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The Witcher 2: Assassins of Kings eGuide (Steam)
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Contents

  • Essentials
    • How to Think Like a Witcher

      • Dodging
      • Sword Types
      • Blocking and Countering
      • Using Signs
      • Witcher’s Tricks
      • Alchemy Boosts
      • Critical Effects
      • Adrenaline
    • How to Equip a Witcher

      • Items
      • Crafting
    • How to Build a Witcher

      • Gaining Experience
      • Leveling Up
      • Skills
      • Character Attributes
    • Cast of Characters 

      • Geralt of Rivia
      • Triss Merigold
      • Letho
      • Vernon Roche
      • Iorveth
      • Shilard Fitz-Oesterlen
      • Dandelion
      • Zoltan Chivay
      • Bernard Loredo
      • Dethmold
    • Video Strategy
      • Video Strategy - Videos
    • Steam Exclusive
      • Concept Art
      • Wallpaper
  • Walkthrough
    • Planning Your Game

      • Major Decisions
      • Quests
      • Difficulty Level
    • Prologue

      • Day of the Assault: Dawn
      • Day of the Assault: Morning
      • Day Of The Assault: Noon
      • Day of the Assault: Afternoon
      • Day of the Assault: Evening
      • After The Escape
    • Flotsam

      • The Town Guard
      • The Inn
      • Inn Merchants
      • Guard House
      • Louis Merse
      • Blue Stripes Headquarters

      • Town Square Merchants
      • Points of Interest
      • Mysterious Merchant

      • Nonhuman District
      • Berthold

      • Einar
 Gausel
      • Cedric

      • Sendler

      • Anezka

      • How to Win in Dice Poker

      • How to Win at Arm-Wrestling

      • A Sword For Monsters
      • Bandit’s Hideout Key

    • Vergen (Iorveth)


      • When You’re Not Geralt

      • Points of Interest
      • Merchants
      • Subterranean Life
      • The Beaver Cap

      • Where is Triss Merigold?
    • The Kaedweni Camp (Roche)

      • The Kaedweni Camp (Roche)
      • Merchants
      • Points of Interest
      • Poker Face: Kaedweni Camp
      • Infinite Harpies

      • Vergen
      • Answer List 

    • Loc Muinne (Iorveth)

      • Loc Muinne (Iorveth)
      • Ilona

      • Aryan La Valette

      • Merchants
      • Points of Interest
      • The Secrets of Loc Muinne
      • From A Bygone Era
    • Loc Muinne (Roche)

      • Loc Muinne (Roche)
      • Ilona

      • Aryan La Valette

      • Merchants
      • Points of Interest
      • The Right to Bear Arms (If No One Catches You)

      • From A Bygone Era
    • Endings Guide

      • Endings Guide

    • Dark Mode

      • Surviving Dark Mode

      • Chapter by Chapter 

      • Build Advice

      • Dark Sets

    • Arena Mode

      • Arena Mode

      • General Facts

      • Fights and Rewards 

      • Companions

      • Build Advice
      • Final Tips

    • Achievements

      • Achievements

    • Geralt’s Lovers

      • Triss

      • Ves

      • Mottle

      • Succubus

      • Cynthia

      • Brothel

      • Camp Followers

      • The Untouchables

    • Bestiary

      • Drowners
      • Nekkers

      • Endregas

      • Rotfiends

      • Wraiths

      • Harpies 

      • Arachasae
      • Bullvore

      • Trolls

      • Elementals

      • True Golem

      • Gargoyles

      • Werewolves

      • Draugirs

      • Kayran

      • Draug

      • Dragon 

    • Items Compendium

      • Steel Swords

      • Additional Weapons

      • Silver Swords

      • Armor

      • Trousers

      • Boots 

      • Gauntlets

      • Ranged Weapons

      • Oils

      • Runes

      • Armor Enhancements

      • Potions

      • Traps

      • Bombs

      • Books

      • Trophies

      • Mutagens 

      • Lures

      • Junk

      • Alchemy Materials

      • Crafting Materials

      • Formulas

      • Diagrams


The Witcher 2: Assassins of Kings Guide (Steam) › Essentials › How to Think Like a Witcher


Critical Effects

A critical effect is effectively an additional debuff an enemy or Geralt can suffer as a result of a successful attack. Each critical effect can be inflicted by a variety of sources. Most enemies attempt to inflict stun, poison, bleeding, incineration, or knockdown. There is a sixth critical effect, freeze, that only Geralt can use.

  • Bleeding causes the afflicted target to take additional gradual damage to vitality over the course of five seconds. Enemies affected by bleeding glow red and spurt blood violently until the effect ceases. Bleeding is one of the easier critical effects for Geralt to resist, as several potions and many types of equipment grant bonuses to resisting it. By the same token, this is one of the critical effects to which many monsters have complete immunity.
  • Poison causes the afflicted target to take additional gradual damage to vitality over the course of five seconds. If Geralt is affected by it, it makes the screen go green and misty, reducing visibility. Enemies affected by poison begin to glow slightly green. You can use the Quen sign to immediately nullify being poisoned. Many different monsters resist or are completely immune to poison, though it is the sole vulnerability of trolls.
  • Incineration causes the afflicted target to take additional gradual damage to vitality over the course of five seconds. You can use the Quen sign to immediately nullify being incinerated. Human enemies who suffer incineration are often paralyzed by the pain and become vulnerable to further attacks. Many types of monsters are vulnerable to incineration, too. It’s pretty easy to tell when Geralt or an enemy is affected by incineration, as the target bursts conspicuously into flames.
  • Knockdown is a relatively rare critical effect. It is inflicted by particularly strong attacks from enemies, and Geralt can inflict it through a handful of weapons and the Aard sign. An enemy that is knocked down must stand up again before it can take any other actions. During that time, the enemy is defenseless against attacks and may trigger instant kill animations if attacked. The same applies to Geralt if he is knocked down. Most flying monster types are extremely vulnerable to knockdown.
  • Stun is another relatively rare critical effect. No enemy in the game can consistently inflict it on Geralt. The sign of Aard, a variety of bombs, and certain weapons can inflict it on Geralt’s enemies. Stun is primarily useful to Geralt for setting up instant kills. It is particularly effective against human opponents, especially mages.
  • Freeze is an extremely powerful critical effect that only Geralt can inflict, but from a limited number of sources. The ranged weapon sting, the trap Talgar winter, and a handful of swords have a freeze critical affect. An enemy affected by freeze may become frozen solid, which allows Geralt to shatter them with his next attack. An enemy who is not frozen solid is still going to be drastically slowed, as if affected by the adrenaline ability Heliotrope. Freeze is especially powerful because no enemy in the game completely resists it. At the very least, most enemies that suffer from freeze will be slowed.

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