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Lego Star Wars III: The Clone Wars eGuide
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Contents

  • Essentials
    • Padawan Training
      • Introduction
      • Adventurous Actions
      • Space Combat
      • Ground Assaults
      • Tantalizing Treasures
    • Secrets and Extras
      • Secrets and Extras-Introduction
      • Space Combat
      • Secrets and Extras
      • Secrets and Extras
      • Cheat Codes
    • DS Game Basics
      • The Hub (DS)
      • Game Modes (DS)
      • Game Progress (DS)
      • Character Abilities (DS)
      • Characters (DS)
      • Ships (DS)
    • Cast
      • Unlocking Characters
      • Cast
    • DS Checklists
      • DS Checklists
  • Walkthrough
    • Hub Areas
      • Battleship Resolute
      • The Invisible Hand
    • Prologue
      • Geonosian Arena
      • Freeplay
    • Count Dooku
      • Chapter I: Battle of Geonosis
      • Chapter II: Gungan General
      • Chapter III: Jedi Crash
      • Chapter IV: Defenders of Peace
      • Chapter V: Weapons Factory
      • Chapter VI: Legacy of Horror
    • General Grievous
      • Chapter I: Duel of the Droids
      • Chapter II: Shadow of Malevolence
      • Chapter III: Destroy Malevolence
      • Chapter IV: Lair of Grievous
      • Chapter V: Rookies
      • Chapter VI: Grievous Intrigue
    • Asajj Ventress
      • Chapter I: The Hidden Enemy
      • Chapter II: Ambush
      • Chapter III: Blue Shadow Virus
      • Chapter IV: Storm Over Ryloth
      • Chapter V: Innocents of Ryloth
      • Liberty on Ryloth
    • Epilogue
      • Epilogue
    • Separatist Missions
      • Chapter I: Hostage Crisis
      • Chapter II: Castle of Doom
    • Ambush (DS)
      • Ambush-Introduction (DS)
      • Ambush-Act 1 (DS)
      • Ambush-Act 2 (DS)
      • Ambush-Act 3 (DS)
    • Destroy Malevolence (DS)
      • Destroy Malevolance-Introduction (DS)
      • Destroy Malevolance-Act 1 (DS)
      • Destroy Malevolance-Act 2 (DS)
      • Destroy Malevolance-Act 3 (DS)
    • Rookies (DS)
      • Rookies-Introduction (DS)
      • Rookies-Act 1 (DS)
      • Rookies-Act 2 (DS)
      • Rookies-Act 3 (DS)
    • Lair of Grievous (DS)
      • Lair of Grievous-Introduction (DS)
      • Lair of Grievous-Act 1 (DS)
      • Lair of Grievous- Act 2 (DS)
      • Lair of Grievous-Act 3 (DS)
    • Gungan General (DS)
      • Gungan General-Introduction (DS)
      • Gungan General-Act 1 (DS)
      • Gungan General-Act 2 (DS)
      • Gungan General-Act 3 (DS)
    • Jedi Crash (DS)
      • Jedi Crash-Introduction (DS)
      • Jedi Crash-Act 1 (DS)
      • Jedi Crash-Act 2 (DS)
      • Jedi Crash-Act 3 (DS)
    • Hidden Enemy (DS)
      • HIdden Enemy-Introduction (DS)
      • Hidden Enemy-Act 1
      • Hidden Enemy-Act 2 (DS)
      • Hidden Enemy-Act 3 (DS)
    • Blue Shadow Virus (DS)
      • Blue Shadow Virus-Introduction (DS)
      • Blue Shadow Virus-Act 1 (DS)
      • Blue Shadow Virus-Act 2 (DS)
      • Blue Shadow Virus-Act 3 (DS)
    • Storm Over Ryloth (DS)
      • Storm Over Ryloth-Introduction (DS)
      • Storm Over Ryloth-Act 1 (DS)
      • Storm Over Ryloth-Act 2 (DS)
      • Storm Over Ryloth-Act 3 (DS)
    • Liberty on Ryloth (DS)
      • Liberty on Ryloth-Introduction (DS)
      • Liberty on Ryloth-Act 1 (DS)
      • Liberty on Ryloth-Act 2 (DS)
      • Liberty on Ryloth-Act 3 (DS)
    • Weapons Factory (DS)
      • Weapons Factory-Introduction (DS)
      • Weapons Factory-Act 1 (DS)
      • Weapons Factory-Act 2 (DS)
      • Weapons Factory-Act 3 (DS)
    • Legacy of Teror (DS)
      • Legacy of Terror-Introduction (DS)
      • Legacy of Terror-Act 1 (DS)
      • Legacy of Terror-Act 2 (DS)
      • Legacy of Terror-Act 3 (DS)

Lego Star Wars III: The Clone Wars Guide › Walkthrough › Count Dooku

Chapter II: Gungan General

“Fail with honor rather than succeed by fraud.”

Anakin and Obi-Wan are held prisoner by the infamous Hondo and his band of space pirates on the planet Florrum. The Senate and Jedi High Council meet to decide who they should send to negotiate the Jedi’s release—but the devious pirates have been making plans of their own....

No.

Icon(s)

Mode

Notes

1

1

Story

Tucked away near some rocks to the right of the starting point.

2

-

Story

Destroy five enemy speeders from around the level.

3

1-10

Story

Ten “totem rocks” are spread around the level.

4

3

Free Play

Destroy the ray shield that’s protecting the foreground torpedo generator, then destroy the torpedo generator.

5

5

Free Play

Activate the enemy Droid control panel to the left of the starting point.

6

6

Free Play

Shatter the Dark Force rock that’s north of the enemy Droid control panel.

7

7

Free Play

Activate the bounty hunter control panel in the top-left corner of the level.

8

8

Free Play

Use the Dark Force to block the north geysers with the nearby stones.

9

9

Free Play

Build and activate the astromech Droid control panel on the map’s right side, then collect the studs that appear near the north cliff.

10

10

Free Play

Activate the power panel at the bottom-right corner of the area, then race across the checkpoint pads that appear.

True Jedi Stud Requirement: 100,000

Story Characters

Jar Jar Binks

Commander Stone

Clone Trooper

Objective 1: Steal a Tank

This is another grand-assault battle, but there are no Republic forces in sight. Begin by hopping onto one of the nearby beasts, which are called skalders.

Enemy speeders are inbound. Hold the Jump button to ram into one with your skalder, knocking off the pilot. Now you can claim a much sweeter ride!

Note

If you’re ever stuck without transportation, simply travel to the left to cause more skalders to spawn.

Speeders are nice, but tanks are even better. Attack an inbound enemy tank with your speeder’s blasters until its pilot flees, then trade your speeder for some real firepower.

Tanks give you all the firepower you need to lay waste to the Separatists’ bases. Turn your tank’s explosive weaponry on the many enemy structures in the vicinity, starting with those pesky cannons. Be sure to scoop up studs that spill out—this is the way to reach True Jedi status! Tanks you steal will be air-lifted out of play after a few minutes of use, so make the most of them and keep stealing more with the skalders.

Tip

Tanks can lock onto targets. Press the Action button to lock on, then fire away as you strafe around your foe. Press the Jump button to disengage a target lock at any time.

Note

Silver structures are fortified and can only be destroyed with explosive firepower from tanks and the like. Gold structures require rapid-fire blaster attacks to destroy them. You can’t destroy any gold structures during this battle, but stealing a tank allows you to obliterate everything else!

Minikit 1

While rampaging about the map, explore to the right of the starting position to discover a minikit just sitting out near some rocks. Score!

Minikit 2

See all of those enemy speeders? Destroy five of them to earn a minikit prize. The speeders spawn from a gold vehicle generator that you cannot destroy during this battle, so there’s no risk of missing this minikit.

Minikit 3 (Freeplay)

There are two torpedo generators on the map—the one closest to the foreground is being protected by an impenetrable ray shield. Destroy the radar dish that’s emitting the ray shield, then destroy the torpedo generator itself to score a minikit.

Minikit 4

Seek and destroy ten “totem rocks” that are scattered around the area. These look identical to the ones you noticed in the previous “Battle of Geonosis” stage. You can bust up all 10 totems during Story mode—check the map for their locations.

Objective 2: Destroy the Power Towers

Now that you’ve stolen a tank and nabbed a few minikits, let’s complete the mission. You must destroy the three power towers to the north, but all three are protected by shields. Destroy the silver radar dish that’s emitting a ray shield at one of the towers to expose it.

The other two towers are protected by pink bubble shields. You know what to do: Run past each shield on foot and pull the lever to deactivate it. Now the tower is fully exposed.

The power towers can’t be harmed by firepower, even from your tank. To destroy them, use a tank or speeder to score some torpedoes from the generators near the center of the map, then close in and torpedo each tower. Obliterate all three power towers to bring the mission to a close.

Note

Structures that surround a power tower will be destroyed when the tower is torpedoed.

Minikit 5 (Freeplay)

Nab this easy Free Play minikit by activating the enemy Droid control panel to the left of the starting position. The minikit appears above the panel; hop up and claim it.

Minikit 6 (Freeplay)

A Dark Force rock stands just north of the protocol Droid control panel. Shatter the rock with a Sith character to acquire another easy minikit.

Minikit 7 (Freeplay)

Search the map’s northwest corner to spy a bounty hunter control panel that’s hidden among the rocks. Activate this panel with any bounty hunter character to make a minikit blink into existence behind you.

Minikit 8 (Freeplay)

Three small geysers are spewing steam up north, just behind the power towers. Use the Force to lift the nearby rocks, placing one atop each geyser. Block all three geysers with rocks and a minikit will be your reward!

Minikit 9 (Freeplay)

Venture to the level’s southeast region to discover a pile of loose pieces. Build these into an astromech Droid control panel, then activate the panel to summon a UFO.

Hop into the UFO and speed north toward the cliff. A string of blue and purple studs now appears here; collect them all to score some fast cash, along with a minikit!

Minikit 10 (Freeplay)

Explore the southeast corner of the stage to spot a power panel. Activate this with a MagnaGuard or the like to cause a large orange pad to appear nearby.

Steal a speeder from an enemy if you haven’t got one, then pass over the pad to change its color to green. Follow the line of green beacons to locate the next pad, and keep following along until you’ve passed over every pad. The pads reset to orange after a time, so don’t get sidetracked. Turn all those pads green to receive a shiny minikit prize!

Note

Now that you’ve beaten at least three levels, you may be able to visit new areas of the Resolute. See the “Battleship Resolute” chapter for an in-depth look at the Republic’s hub.

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