Prima Games eGuides
primagames.com Browse Redeem a code Help
Deus Ex: Mankind Divided eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Changelog
    • Updates
  • The World of Man and Machine
    • Overview
  • People and Places
    • People
    • Organizations
    • Places
  • Controls
    • Overview
    • The Main Menu
    • Controls
  • Gameplay
    • Overview
    • Reading Your HUD
    • Maintaining Health and Energy
    • How Deus Ex Works
    • Stealth Mechanics
    • Brute Force
    • Accruing Augmentations
    • Making Money in Deus Ex
    • Hacking
  • Weapons and Consumables
    • Overview
    • Primary Weapons
    • Secondary Weapons
    • Consumables and Items
    • Weapon Attachments
  • Augmentations
    • Overview
    • Regular Augmentations
    • Experimental Augmentations
  • Into the Breach
    • Overview
    • Story
    • The Basics of Breach
    • Augmentations
    • Enemies and Obstacles
    • Modifiers
    • Equipment
    • Challenges
    • AI Evolved
  • Story Missions
    • Overview
      • Before You Start
    • Dubai
      • Overview
      • Black Market Buy
    • Prague, First Visit
      • Overview
      • Morning Comes Too Soon
      • Getting in Top Shape Again
      • Checking Out TF29
      • Claiming Jurisdiction
      • Taking Care of Business
    • Golem City
      • Overview
      • The Rucker Extraction
    • Prague, Second Visit
      • Overview
      • Tracking Down the Real Terrorists
      • Checking Out the Men in Charge
      • Facing the Enigma
      • Confronting the Bomb-Maker
      • The Heist
    • GARM Facility
      • Overview
      • GARM
    • Prague, Third Visit
      • Overview
      • Hunting Down the Final Clues
    • London
      • Overview
      • Securing the Convention Centre
      • Stopping Marchenko
      • Protecting the Future
      • Resolution
  • DLC
    • System Rift DLC
      • Introduction
      • Gain Access to the Palisade Bank
      • Infiltrate and Find the Upper Elevators
      • Infiltrate the CEO’s Office
      • Infiltrate the Server Chambers
    • A Criminal Past DLC
      • Introduction
      • Get to Cellblock B
      • Find Agent Guerrero
      • Get to Solitary Confinement
      • Release Guerrero from Solitary
      • Get to the Warden’s Office
      • Escape on the Prison Transport Ship
  • Side Missions
    • Overview
    • Neon Nights
    • 01011000
    • The Golden Ticket
    • Cult of Personality
    • Samizdat
    • Fade to Black
    • All in the Family
    • The Harvester
    • The Last Harvest
    • K is for Kazdy
    • The Calibrator
    • The Fix
    • The Mystery Augs
  • Jensen's Stories
    • Overview
    • Investigating the Bombing
  • Achievements and Trophies
    • Overview
    • Achievement/Trophy List
  • Collectibles
    • Triangle Code Locations
      • Dubai
      • Prague: Poor District
      • Prague: Modern District
      • Prague: Old District
      • Golem
      • Swiss Alps
      • London
    • eBook Locations
      • Dubai
      • Prague - Poor District
      • Prague - Old & Modern District
      • Golem
      • Swiss Alps (G.A.R.M.)
      • London (Apex Centre)
  • Behind the Scenes
    • Bios
    • Developer Interviews
  • Credits
    • Legal

Deus Ex: Mankind Divided Guide › Story Missions › Prague, Third Visit

Hunting Down the Final Clues

Meet Vega and Miller

Objectives

Meet Vega in the old LIMB clinic

Go to Miller’s office

Overview

A cutscene plays when Jensen leaves the helipad after returning to Prague. You meet Vega at the LIMB clinic and talk about everything that you’ve learned.

Afterward, start toward TF29 so that you can talk to Miller.

Choose Wisely

If you still haven’t completed “The Fix” with Koller, you have a short time to do that now, unless you didn’t help Otar with his two problems. If that’s the case, then “The Fix” becomes impossible to finish.

You can’t go into TF29 by the front door anymore, but there is a breakable wall to the west and a side lot to the east that lets you approach a window into the building. Both ways work well.

The subway still functions as a quick-travel location. Jensen has to walk through the tunnels, but you can still use this as a way to jump between northern and southern Prague (or to move between the stations in the north).

Completing "The Mystery Augs"

If you’ve been doing “The Mystery Augs” Side Mission, then you get a call from Sarif when you get back to TF29.

Dr. Auzenne meets you on the first floor of TF29. Ask how she’s doing if you want to learn more about her past. Talk to anyone else in the facility while you’re there, but make sure to meet with Miller. This takes you to the next stage of the mission.

The Last Harvest

As you leave TF29, you get a call from Daria (if you completed “The Harvester”). She’ll ask you to come south and meet her near your apartment. This begins “The Last Harvest.”

K Is for Kadzy

By now, you can also follow an SOS POI to start the only other Side Mission left in the game.

Enter Dvali Territory

Objectives

Arrive in the red light district

Pass through the police barricade

Get into the marked Dvali building

Overview

You can fight or sneak your way into the red light district. If you’re trying to get by without a big fight, you’re likely to appreciate some help if you completed “01011000” earlier in the game.

The mission genuinely starts when you get into Dvali territory on the northeastern side of Prague. It’s a restricted zone, unless you’re in very good standing with Otar Botkovelli.

Several Branches

This portion of Prague can go several different ways. It’s easiest if you’ve worked well with Otar throughout the game. But let’s assume that you didn’t so you can read about the harder aspects of this area.

If Otar is willing to help you, the Dvali are mostly friendly, and you get information from Otar without having to kick anyone’s tail.

You start on the western end of Dvali territory. Stay low, and let the patrol robot walk away from your position. Knock out the closest guard, and drag him behind a car so that the patroller won’t see him in the future.

Look in the northern yard where there is a sewer entrance. A pair of ladders is nearby. Climb them to get above street level. Walk quietly on the rooftops, and head east. Approach a sniper, and either knock him out or use a Tranq Rifle shot to the head to put him down.

Open a window on the rooftop, and get into the top of a dome. You’re now inside the correct building to get the info.

Find Radich’s Office

Objectives

Find Radich’s computer

Get the information you need

Leave the building and return to your apartment

Map Legend

01: Security room with supplies

02: Balcony with catwalk access

03: Drop down from catwalks to bypass security

04: Radich’s security room

Miller calls again and gives you a heads up. You get an idea of where to search inside the building, but there are still a few hurdles to leap. You have to move through the theater where the Dvali leaders are planning everything. The goal is to listen in on the leaders, or hack a computer in Radich’s office. That’s located on the first floor, in the back part of the theater.

Once you’re finished, turn around and get back out of the building. Though it’s not a huge place to explore, there are multiple levels and quite a few ways to approach.

Who Is Still Alive?

You need to use Radich’s PC to get the information if both Radich and Otar are dead. Otherwise, listening to a conversation that occurs in the northern office completes your goal.

If Otar is alive AND friendly to you, he’ll contact Jensen directly to set up a meeting here.

Combat

Whether you drop into the theater or walk through the front doors, you’re going to be on the second floor (the first floor is underground). There aren’t any people in heavy armor, nor are there turrets or robots out here. Get onto the upper floor, and use the railing for cover as you ambush the men in the lower area. They’re exposed and can be killed very easily. Pop out of cover, blast each one at range, and hide again while reloading or repositioning as needed.

Go into the balcony area to the north and set up there. Only a couple of guards are waiting, and they aren’t equipped for a fight against a heavy augmented attacker, either. Slaughter them, and then use the balcony railing as cover. The people down in the main theater are in a shooting gallery, and you have a massive advantage against them. Kill everything that moves as additional troops arrive from the side hallways. It’s still a reliable place to fight, and you shouldn’t be in any danger.

After the battle, come down and move to the northern end of the building. There are more fights there, and there’s a robot waiting, as well. If you’re worried about the robot, use the computer in the balcony area and turn off that enemy.

If they’re alive, Radich and Otar will be in the northern office. Use the doorway for cover, take them down, and then hack into Radich’s computer to learn about a terrorist attack that they’re planning. Let Miller and Vega know, and then leave the theater.

Stealth

Drop down from the roof with your Icarus aug, and crouch as soon as you hit the bottom so that you aren’t seen. Head upstairs, and turn left at the top. Watch out for a camera close by. You shouldn’t need to use Invisibility if you time things correctly, but have it ready just in case you’re about to get spotted.

Go to the western end of the hallway, and move two crates to get into the balcony area. Crawl through a small hole. Knock out the two lone guards in the next room; they’re far apart and won’t see anything. Then, go into the security room. Loot it for supplies, and hack the computer to turn off everything you can. This won’t disable all of the cameras in the theater, but it takes out the ones you’ve passed already, making extraction easier.

Use the eastern hallway to get onto the actual balconies. The farthest one north is high enough to get you onto the catwalks above. This requires a tricky high jump from the railing, so save before you try it if you’re concerned. If you fail, you fall in the middle of multiple Dvali guards, so it’s a tad embarrassing.

Take the catwalks to the northern side of the building, and carefully come down. Jump over a laser fence to avoid detection, and sneak up on Radich’s office from the west. Because there isn’t an alarm, Jensen sees a cutscene where he learns about the terror attack without hacking Radich’s PC.

You can still knock out Radich after Otar leaves and then search for major treasure. A side room has a security terminal that opens a vault in the building and lets you turn off more cameras.

There is a hidden door in Radich’s office that you find on the southeastern side of the room. Open it, hack a terminal, and open a safe below. It contains multiple great items, including a free Praxis Kit.

Meet Vega and Then Chikane

Objectives

Take the subway to southern Prague

Go to Jensen’s apartment

Travel to northeastern Prague

Meet Chikane

Overview

Leave the theater, and get to a subway station. Take it to southern Prague and go back to your apartment. You meet Vega there and talk about the next step.

Take a Swig

If you want to see a minor cutscene, use the bottle of whisky on the living room table.

Using the subway again, go to Pilgrim Station in the northeast. Run or sneak to Chikane’s helipad, and lift off from there.

Point of No Return

Finish everything that you want to do in Prague before leaving. You’re about to start the final mission in the game, so there is no turning back once you get there.

Keep reading with a free account

The first 3 sections of Deus Ex: Mankind Divided are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousOverview NextOverview