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Dishonored 2 eGuide
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Contents

  • Changelog
    • Updates
  • Introduction
    • A Shadow Over Dunwall
  • Story
    • A Time of Scheming, a Time of Murder
  • Controls
    • Learning the Controls
  • Gameplay
    • Become a Master of Stealth and Combat
  • Weapons, Gadgets, and Bonecharms
    • Weapons, Gadgets, and Bonecharms
  • The Supernatural Arts
    • How Abilities Work
    • Shared Abilities
    • Corvo’s Unique Abilities
    • Emily’s Unique Abilities
  • Enemies of the Crown
    • Enemies of the Crown
  • Stealth Walkthrough
    • The Story of an Empress and Her Protector
    • A Long Day in Dunwall
    • Edge of the World
    • The Good Doctor
    • The Clockwork Mansion
    • The Royal Conservatory
    • Dust District
    • A Crack in the Slab
    • The Grand Palace
    • Death to the Empress
  • Combat Walkthrough
    • A Long Day in Dunwall
    • Edge of the World
    • The Good Doctor
    • The Clockwork Mansion
    • The Royal Conservatory
    • Dust District
    • A Crack in the Slab
    • The Grand Palace
    • Death to the Empress
  • Collectibles
    • A Long Day in Dunwall
    • Edge of the World
    • The Good Doctor
    • The Clockwork Mansion
    • The Royal Conservatory
    • The Dust District
    • Crack in the Slab
    • The Grand Palace
    • Death to the Empress
  • Trophies and Achievements
    • Trophies and Achievements

Dishonored 2 Guide › Stealth Walkthrough

The Story of an Empress and Her Protector

Things aren’t right in Dunwall. An extended scene plays out as the game begins, and you’re reintroduced to the setting of Dishonored. This game features many choices, and you’re soon faced with an important one (which character to play). This chapter helps you find the easiest paths to victory, regardless of the choices you make.

Two Paths

This chapter delivers two full Walkthroughs through the game. The first one lets you complete the story without harming anyone. It’s a very low Chaos style that ensures you get the happiest conclusion. It emphasizes stealth, non-lethal solutions, and heavy supernatural-ability use. We play as Emily Kaldwin in this section.

The second run is bloody. It focuses on high Chaos, weapon use, gadgets, and doesn’t even consider the word “mercy.” Vengeance will be ours. We suggest you play the game at least twice so you get the full experience of both styles, because they change many aspects of the story. We play as Corvo Attano in this section.

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