Planning Your Game
You are Geralt of Rivia, witcher, a monster-hunter framed for the murder of King Foltest of Temeria. You must clear your name by tracking down and identifying the true kingslayer, then bringing him to justice. You’d much rather be focusing on your ravishing lover, Triss, or recovering from the bout of amnesia you’ve suffered from for months, but both of these goals must wait.
After you set out on the kingslayer’s trail, you quickly find yourself forced to make decisions with far-reaching consequences. Your allies beg for your help and your actions have a profound effect on the complex politics of the north. You’ve set out on a journey to find the murderer, but by the end of your travels you may have forged a new kingdom, unraveled a sorcerous conspiracy, or rescued a lost princess.
To put it in plainer terms, The Witcher 2: Assassins of Kings Enhanced Edition is a game that can become very different depending on choices you make during your playthrough. These decisions affect not only the game’s storyline, but also side quests, equipment, and Geralt’s character attributes. This variation can make replays rewarding but may also result in confusion or disappointment if a choice has consequences you don’t enjoy.
Before you begin a trip through The Witcher 2: Assassins of Kings Enhanced Edition , it’s best to have a plan. So before you dive into the walkthrough, take a moment to read this section, which explains in broad strokes how this game is structured and what you should know about playing through it.
Major Decisions
The most important decision you make in the game is at the end of Chapter 1, when you must decide to ally yourself with either Vernon Roche of Temeria or Iorveth, the elven freedom fighter. The entirety of Chapter 2 and much of Chapter 3 change depending on which ally you choose. In addition, in Chapter 3 you must choose between your ally from Chapter 2 and Triss Merigold.
The walkthrough flags major decisions when you come to them, but the game-altering nature of the choices means you cannot simply read this walkthrough straight through from beginning to end. The walkthrough covers all the possible content in the game, so it includes coverage of quests and situations that won’t occur in your game. Instead, when you make a major decision, you are told to turn to a certain page that matches up with where you should be in your game. If you wish to see all of the game’s quests and scenarios, you must replay it while making different choices.
If you are a story-focused player who intends to play the game multiple times, this guide recommends allying with Iorveth on your first playthrough, then Roche on your second. On these playthroughs, follow your ally when you choose between him and Triss in Chapter 3. To do a playthrough focusing on allying with Triss, ally with Roche in Chapter 2 and then Triss in Chapter 3 (although you can ally with Triss in Iorveth’s version of Chapter 2 if you wish).
Just as the decisions you make throughout the course of a game change which locations you visit and quests you can complete, they also affect your ending. There are eight possible endings to The Witcher 2, dictated largely by the choices you’ve made at major points in the game. Each ending has its own “final board” cutscene that sums up the choices you’ve made. Generally, choices that influence Geralt’s allegiances or whether a given NPC lives or dies can influence the final board, though not all choices of this nature do so. You can flip to the “Endings Guide” section on to see a flow chart that shows how the various endings fit together.