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The Witcher 2: Assassins of Kings eGuide (Steam)
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Contents

  • Essentials
    • How to Think Like a Witcher

      • Dodging
      • Sword Types
      • Blocking and Countering
      • Using Signs
      • Witcher’s Tricks
      • Alchemy Boosts
      • Critical Effects
      • Adrenaline
    • How to Equip a Witcher

      • Items
      • Crafting
    • How to Build a Witcher

      • Gaining Experience
      • Leveling Up
      • Skills
      • Character Attributes
    • Cast of Characters 

      • Geralt of Rivia
      • Triss Merigold
      • Letho
      • Vernon Roche
      • Iorveth
      • Shilard Fitz-Oesterlen
      • Dandelion
      • Zoltan Chivay
      • Bernard Loredo
      • Dethmold
    • Video Strategy
      • Video Strategy - Videos
    • Steam Exclusive
      • Concept Art
      • Wallpaper
  • Walkthrough
    • Planning Your Game

      • Major Decisions
      • Quests
      • Difficulty Level
    • Prologue

      • Day of the Assault: Dawn
      • Day of the Assault: Morning
      • Day Of The Assault: Noon
      • Day of the Assault: Afternoon
      • Day of the Assault: Evening
      • After The Escape
    • Flotsam

      • The Town Guard
      • The Inn
      • Inn Merchants
      • Guard House
      • Louis Merse
      • Blue Stripes Headquarters

      • Town Square Merchants
      • Points of Interest
      • Mysterious Merchant

      • Nonhuman District
      • Berthold

      • Einar
 Gausel
      • Cedric

      • Sendler

      • Anezka

      • How to Win in Dice Poker

      • How to Win at Arm-Wrestling

      • A Sword For Monsters
      • Bandit’s Hideout Key

    • Vergen (Iorveth)


      • When You’re Not Geralt

      • Points of Interest
      • Merchants
      • Subterranean Life
      • The Beaver Cap

      • Where is Triss Merigold?
    • The Kaedweni Camp (Roche)

      • The Kaedweni Camp (Roche)
      • Merchants
      • Points of Interest
      • Poker Face: Kaedweni Camp
      • Infinite Harpies

      • Vergen
      • Answer List 

    • Loc Muinne (Iorveth)

      • Loc Muinne (Iorveth)
      • Ilona

      • Aryan La Valette

      • Merchants
      • Points of Interest
      • The Secrets of Loc Muinne
      • From A Bygone Era
    • Loc Muinne (Roche)

      • Loc Muinne (Roche)
      • Ilona

      • Aryan La Valette

      • Merchants
      • Points of Interest
      • The Right to Bear Arms (If No One Catches You)

      • From A Bygone Era
    • Endings Guide

      • Endings Guide

    • Dark Mode

      • Surviving Dark Mode

      • Chapter by Chapter 

      • Build Advice

      • Dark Sets

    • Arena Mode

      • Arena Mode

      • General Facts

      • Fights and Rewards 

      • Companions

      • Build Advice
      • Final Tips

    • Achievements

      • Achievements

    • Geralt’s Lovers

      • Triss

      • Ves

      • Mottle

      • Succubus

      • Cynthia

      • Brothel

      • Camp Followers

      • The Untouchables

    • Bestiary

      • Drowners
      • Nekkers

      • Endregas

      • Rotfiends

      • Wraiths

      • Harpies 

      • Arachasae
      • Bullvore

      • Trolls

      • Elementals

      • True Golem

      • Gargoyles

      • Werewolves

      • Draugirs

      • Kayran

      • Draug

      • Dragon 

    • Items Compendium

      • Steel Swords

      • Additional Weapons

      • Silver Swords

      • Armor

      • Trousers

      • Boots 

      • Gauntlets

      • Ranged Weapons

      • Oils

      • Runes

      • Armor Enhancements

      • Potions

      • Traps

      • Bombs

      • Books

      • Trophies

      • Mutagens 

      • Lures

      • Junk

      • Alchemy Materials

      • Crafting Materials

      • Formulas

      • Diagrams


The Witcher 2: Assassins of Kings Guide (Steam) › Walkthrough › Items Compendium


Armor Enhancements


Armor enhancements are the equivalent of runes for armor. If a piece of armor has sockets, you can place enhancements in them to increase its armor value and give it other special abilities. Generally, the special abilities granted by armor enhancements are relatively weak, although you can add significant boosts to sign strength onto armor through enhancements.

Unless you’re playing a mage build that relies heavily on signs, it’s best to slot armor with enhancements that give the biggest bonuses possible. Some enhancements can be crafted from diagrams, but the most powerful enhancements generally must be found and looted.

Enhancement Type Value Effect 1 Effect 2 Effect 3 Orens Weight
Aedirnian Special Forces Cockade Epic +2 5 0.1
Amethyst Armor Enhancement Magical +1 Vitality +5 5 0.2
Armor Enhancement Common +1 2 0.2
Dhu Bleidd Rare +1 Damage bonus on signs +5 10 0.2
Diamond Armor Reinforcements Magical +2 Vitality +10 9 0.2
Dwarven Enhancement Magical +2 9 0.2
Elaine Bleidd Rare +1 Vitality +10 12 0.2
Elven Enhancers Magical +1 Damage bonus on signs +4 Resistance to poisoning +2% 10 0.2
Endrega Hide Reinforcements Magical +1 Resistance to poisoning +2% 3 0.2
Fibre Enhancer Common +1 Resistance to bleeding +1% 2 0.2
Hardened Leather Reinforcement Common +0 Resistance to bleeding +1% Resistance to incineration +1% 2 0.2
Kayran Carapace Reinforcement Epic +1 Resistance to poisoning +5% Resistance to bleeding +5% Vigor regeneration during combat +5% 3 0.5
Leather Enhancement Common +1 Resistance to incineration +1% 2 0.2
Magic Wrap Epic +2 Damage bonus on signs +3 10 0.2
Mail Enhancement Common +1 Vitality +10 Resistance to bleeding +1% 7 0.2
Reinforced Leather Enhancement Common +1 Resistance to bleeding +2% Resistance to incineration +2% 2 0.2
Robust Leather Reinforcement Common +1 Resistance to poisoning +1% Resistance to bleeding +1% Resistance to incineration +1% 2 0.2
Runic Armor Enhancement Magical +1 Damage bonus on signs +2 5 0.2
Steel Plate Enhancement Common +2 Resistance to incineration +1% Resistance to bleeding +1% Resistance to poisoning +1% 4 0.2
Studded Leather Reinforcement Common +2 4 0.2
Temerian Special Forces' Cockade Epic +2 5 0.1
Vran Armor Enhancement Epic +1 Vitality +15 Resistance to bleeding +5% 14 0.5

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