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Deus Ex: Mankind Divided eGuide
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Contents

  • Changelog
    • Updates
  • The World of Man and Machine
    • Overview
  • People and Places
    • People
    • Organizations
    • Places
  • Controls
    • Overview
    • The Main Menu
    • Controls
  • Gameplay
    • Overview
    • Reading Your HUD
    • Maintaining Health and Energy
    • How Deus Ex Works
    • Stealth Mechanics
    • Brute Force
    • Accruing Augmentations
    • Making Money in Deus Ex
    • Hacking
  • Weapons and Consumables
    • Overview
    • Primary Weapons
    • Secondary Weapons
    • Consumables and Items
    • Weapon Attachments
  • Augmentations
    • Overview
    • Regular Augmentations
    • Experimental Augmentations
  • Into the Breach
    • Overview
    • Story
    • The Basics of Breach
    • Augmentations
    • Enemies and Obstacles
    • Modifiers
    • Equipment
    • Challenges
    • AI Evolved
  • Story Missions
    • Overview
      • Before You Start
    • Dubai
      • Overview
      • Black Market Buy
    • Prague, First Visit
      • Overview
      • Morning Comes Too Soon
      • Getting in Top Shape Again
      • Checking Out TF29
      • Claiming Jurisdiction
      • Taking Care of Business
    • Golem City
      • Overview
      • The Rucker Extraction
    • Prague, Second Visit
      • Overview
      • Tracking Down the Real Terrorists
      • Checking Out the Men in Charge
      • Facing the Enigma
      • Confronting the Bomb-Maker
      • The Heist
    • GARM Facility
      • Overview
      • GARM
    • Prague, Third Visit
      • Overview
      • Hunting Down the Final Clues
    • London
      • Overview
      • Securing the Convention Centre
      • Stopping Marchenko
      • Protecting the Future
      • Resolution
  • DLC
    • System Rift DLC
      • Introduction
      • Gain Access to the Palisade Bank
      • Infiltrate and Find the Upper Elevators
      • Infiltrate the CEO’s Office
      • Infiltrate the Server Chambers
    • A Criminal Past DLC
      • Introduction
      • Get to Cellblock B
      • Find Agent Guerrero
      • Get to Solitary Confinement
      • Release Guerrero from Solitary
      • Get to the Warden’s Office
      • Escape on the Prison Transport Ship
  • Side Missions
    • Overview
    • Neon Nights
    • 01011000
    • The Golden Ticket
    • Cult of Personality
    • Samizdat
    • Fade to Black
    • All in the Family
    • The Harvester
    • The Last Harvest
    • K is for Kazdy
    • The Calibrator
    • The Fix
    • The Mystery Augs
  • Jensen's Stories
    • Overview
    • Investigating the Bombing
  • Achievements and Trophies
    • Overview
    • Achievement/Trophy List
  • Collectibles
    • Triangle Code Locations
      • Dubai
      • Prague: Poor District
      • Prague: Modern District
      • Prague: Old District
      • Golem
      • Swiss Alps
      • London
    • eBook Locations
      • Dubai
      • Prague - Poor District
      • Prague - Old & Modern District
      • Golem
      • Swiss Alps (G.A.R.M.)
      • London (Apex Centre)
  • Behind the Scenes
    • Bios
    • Developer Interviews
  • Credits
    • Legal

Deus Ex: Mankind Divided Guide › Story Missions › Prague, Second Visit

Confronting the Bomb-Maker

Rescue Allison Stanek

Objectives

Meet Nomad

Rescue Allison

Overview

Map Legend

01: Entryway

02: Movable crate

03: Vent into restricted area

04: Hidden medical room

05: Weapon room

Nomad is located in southern Prague. Meet him and let him know that you’re going in to help Allison. That calms him down a little. The building nearby is a church for worshippers of the Machine God. They’re pretty crazy, and they’re also armed.

Go inside the main doors. You’re welcome on the first floor, for the most part. Move a crate on the right side of the main hall. Behind it is a small gap in some fencing. Crawl in there, and get to a vent inside that spot. You can climb to the second floor without being noticed.

Knock out a guard at the top of the stairs, where you come out of the vents. Creep around the corner and crouch while hacking the door into the stairs that lead up. Climb to the third floor, and hide behind cover to avoid a camera.

You won’t have much time to unlock the door that goes up to the fourth and final floor, but the code is (0011) if you’re willing to just enter that and move your rump to get into the stairwell before the camera spots you. There is a trap in the upper stairway, but there aren’t any guards who can see if you set it off. If that happens anyway, continue to the top and don’t look back.

Allison’s room is on the fourth floor. Hack your way into her room, and then question her. You learn about GARM, which is enough to get by even if you mess up the social options that follow. But you can do some good here, too. Talk to Allison and use the following conversation options:

  • Counsel
  • Focus
  • Focus
  • Counsel

She’ll give you a Bomb Jammer before letting herself be taken into custody. You get a Silver Tongue bonus for this.

No Combat Suggestions?

This building is very hard to beat through pure stealth, which is why this guide focuses on that. A brute force approach is significantly easier. These people are armed, but they have no armor, powered exoskeletons, or anything else of great worth. They’re really vulnerable, and anyone can rampage through this place without trouble if they’re willing to kill their victims.

This ends the mission, although you can talk to Nomad again if you want to see his reactions. Skip “The Heist” and go to the next mission in the writeup.

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