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Deus Ex: Mankind Divided eGuide
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Contents

  • Changelog
    • Updates
  • The World of Man and Machine
    • Overview
  • People and Places
    • People
    • Organizations
    • Places
  • Controls
    • Overview
    • The Main Menu
    • Controls
  • Gameplay
    • Overview
    • Reading Your HUD
    • Maintaining Health and Energy
    • How Deus Ex Works
    • Stealth Mechanics
    • Brute Force
    • Accruing Augmentations
    • Making Money in Deus Ex
    • Hacking
  • Weapons and Consumables
    • Overview
    • Primary Weapons
    • Secondary Weapons
    • Consumables and Items
    • Weapon Attachments
  • Augmentations
    • Overview
    • Regular Augmentations
    • Experimental Augmentations
  • Into the Breach
    • Overview
    • Story
    • The Basics of Breach
    • Augmentations
    • Enemies and Obstacles
    • Modifiers
    • Equipment
    • Challenges
    • AI Evolved
  • Story Missions
    • Overview
      • Before You Start
    • Dubai
      • Overview
      • Black Market Buy
    • Prague, First Visit
      • Overview
      • Morning Comes Too Soon
      • Getting in Top Shape Again
      • Checking Out TF29
      • Claiming Jurisdiction
      • Taking Care of Business
    • Golem City
      • Overview
      • The Rucker Extraction
    • Prague, Second Visit
      • Overview
      • Tracking Down the Real Terrorists
      • Checking Out the Men in Charge
      • Facing the Enigma
      • Confronting the Bomb-Maker
      • The Heist
    • GARM Facility
      • Overview
      • GARM
    • Prague, Third Visit
      • Overview
      • Hunting Down the Final Clues
    • London
      • Overview
      • Securing the Convention Centre
      • Stopping Marchenko
      • Protecting the Future
      • Resolution
  • DLC
    • System Rift DLC
      • Introduction
      • Gain Access to the Palisade Bank
      • Infiltrate and Find the Upper Elevators
      • Infiltrate the CEO’s Office
      • Infiltrate the Server Chambers
    • A Criminal Past DLC
      • Introduction
      • Get to Cellblock B
      • Find Agent Guerrero
      • Get to Solitary Confinement
      • Release Guerrero from Solitary
      • Get to the Warden’s Office
      • Escape on the Prison Transport Ship
  • Side Missions
    • Overview
    • Neon Nights
    • 01011000
    • The Golden Ticket
    • Cult of Personality
    • Samizdat
    • Fade to Black
    • All in the Family
    • The Harvester
    • The Last Harvest
    • K is for Kazdy
    • The Calibrator
    • The Fix
    • The Mystery Augs
  • Jensen's Stories
    • Overview
    • Investigating the Bombing
  • Achievements and Trophies
    • Overview
    • Achievement/Trophy List
  • Collectibles
    • Triangle Code Locations
      • Dubai
      • Prague: Poor District
      • Prague: Modern District
      • Prague: Old District
      • Golem
      • Swiss Alps
      • London
    • eBook Locations
      • Dubai
      • Prague - Poor District
      • Prague - Old & Modern District
      • Golem
      • Swiss Alps (G.A.R.M.)
      • London (Apex Centre)
  • Behind the Scenes
    • Bios
    • Developer Interviews
  • Credits
    • Legal

Deus Ex: Mankind Divided Guide › Story Missions › London

Protecting the Future

Find and Protect the Delegates

Objectives

Get into the southern restricted areas

Use the southern elevator

Enter the code (2202) to get into the VIP room and save the delegates

Overview

Use the eastern exit to leave the kitchen, and then quickly head south. A new portion of the level has been unlocked. Go into that area, and hurry toward the southern elevator. You have, at most, 25 minutes to save the delegates. If you take more than 10, they’ll be poisoned and require additional assistance to survive.

That means that it’s worth saving at the beginning of this section and practicing your run so that you learn how to do it quickly and efficiently. This is possible with both combat and stealth approaches, so you’re fine to approach the situation either way now.

If you do this mission first, you then transition into “Stopping Marchenko.” Both missions have 25-minute timers until total failure, but only 10-minute timers for guaranteed success.

Combat

This is usually the slower route, but players who prefer combative solutions can still get the job done with minutes to spare.

Don’t use the vents if you don’t want to. Walk directly into the first hallway, and destroy the guards and the turret ahead. Sniper Rifle attacks are great in this extended corridor, but a Battle Rifle or grenade attack can also work in your favor.

Restore any lost health, pop some Painkillers, and proceed around the bend. This is the big part of the fight. Take cover by a set of stairs, and shoot the enemies who come from both levels ahead. Watch your

back in case anyone from above flanks you, but only one guy is in a position to really do this. Once he’s dead, you are in better shape.

Retreat if and when anyone throws grenades at you; the bend in the corridor offers considerable protection and time to rest if you require it.

When the big fight ends, the men by the elevator have mostly run over to you and died already. You can shoot anyone left over at leisure, but watch out for invisible targets.

Take the elevator down to the lower floor. Use the code (2202) to get into the VIP room and save the delegates.

Stealth

Use a mixture of Invisibility and quiet movements to get into the vent systems throughout the new area. Hug the walls on the right as you proceed, and then get to the vents as soon as you can. The main vent takes you into a small room about halfway through the southern area. Open the door, and hide in a small hallway while you hack into the room across the way.

Use a floor grate to get into a crawl space, which takes you almost all the way to the elevator.

The last stretch is very well protected by a turret and multiple guards. Use Invisibility to get over to the call button. Press that, use Biocells to extend your hiding time, and then rush into the elevator when it opens. This is an expensive way to do everything because it uses some of your reserves, but it’s a great way to accomplish the section at high speed and without killing anyone!

If you’re capable of multi-Takedowns, the guys at the elevator can be knocked out together. You’re going to burn through plenty of energy either way, so this is more a matter of preference.

The elevator takes you down to Floor 2. Vega calls if you have Rucker’s evidence, and she’ll tell you that the code to the terminal ahead is (2202). Though you can hack the door, entering the code is much faster.

Jensen barges into the VIP room and stops the people from drinking as long as you’ve beaten the 10-minute time limit. Using stealth and Invisibility, this is very doable.

When you’re done, complete “Confronting Marchenko,” or keep reading to see the resolution of the story.

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