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Deus Ex: Mankind Divided eGuide
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Contents

  • Changelog
    • Updates
  • The World of Man and Machine
    • Overview
  • People and Places
    • People
    • Organizations
    • Places
  • Controls
    • Overview
    • The Main Menu
    • Controls
  • Gameplay
    • Overview
    • Reading Your HUD
    • Maintaining Health and Energy
    • How Deus Ex Works
    • Stealth Mechanics
    • Brute Force
    • Accruing Augmentations
    • Making Money in Deus Ex
    • Hacking
  • Weapons and Consumables
    • Overview
    • Primary Weapons
    • Secondary Weapons
    • Consumables and Items
    • Weapon Attachments
  • Augmentations
    • Overview
    • Regular Augmentations
    • Experimental Augmentations
  • Into the Breach
    • Overview
    • Story
    • The Basics of Breach
    • Augmentations
    • Enemies and Obstacles
    • Modifiers
    • Equipment
    • Challenges
    • AI Evolved
  • Story Missions
    • Overview
      • Before You Start
    • Dubai
      • Overview
      • Black Market Buy
    • Prague, First Visit
      • Overview
      • Morning Comes Too Soon
      • Getting in Top Shape Again
      • Checking Out TF29
      • Claiming Jurisdiction
      • Taking Care of Business
    • Golem City
      • Overview
      • The Rucker Extraction
    • Prague, Second Visit
      • Overview
      • Tracking Down the Real Terrorists
      • Checking Out the Men in Charge
      • Facing the Enigma
      • Confronting the Bomb-Maker
      • The Heist
    • GARM Facility
      • Overview
      • GARM
    • Prague, Third Visit
      • Overview
      • Hunting Down the Final Clues
    • London
      • Overview
      • Securing the Convention Centre
      • Stopping Marchenko
      • Protecting the Future
      • Resolution
  • DLC
    • System Rift DLC
      • Introduction
      • Gain Access to the Palisade Bank
      • Infiltrate and Find the Upper Elevators
      • Infiltrate the CEO’s Office
      • Infiltrate the Server Chambers
    • A Criminal Past DLC
      • Introduction
      • Get to Cellblock B
      • Find Agent Guerrero
      • Get to Solitary Confinement
      • Release Guerrero from Solitary
      • Get to the Warden’s Office
      • Escape on the Prison Transport Ship
  • Side Missions
    • Overview
    • Neon Nights
    • 01011000
    • The Golden Ticket
    • Cult of Personality
    • Samizdat
    • Fade to Black
    • All in the Family
    • The Harvester
    • The Last Harvest
    • K is for Kazdy
    • The Calibrator
    • The Fix
    • The Mystery Augs
  • Jensen's Stories
    • Overview
    • Investigating the Bombing
  • Achievements and Trophies
    • Overview
    • Achievement/Trophy List
  • Collectibles
    • Triangle Code Locations
      • Dubai
      • Prague: Poor District
      • Prague: Modern District
      • Prague: Old District
      • Golem
      • Swiss Alps
      • London
    • eBook Locations
      • Dubai
      • Prague - Poor District
      • Prague - Old & Modern District
      • Golem
      • Swiss Alps (G.A.R.M.)
      • London (Apex Centre)
  • Behind the Scenes
    • Bios
    • Developer Interviews
  • Credits
    • Legal

Deus Ex: Mankind Divided Guide › Behind the Scenes

Bios

Jean-François Dugas – Executive Game Director

Jean-François has worked in the game industry for close to 20 years as both a Lead Game Designer and Game Director. He is currently working as an Executive Game Director at Eidos-Montréal on the Deus Ex brand and as the Game Director for Deus Ex: Mankind Divided. J-F’s work has covered racing games to first person shooters and includes such titles as Monaco Grand Prix, F1 Racing, and Far Cry Instincts, among others. His most challenging endeavor to date has been the award-winning action-RPG, Deus Ex: Human Revolution.

Patrick Fortier – Gameplay Director

As a child, Patrick already wanted to do Game Design before even knowing it could be an actual career! Over the past 19 years, he’s had a chance to work with fantastic people on a variety of projects such as Speed Devils, Myst, Splinter Cell, 1666, and currently with the Deus Ex: Mankind Divided team where he acts as Gameplay Director.

Olivier Proulx – Producer

Olivier is a video game producer with over a decade of hands-on production experience. He has shipped multiple titles on major franchises for current gen consoles, PC, and mobile devices. Prior to producing Deus Ex: Mankind Divided for Eidos-Montréal, Olivier led the development on LEGO Legends of Chima Online at WB Games Montréal, and directed top-selling, innovative mobile titles with EA Mobile.

Steve Szczepkowski – Executive Audio Director

Steve has spent the last 15 years working in the gaming industry, as well as 30-plus years in the Audio/Music field. He is currently working at Eidos Montreal as the Executive Audio Director for the Deus Ex franchise, as well as being the Audio Director on Deus Ex: Mankind Divided and Deus Ex: Mankind Divided-Breach. Steve has worked on numerous titles and platforms throughout his career, leading him to his current role. He has been heavily involved in driving the audio for all Deus Ex trailers. His proudest work to date is the award-winning Action-RPG Deus Ex: Human Revolution.

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