A witcher’s bomb is very much like a magical grenade, able to deal damage and inflict critical effects on all enemies caught within its area of effect. While a trap can have similar effects, a trap is most effective if it’s set up before a battle even begins. A bomb can be quickly thrown at a group of onrushing enemies and is less likely to be interrupted by an enemy’s attack.
Bombs are made from formulas, so you can make a new batch of them from alchemical reagents wherever it’s safe to meditate. Bombs can inflict a wide range of effects on enemies, ranging from pure damage to incineration and stun. Bombs that inflict damage and critical effects are at their most potent in the hands of an alchemist, who can spend talents to get bonuses to a bomb’s effectiveness.
There’s also a family of bombs that have no real effect on their own but become powerful when coupled with another ability. Red haze makes Axii take effect more quickly, while dragon’s dream creates a cloud of gas that can be ignited by Igni. These are obviously very useful in the hands of mage builds. Swordsman builds get the stenchbulb, which increases the enemy’s vulnerability to critical effects.
| Bomb | Damage | Effect 1 | Orens | Weight |
|---|---|---|---|---|
| Dancing Star | 10-40 | Incineration +30% | 6 | 0.5 |
| Devil's Puffball | 15-30 | Poison +50% | 6 | 0.5 |
| Dragon's Dream | None. | Releases a cloud of flammable gas (ignites with Igni) | 5 | 0.5 |
| Flare | 1 | Upon detonation, illuminates the area | 3 | 0.5 |
| Grapeshot | 30-40 | 5 | 0.5 | |
| Red Haze | 2-5 | Releases a cloud of psychoactive gas (makes enemies more susceptible to Axii) | 1 | 0.5 |
| Samum | 15-30 | Stun +30% | 5 | 0.5 |
| Stenchbulb | 5-10 | Releases a cloud of foul-smelling gas that weakens all foes (reduces critical effect resistances) | 4 | 0.5 |
| Zerrikanian Sun | 10-30 | Stun +50% | 5 | 0.5 |