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Battlefield 4 eGuide
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Contents

  • Infantry Classes
    • Field Upgrades
    • Assault
    • Engineer
    • Support
    • Recon
  • China Rising
    • China Rising Compendium
    • China Rising Maps
      • Dragon Pass
      • Guilin Peaks
      • Altai Range
      • Silk Road
    • Vehicles
    • Weapons
    • What's New?
  • Single Player Campaign
    • Basics
    • Baku
    • Shanghai
    • South China Sea
    • Singapore
    • Kunlun Mountains
    • Tashgar
    • Suez
    • Achievements
  • Battlefield Bootcamp
    • What’s New?
    • Getting Started
    • Multiplayer Tactics
    • Game Modes
    • Extended Play
  • Dragon's Teeth
    • Dragon's Teeth Compendium
    • Dragon's Teeth Maps
      • Sunken Dragon
      • Lumphini Garden
      • Propaganda
      • Pearl Market
    • Gadgets
    • Weapons
    • What's New
    • Introduction
  • Second Assault
    • Vehicles
    • Weapons
    • What's New?
    • Second Assault Compendium
    • Second Assault Maps
      • Operation Metro 2014
      • Operation Firestorm 2014
      • Gulf of Oman 2014
      • Caspian Border 2014
  • Vehicles
    • Vehicle Customization
    • Land
    • Sea
    • Air
    • Stationary Weapons
  • Weapons
    • Weapon Customization
    • Assault Rifles
    • Personal Defense Weapons (PDWs)
    • Light Machine Guns (LMGs)
    • Sniper Rifles
    • Carbines
    • Designated Marksman Rifles (DMRs)
    • Shotguns
    • Sidearms
    • Grenades
    • Knives
    • Battle Pickups
  • Multiplayer Maps
    • Altai Range (China Rising)
    • Caspian Border 2014 (Second Assault)
    • Dawnbreaker
    • Dragon Pass (China Rising)
    • Flood Zone
    • Golmud Railway
    • Guilin Peaks (China Rising)
    • Gulf of Oman 2014 (Second Assault)
    • Hainan Resort
    • Lancang Dam
    • Lost Islands (Naval Strike)
    • Lumphini Garden (Dragon's Teeth)
    • Nansha Strike (Naval Strike)
    • Operation Firestorm 2014 (Second Assault)
    • Operation Locker
    • Operation Metro 2014 (Second Assault)
    • Operations Mortar (Naval Strike)
    • Paracel Storm
    • Rogue Transmission
    • Pearl Market (Dragon's Teeth)
    • Propaganda (Dragon's Teeth)
    • Siege of Shanghai
    • Silk Road (China Rising)
    • Sunken Dragon (Dragon's Teeth)
    • Wave Breaker (Naval Strike)
    • Zavod 311
  • Naval Strike
    • Introduction
    • Video
      • Operations Mortar
      • Wave Breaker
      • Nansha Strike
      • Lost Islands
    • Naval Strike Maps
      • Operations Mortar
      • Wave Breaker
      • Nansha Strike
      • Lost Islands
    • Vehicles
    • Gadgets
    • Weapons
    • What's New?
    • Naval Strike Compendium
  • Battlefield Compendium
    • Achievements
    • Ranks
    • Assignments
    • Ribbons
    • Medals
    • Multiplayer Scoring
  • Patch Notes
    • Xbox 360/PS3 Patch Notes
    • PC Patch Notes
    • Xbox One/PS4 Patch Notes

Battlefield 4 Guide › Dragon's Teeth

What's New

Here is a quick rundown of the cool things that have been added in this expansion pack.

  • Four New Maps: As if Battlefield wasn’t intense enough, prepare for four new urban, close-quarters multiplayer maps that force you to think quickly: Lumphini Garden, Pearl Market, Propaganda, Sunken Dragon.
  • Five New Weapons: Complete assignments to unlock the Bulldog, MPX, CS5, Unica 6, and Deagle 44.
  • New Gadget: Ballistic Shield - block incoming fire.
  • New Battle Pickup: R.A.W.R. – a heavily armed, remotely operated ground vehicle.
  • Chain Link: In this new game mode you must link together capture points creating a chain in order to win.
  • Eleven New Assignments: Complete the tasks required by these assignments to unlock new weapons and dog tags.
  • Three New Awards: Play Chain Link to earn more ribbons and medals associated with the new game mode.
  • New Achievements and Trophies: Dragon’s Teeth adds five new multiplayer-based achievements and trophies.

Chain Link

Chain Link is the newest mode to Battlefield 4, A lot like Conquest, this new mode is flag point capture and the objective is to get as many flags as possible with the least amount of respawns. Each team starts with the same amount of tickets and must capture flags in consecutive order to keep from bleeding. Capturing two flags next to each other for example, A and B, will create a chain between the two flags causing the opposing team to bleed tickets at a higher rate. The more links your team has, the faster the other team will bleed.

  • At the start of the round, squads should coordinate with their commander to take the closest and third closest flags to the team’s spawn setting up the team’s next move of creating a double link causing an early bleed on the opposing team.
  • It is always important to protect every flag that your team controls, however it is crucial to protect flags with chains in both directions because if the enemy captures one your team will lose two chain links instead of one.

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