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The Witcher 2: Assassins of Kings eGuide (Steam)
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Contents

  • Essentials
    • How to Think Like a Witcher

      • Dodging
      • Sword Types
      • Blocking and Countering
      • Using Signs
      • Witcher’s Tricks
      • Alchemy Boosts
      • Critical Effects
      • Adrenaline
    • How to Equip a Witcher

      • Items
      • Crafting
    • How to Build a Witcher

      • Gaining Experience
      • Leveling Up
      • Skills
      • Character Attributes
    • Cast of Characters 

      • Geralt of Rivia
      • Triss Merigold
      • Letho
      • Vernon Roche
      • Iorveth
      • Shilard Fitz-Oesterlen
      • Dandelion
      • Zoltan Chivay
      • Bernard Loredo
      • Dethmold
    • Video Strategy
      • Video Strategy - Videos
    • Steam Exclusive
      • Concept Art
      • Wallpaper
  • Walkthrough
    • Planning Your Game

      • Major Decisions
      • Quests
      • Difficulty Level
    • Prologue

      • Day of the Assault: Dawn
      • Day of the Assault: Morning
      • Day Of The Assault: Noon
      • Day of the Assault: Afternoon
      • Day of the Assault: Evening
      • After The Escape
    • Flotsam

      • The Town Guard
      • The Inn
      • Inn Merchants
      • Guard House
      • Louis Merse
      • Blue Stripes Headquarters

      • Town Square Merchants
      • Points of Interest
      • Mysterious Merchant

      • Nonhuman District
      • Berthold

      • Einar
 Gausel
      • Cedric

      • Sendler

      • Anezka

      • How to Win in Dice Poker

      • How to Win at Arm-Wrestling

      • A Sword For Monsters
      • Bandit’s Hideout Key

    • Vergen (Iorveth)


      • When You’re Not Geralt

      • Points of Interest
      • Merchants
      • Subterranean Life
      • The Beaver Cap

      • Where is Triss Merigold?
    • The Kaedweni Camp (Roche)

      • The Kaedweni Camp (Roche)
      • Merchants
      • Points of Interest
      • Poker Face: Kaedweni Camp
      • Infinite Harpies

      • Vergen
      • Answer List 

    • Loc Muinne (Iorveth)

      • Loc Muinne (Iorveth)
      • Ilona

      • Aryan La Valette

      • Merchants
      • Points of Interest
      • The Secrets of Loc Muinne
      • From A Bygone Era
    • Loc Muinne (Roche)

      • Loc Muinne (Roche)
      • Ilona

      • Aryan La Valette

      • Merchants
      • Points of Interest
      • The Right to Bear Arms (If No One Catches You)

      • From A Bygone Era
    • Endings Guide

      • Endings Guide

    • Dark Mode

      • Surviving Dark Mode

      • Chapter by Chapter 

      • Build Advice

      • Dark Sets

    • Arena Mode

      • Arena Mode

      • General Facts

      • Fights and Rewards 

      • Companions

      • Build Advice
      • Final Tips

    • Achievements

      • Achievements

    • Geralt’s Lovers

      • Triss

      • Ves

      • Mottle

      • Succubus

      • Cynthia

      • Brothel

      • Camp Followers

      • The Untouchables

    • Bestiary

      • Drowners
      • Nekkers

      • Endregas

      • Rotfiends

      • Wraiths

      • Harpies 

      • Arachasae
      • Bullvore

      • Trolls

      • Elementals

      • True Golem

      • Gargoyles

      • Werewolves

      • Draugirs

      • Kayran

      • Draug

      • Dragon 

    • Items Compendium

      • Steel Swords

      • Additional Weapons

      • Silver Swords

      • Armor

      • Trousers

      • Boots 

      • Gauntlets

      • Ranged Weapons

      • Oils

      • Runes

      • Armor Enhancements

      • Potions

      • Traps

      • Bombs

      • Books

      • Trophies

      • Mutagens 

      • Lures

      • Junk

      • Alchemy Materials

      • Crafting Materials

      • Formulas

      • Diagrams


The Witcher 2: Assassins of Kings Guide (Steam) › Walkthrough › Bestiary


Elementals


Elemental
Resistances Bleeding
Poison
Incineration
Knockdown
Vulnerabilities Stun
Alchemy Drops Elemental Stone
Amethyst Dust
Diamond Dust
Other Drops Red Meteorite Ore
Yellow Meteorite Ore
Blue Meteorite Ore
Elemental Trophy

These creatures are often called golems, though this is technically a misnomer. A true golem was created by a sorcerer and given life through its name-word. It is intelligent, but in an artificial and limited sort of way. The elemental has a similar appearance but is otherwise a very different sort of creature. Elementals are beings summoned from the elemental planes and bound into the service of a mage. The greater beings of the upper planes are far beyond the ability of most mages to control, so any elemental you encounter is likely a younger and weaker spirit. That does not mean you should take them lightly. Even the weakest beings of the elemental planes can snuff out a mortal’s life with but a single blow. You should prepare carefully and use cautious tactics when battling them.

Try to get behind or beside an elemental before you begin attacking it. Before battle with an elemental, always drink potions to increase your defenses and oil your blades with Falka’s blood to increase your damage. Elementals are quite speedy for their size, so sometimes you have no choice but to attack one head on. In that case, hit it with strong blows until it blocks, then quickly dodge-roll out of the way. After blocking, the elemental counterattacks, usually with a charging attack or a powerful blow that almost always knocks you down. If you make a mistake in battle with an elemental, you can be dead before you know it. Note that although the two types of elemental have very different appearances, they share resistances and drops.

Earth Elemental

Earth elementals resemble living boulders. They are used by mages primarily as sentinels, to destroy any intruder that attempts to get into a forbidden area (usually, somewhere a mage is storing something interesting). An elemental happily slays any being its master has not ordered it to spare, which makes them brutally efficient watchdogs. You encounter earth elementals only in Chapter 2. On Roche’s route, one patrols the kingslayers’ hideout. Another guards the armor of Ban Ard in the cave beneath the Kaedweni Camp. The earth elemental is the weaker of the two types of elemental in the game. Read the book Beings of the Element of Earth to gain knowledge of earth elementals.

Fire Elemental

Fire elementals share something of the stony appearance of earth elementals, but their bodies constantly glow and crackle with an aura of intense heat. Where earth elementals are stubborn servants at best, fire elementals are far more powerful and obedient to the mage that summons them. Since their behavior can be completely controlled by magic, fire elementals are often used as a mage’s trump card. In war a mage can send a fire elemental out to scour the enemy, while a mage with treasures to protect can bind a fire elemental into magical locks to annihilate would-be thieves. You can encounter a fire elemental at the end of Chapter 2 on Roche’s route, during the quest The Siege of Vergen . In Chapter 3 on Iorveth’s route, you can encounter a fire elemental while resolving the quest The Spellbreaker . On both routes, you must battle a fire elemental in the course of finishing the quest The Gargoyle Contract . Read the book Beings of the Element of Fire to gain knowledge of fire elementals.

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