Find Koller and Have Him Repair Your Augmentations
Objectives
|
Leave your apartment |
|
Get into the store and use a red book in the second-floor office |
|
Travel east to approach the store |
|
Take a secret elevator down into Koller’s lab |
Overview
Map Legend
|
01: Work lab |
|
02: Front door |
|
03: Side door (two guards) |
|
04: Supplies here |
|
05: Ventilation shaft |
|
06: Guard position |
|
07: Red book |
|
08: Elevator down to lab |
|
09: Upper ventilation shaft |
Your doctor works at the Time Machine bookstore. Koller is his name, and he’ll probably be able to sort out your aug problems. However, he’s having trouble at the moment. Several Dvali thugs have gone into his place, and they’re looking for him. You must get over there and clear things up.
Go into your menu and look at your objectives. Highlight M3, and make sure to select it so that you are tracking this mission. Take the stairs down to the bottom of the apartment complex, and leave by the front door of the facility.
The bookstore is a short trip east from your apartment. Take the streets to get over there. An armed man stands outside of the front gate, with more trouble waiting behind him. Going through these guys takes you down the combat route. Otherwise, you should go through the police checkpoint to the left and find a stealthier way into the compound.
Either way, the store is behind these gates. Your goal is on the second floor of the building. Koller has an office up there with a red book inside of it (this shows up when you use Smart Vision). Get into the office, interact with the book, and get into the hidden elevator that opens up. You can get inside the building via a main door, the side door, a ventilation shaft, or the windows on each floor.
The elevator takes you down to the lab. Talk to Koller and learn about your augments, and then he’ll reset everything that’s going glitchy for you. You’re kind of starting from the beginning, so many of your augments are going to go away. You’ll have a baseline number of augs that are perfectly decent, but you won’t be a killing machine or a stealth god for a little while.
At this time, you must choose one extra powerful augment to turn on, and turn off something that you aren’t using at the moment. Koller is going to reset this anyway, but you’re learning how the system works. These new augmentations are very powerful, and they’ll always come at a cost. You need to turn something else off to ensure that the new augments work without burning you out!
After the scene ends, Koller lets you know how to find a Neuroplasticity Calibrator. This item helps with getting your new augments in line. It’s possible that you already have this if you’ve explored heavily and gone out of order, but you still can’t get Koller to use it on you until later in the game.
You’ll read about the calibrator mission soon.
After the mission ends, take some time to configure your augmentations. You should have a number of Praxis to spend, so set up a good spec for yourself.
When this is all over, you’re free to start the next mission, but you can also return to your apartment. When you go head home, use your remote to call Sarif. Ask him about those augs to see if he knows anything.