortar (Naval Strike)
    • Paracel Storm
    • Rogue Transmission
    • Pearl Market (Dragon's Teeth)
    • Propaganda (Dragon's Teeth)
    • Siege of Shanghai
    • Silk Road (China Rising)
    • Sunken Dragon (Dragon's Teeth)
    • Wave Breaker (Naval Strike)
    • Zavod 311
  • Naval Strike
    • Introduction
    • Video
      • Operations Mortar
      • Wave Breaker
      • Nansha Strike
      • Lost Islands
    • Naval Strike Maps
      • Operations Mortar
      • Wave Breaker
      • Nansha Strike
      • Lost Islands
    • Vehicles
    • Gadgets
    • Weapons
    • What's New?
    • Naval Strike Compendium
  • Battlefield Compendium
    • Achievements
    • Ranks
    • Assignments
    • Ribbons
    • Medals
    • Multiplayer Scoring
  • Patch Notes
    • Xbox 360/PS3 Patch Notes
    • PC Patch Notes
    • Xbox One/PS4 Patch Notes

Battlefield 4 Guide › Vehicles

Sea

Attack Boats

The attack boats are new to Battlefield 4, taking naval combat to a whole new level. These sleek and fast boats are essentially IFVs on the water, equipped with a pilot-operated auto cannon turret—this turret also supports secondary weapons like the default TOW Missile. But unlike the IFVs, the attack boats are also fitted with port and starboard miniguns, operated by crewmates. The miniguns are deadly implements in their own right, capable of shredding infantry, light vehicles, and even aircraft. For a boat, these watercraft can also absorb some heavy damage. If the boat is nearly destroyed, crew can escape in one of two PWCs, towed behind each attack boat. Riding a PWC to shore sure beats swimming.

Attack Boat Upgrades

Image Name Slot Unlock Points Description
Default Upgrades

25mm Cannon Primary Weapon

—

Explosive shells that deal heavy damage against infantry and light armor.

TOW Missile Secondary Weapon

—

A user-guided anti-tank missile that deals huge damage to heavily armored targets and infantry inside the blast radius.

IR Smoke Countermeasure

—

Launches puffs of IR-deflecting metal shards that break lock-ons and spoof incoming missiles.

Zoom Optics Optics

—

Zooms the view to more easily spot and take out targets at greater distance.

Maintenance Upgrade

—

Recovery from damage and critical hits starts sooner.
Unlockable Upgrades

Thermal Camo Upgrade

4,000

Special plating that increases the time it takes for enemy targeting systems to lock on to you.

Passive Radar Secondary Weapon

8,000

Surface-to-air missiles that require the user to maintain a lock on the target. If the lock-on is lost, it can be reacquired and the missiles might still reach their target.

Smokescreen Countermeasure

12,000

Releases a thick cloud of smoke that visually obstructs the vehicle and makes it impossible for incoming missiles to achieve precise, critically damaging shots.

Proximity Scan Upgrade

16,000

Scans the area around the vehicle and reveals enemy movement on the minimap.

IRNV Optics Optics

19,000

Enhanced infrared night vision that will make heat signatures easily distinguishable at close to medium ranges.

30mm Cannon Primary Weapon

23,000

Fires 30mm shells with a bigger explosive payload for increased damage against infantry and armor, but at the expense of decreased ammo capacity.

Belt Feeder Upgrade

27,000

An enhanced mechanism that reduces the time taken to reload.

Laser Guided Secondary Weapon

31,000

A powerful missile that locks on to ground vehicles. Once lock-on is achieved the user has to maintain it until the missile has reached its target. If lock-on is lost, it can be re-acquired and the target can still be taken out.

Air Radar Upgrade

35,000

Replaces the minimap with a radar display showing airborne targets in a large radius around the aircraft.

Zuni Rockets Secondary Weapon

39,000

Fires anti-infantry rockets also capable of taking out light armor.

Fire Extinguisher Countermeasure

43,000

Can only be deployed when the vehicle is in a critically damaged state. It will put out any fires, bring the vehicle back to a functional state, and let the vehicle start recovering from sustained damage.

Burst Cannon Primary Weapon

47,000

Fires a ten-round burst of 25mm shells for devastating effect against aircraft and other light armored vehicles.

Thermal Optics Optics

51,000

A black and white night vision system that shows heat signatures across all ranges.

TV-Guided Missile Secondary Weapon

54,000

A missile controlled by the user via remote camera. Effective against armored targets.

Active Protection Countermeasure

60,000

When this system is activated, it will sense incoming missile and rocket threats and detonate them before they reach the vehicle. The system will enter a cooldown state after a threat has been neutralized or no threats have been detected for a short time.

RCB-90

  • Nationality: US
  • Description: The RCB-90 is the US variant of an attack boat originally produced for the Swedish Navy.

Vehicle Occupancy

Seat Position Weapon Ammo

1

Pilot 25mm Cannon 90

2

Gunner 7.62mm Minigun Infinite

3

Gunner 7.62mm Minigun Infinite

4

Passenger Troop Kit —

Field Notes

Bristling with powerful weapons, the RCB-90 is a fast and agile watercraft best deployed as an offshore weapons platform in support of amphibious landings. These boats are often deployed from aircraft carriers, serving as the US team’s base. But in rare occasions these vehicles spawn at control points during Conquest matches.

DV-15

  • Nationality: RU/CN
  • Description: The French-developed DV-15 attack boat can operate in shallow water, making it perfect for coastal patrol duty.

Vehicle Occupancy

Seat Position Weapon Ammo

1

Pilot 25mm Cannon 90

2

Gunner 7.62mm Minigun Infinite

3

Gunner 7.62mm Minigun Infinite

4

Passenger Troop Kit —

Field Notes

The DV-15 is used by both Russian and Chinese forces and is equipped with the same weapon loadout as the American RCB-90. Like its American counterpart, this is a very versatile watercraft capable of taking on ground vehicles as well as helicopters and jets. These usually deploy at Chinese and Russian bases—don’t leave them there. Get this boat on the water and rack up some kills.

Attack Boat Tactics
  • Traditionally, watercraft have served mostly as transports, ferrying troops across large bodies of water. The attack boats change all of that. Think of them more as a tank or IFV, using them to hunt down enemy vehicles and infantry. But be careful when operating in shallow water near shore—unintentionally beaching one of these vehicles is a terrible waste.
  • The attack boat’s default weaponry is impressive enough. But consider customizing the boat’s weapon loadout to transform it into a serious anti-air threat. Equip Passive Radar missiles, Burst Cannon, Air Radar, and Active Protection, then hunt down enemy jets and helicopters.
  • When not attacking aircraft, use the attack boat in a supportive role, assisting infantry and ground units. The Zuni Rockets are ideal for attacking infantry while the Laser Guided missile and TV-Guided Missile are very effective against enemy vehicles, including other attack boats.
  • With so many weapons to choose from, it’s tempting to anchor an attack boat off-shore and bombard enemy positions from a distance. But it’s important to keep moving, making the boat a more difficult target to hit. If you stay in one spot too long, enemy infantry might swim out to challenge you. Although uncommon, recon and support troops can dive beneath the surface and attach C4 to the bottom of the boat.
  • Soldiers riding in the fourth position, at the back of the boat, may feel like they’re missing out on all the fun. But an engineer posted in this position can make a big difference. Weapons and gadgets from the soldier’s troop kit can be accessed from this position, allowing engineers to conduct repairs with their Repair Tool while still aboard the boat. Engineers can also fire guided weapons like the IGLA, Stinger, or Javelin, giving the attack boat an even greater offensive punch.

Pro Tip: StrongSide

In Conquest, this boat can capture some control points from the shore. Lay down heavy fire while capturing the flag, then get ready to move. Keep the enemies guessing your next move by moving from flag to flag. Don’t stay in one area too long.

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